#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Doom PSX Textures

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- **Margaret Thatcher**
- ![Margaret Thatcher's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11850.png?1667635972) Topic Author
- Cacodemon
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   2 years 6 months ago - 2 years 5 months ago [\#11532](#11532) by Margaret Thatcher  *[\[SUBMISSION\] Doom PSX Textures](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures#11532 "Source: JAG Doom, PSX Doom, PSX Final Doom

Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TX Markers
Anims/Switches: Yes, ZDoom compatible

Conversion: Team GEC, PGE
Author: Harry Teasley, PGE
Submitted: PGE

Description: Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.

Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.")* was created by *Margaret Thatcher*

 Source: JAG Doom, PSX Doom, PSX Final Doom
Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TX Markers
Anims/Switches: Yes, ZDoom compatible

Conversion: Team GEC, PGE
Author: Harry Teasley, PGE
Submitted: PGE

Description: Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.

Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.

 [ ![R667 PSX Thumb.png](https://www.realm667.com/forum/attachment/1959) ](https://www.realm667.com/forum/attachment/1959 "... PSX Thumb.png")

####  File Attachment:

 File Name: [ PSX Textures PC.zip](https://www.realm667.com/forum/attachment/1988 "PSX Textures PC.zip")
 File Size:1.81 MB

 Last edit: 2 years 5 months ago by Margaret Thatcher. Reason: Update

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- **Gothic**
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   2 years 5 months ago - 2 years 5 months ago [\#11581](#11581) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom PSX Textures](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures#11581 "Source: JAG Doom, PSX Doom, PSX Final Doom

Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TX Markers
Anims/Switches: Yes, ZDoom compatible

Conversion: Team GEC, PGE
Author: Harry Teasley, PGE
Submitted: PGE

Description: Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.

Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.")*

 1

 Last edit: 2 years 5 months ago by Gothic.

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- **Margaret Thatcher**
- ![Margaret Thatcher's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11850.png?1667635972) Topic Author
- Cacodemon
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   2 years 5 months ago [\#11597](#11597) by Margaret Thatcher  Replied by *Margaret Thatcher* on topic *[\[SUBMISSION\] Doom PSX Textures](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures#11597 "Source: JAG Doom, PSX Doom, PSX Final Doom

Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TX Markers
Anims/Switches: Yes, ZDoom compatible

Conversion: Team GEC, PGE
Author: Harry Teasley, PGE
Submitted: PGE

Description: Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.

Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.")*

 Entirely overhauled to your specifications, now split into three (One file featuring every texture, one file with only the unique textures, and one file with textures edited to more closely resemble their PC counterparts). Sadly, I don't think the GBA Wolf3D textures can get in without significant edits.

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- **Gothic**
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   2 years 5 months ago - 2 years 5 months ago [\#11606](#11606) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom PSX Textures](https://www.realm667.com/forum/closed-submissions/1999-submission-doom-psx-textures#11606 "Source: JAG Doom, PSX Doom, PSX Final Doom

Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TX Markers
Anims/Switches: Yes, ZDoom compatible

Conversion: Team GEC, PGE
Author: Harry Teasley, PGE
Submitted: PGE

Description: Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.

Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.")*

 [ Added](https://www.realm667.com/en/repository-18489/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237/2613-console-doom-textures)
On a side note, if anyone wants to make a better "alpha/beta/press-release" texture pack than the iDTex Pack, feel free to do so, as that one is pretty outdated and doesn't contain the stuff released by Romero.

 Last edit: 2 years 5 months ago by Gothic.

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