#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Submission\] Zombie Head

##

- **doomedarchviledemon**
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   2 years 6 months ago - 2 years 5 months ago [\#11533](#11533) by doomedarchviledemon  *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11533 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")* was created by *doomedarchviledemon*

 Name: Zombie Heads
Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

[ Download here](https://www.dropbox.com/scl/fi/8t1me6og5kezhfznkukt4/ZombieHeadsPack.pk3?rlkey=d4kitibrvnbqcgyon2stoywk6&dl=0)
 [ ![[img  ](https://previews.dropbox.com/p/thumb/ACOg1tN7W-BNj-KJ-EzhAs-IN1eaKPkC1kjsik6IYtdrX0pI3IcbIRIsZngfGMWNw31BO5_ueVVhhaU2g2P4OiepQL1wrarFW8AalBk6AFc4sqfrP1japSJQ8Mc2FPPlwo-xsNeHFRLShjaCE8kkq26lbvuw01KRWVRr-LNZ9knOKUlHvDRGYkOuiTdpKhH8OKyDQE84OJgX7mICuFXERqau8W5Z-B7ojZ-YhSMWvmgound0XJlEIOZgVCKms0HL7yfdCchdO8Pq6XhCMNWh5jq8htloynk5jDuZHaBjTIYNWmMORoNkM8A5QwFW1VVhJUUs0gUw40b-0gSmBzSMffA1/p.png) ](https://previews.dropbox.com/p/thumb/ACOg1tN7W-BNj-KJ-EzhAs-IN1eaKPkC1kjsik6IYtdrX0pI3IcbIRIsZngfGMWNw31BO5_ueVVhhaU2g2P4OiepQL1wrarFW8AalBk6AFc4sqfrP1japSJQ8Mc2FPPlwo-xsNeHFRLShjaCE8kkq26lbvuw01KRWVRr-LNZ9knOKUlHvDRGYkOuiTdpKhH8OKyDQE84OJgX7mICuFXERqau8W5Z-B7ojZ-YhSMWvmgound0XJlEIOZgVCKms0HL7yfdCchdO8Pq6XhCMNWh5jq8htloynk5jDuZHaBjTIYNWmMORoNkM8A5QwFW1VVhJUUs0gUw40b-0gSmBzSMffA1/p.png "[img  ")

This was probably the most fun I had making sounds for something. ![XD](https://www.realm667.com/laugh.gif "XD")

 Last edit: 2 years 5 months ago by doomedarchviledemon. Reason: Updating to reflect feedback

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- **Gunslahyer\_Pi**
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   2 years 6 months ago [\#11534](#11534) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11534 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 This reminds me of the hands in Monster Bash. This could be one of those amusing and entertaining actors for Heretic and Hexen.

I could imagine walking through a graveyard and see this random AF head just rolling around. I'd laugh my butt off.

Great job!

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   2 years 6 months ago [\#11535](#11535) by CaptainToenail  Replied by *CaptainToenail* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11535 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 This is really silly and not really very Doom style, but it is well done ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

It's like something from Evil Dead - I wish I could kick it!

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- **Gothic**
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   2 years 5 months ago [\#11585](#11585) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11585 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 When it comes to gore props, we usually stick with Doom, Raven or Strife style. A Blood Zombie head would have very limited use in the main games. Do you think you could replace it with a zombie head from Doom?

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
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   2 years 5 months ago [\#11592](#11592) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11592 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 Figured that might be the case honestly lol. Still, the head was just perfect as is that I wanted to use it either way.
I'll see if I can make some Doom versions of the head. Former human, shotgun boi, and big chaingun dude will probably be the three. I'll also try to make some edits to keep the fire deaths. Not sure on the melting yet, but we'll see.
Would it be acceptable if I made Doom versions of the head that this Blood style one could still be included in the pack? Or would you rather not have the Blood head at all?

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   2 years 5 months ago [\#11593](#11593) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11593 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 Yeah, it could be included in a pack with the others.

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- **doomedarchviledemon**
- ![doomedarchviledemon's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar209.png) Topic Author
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   2 years 5 months ago [\#11618](#11618) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11618 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 Updated

Now includes heads from the three main zombies in Doom. Former Human, Former Sargent, and Former Commando.
They all have an alternate fire death, hop around instead of roll, and they have Doom sound clips to keep things fitting.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yMDAwLXN1Ym1pc3Npb24tem9tYmllLWhlYWQ=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   2 years 4 months ago [\#11661](#11661) by DeVloek  Replied by *DeVloek* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11661 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 haha I love this, seeing them hop around looks a bit silly but still a great idea ![:D](https://www.realm667.com/bigsmile.gif ":D")

Would love to see a version that enables Former Humans to get decapitated when killed and spawn the corresponding head which then attacks the player. Ofc then it wouldn't be prop anymore... well here's another idea if you wanna keep them as props: make them kickable just like in Blood :![XD](https://www.realm667.com/laugh.gif "XD"):

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- **doomedarchviledemon**
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- Pain Elemental
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   2 years 4 months ago [\#11737](#11737) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#11737 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 Currently I have some life stuff going on, so not much time to spend on this and other submissions. But when I have time again I will see about how to make them kickable because that does sound really fun!
For now, I am happy with how they are now. If there is any other feedback on changes though, please let me know and I'll update this when I have time again. ![^_^](https://www.realm667.com/anime.gif "^_^")

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   2 years 1 month ago [\#12009](#12009) by Gothic  Replied by *Gothic* on topic *[\[Submission\] Zombie Head](https://www.realm667.com/forum/closed-submissions/2000-submission-zombie-head#12009 "Name: Zombie Heads

Connection: None
Palette: PNG
Summon: ZombieHeadBlood, ZombieHeadFH, ZombieHeadFS, ZombieHeadFC
Destroyable: Yes
Special Effects: None

Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile
GLDefs: TheDoomedArchvile
Sounds: TheDoomedArchvile, Raven Software, ID Software, Freesounds
Sprites: Dzierzan, Monolith Studio, SystemSoft Alpha, ID Software
Sprite Edits: TheDoomedArchvile
Idea Base: More living undead props fitting for graveyards and other spooky settings.

Description: Severed heads that mindlessly roll or hop around and groan.

This was probably the most fun I had making sounds for something. XD")*

 [ Added](https://www.realm667.com/repository/prop-stop/zombie-heads/)

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