#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) Unmaykr

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- **BFG Major Mike**
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   2 years 5 months ago - 2 years 5 months ago [\#11595](#11595) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11595 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 You do "TNT1 A 0 A_Takeifinventory" or whatever the command is for the rune, then immediately "TNT1 A 0 A_Giveifinventory" for the next weapon

 Last edit: 2 years 5 months ago by BFG Major Mike.

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- **PhoenixCyanFire**
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   2 years 5 months ago [\#11596](#11596) by PhoenixCyanFire  Replied by *PhoenixCyanFire* on topic *[\[SUBMISSION\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11596 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 probably not gonna do that unless the Realm667 staff think i should

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- **BFG Major Mike**
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   2 years 5 months ago [\#11601](#11601) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11601 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Gotcha

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- **PhoenixCyanFire**
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   2 years 5 months ago [\#11628](#11628) by PhoenixCyanFire  Replied by *PhoenixCyanFire* on topic *[\[SUBMISSION\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11628 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Zscript version is complete. The mod fully works, and is in a good state.

ZIP file includes the current version (Zscript), as well as a old backup of the Decorate version with less features, and a WIP Beta of a version that includes alt fires.

The main file is of course the Zscript one, with the Decorate one only being here for archival/backup purposes, or if people prefer that version (as it doesnt have sprite changes when upgraded and is more simple and basic),

And the ALT version includes an alt fire, for people who play with mods with alt fires, or for stuff like Brutal doom.

Alt fire version is WIP and I do not suggest using it.

####  File Attachment:

 File Name: [ Unmaykr.zip](https://www.realm667.com/forum/attachment/1981 "Unmaykr.zip")
 File Size:1.33 MB

Thumbnail
 [ ![UNMKA0.png](https://www.realm667.com/forum/attachment/1982) ](https://www.realm667.com/forum/attachment/1982 "UNMKA0.png")

####  File Attachment:

 File Name: [ DESCRIPTION.txt](https://www.realm667.com/forum/attachment/1983 "DESCRIPTION.txt")
 File Size:8.43 KB

####  File Attachment:

 File Name: [ INFO.txt](https://www.realm667.com/forum/attachment/1984 "INFO.txt")
 File Size:273 B

is this not being reviewed anymore?

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- **PhoenixCyanFire**
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- Wraith
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   2 years 4 months ago [\#11642](#11642) by PhoenixCyanFire  Replied by *PhoenixCyanFire* on topic *[\[SUBMISSION\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11642 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 hello?

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- **BFG Major Mike**
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   2 years 4 months ago [\#11644](#11644) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[SUBMISSION\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11644 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Hello

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 4 months ago [\#11655](#11655) by Gothic  Replied by *Gothic* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11655 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Please only include the code for your weapon, the new status bar is completely unnecessary.
The sprites for the Tier 2 upgrade don't show up.
The trail spawned by the MissileType property spawns the actor under the projectile:
 [ ![[img](https://i.imgur.com/u0WxRTX.png) ](https://i.imgur.com/u0WxRTX.png "[img")

Honestly, with the way the A_SpawnItemEx functions are used, the property is pretty useless, so it should go.

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- **PhoenixCyanFire**
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- Wraith
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   2 years 4 months ago [\#11692](#11692) by PhoenixCyanFire  Replied by *PhoenixCyanFire* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11692 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 All these are being fixed soon.

The weapon now uses souls dropped by human enemies (and lost souls), and uses models for the projectiles.

it also comes with togglable lights via a console command.

Statusbar remains unchanged but the automap should now show Demon Keys collected.

Look, I know you guys dont deal with mods, you deal with resources. But Im trying my best to make a classic styled Unmaker/Unmaykr for Vanilla Classic doom, and that requires me to implement some features that might be stretching just a resource.

but I would still appreciate it if I can upload this here for mapmakers, as this is the best place for it. Deep down I know that, and I already paid a lot of money to have the code looked over by somebody far more professional and experienced then myself to touch it up and improve it.

@Gothic

FYI Souls only drop if you have the Unmaykr in your inventory

As for the Tier 2 issue, It exists as a placeholder for now, as in future [UPDATE] threads, I will be including tiers 2 and 1 having new sprites.

I am NOT a sprite artist so this takes time.

Ideally I want Zrrion The Insect to work on these sprites because he made the original sprites, and gave me permission to use them, but i havent been able to convince him to make more sprites for this project yet. even when i offered money.

I would really really appreciate it if I could upload this, as it would be very useful, given how it is a canonical weapon, and can fit in a lot of doom maps.

I've done everything from making sure every sprite is in the doom palette, to paying to have the code completely redone by a professional, to switching out sprite lasers for model lasers for performance, and even added lots of optional features (through commands) such as lights for the lasers, and stuff.

https://cdn.discordapp.com/attachments/1212402921443172352/1220115514777665626/2024-03-21_00-02-30-encoded.mp4?ex=660dc41f&amp;is=65fb4f1f&amp;hm=d70d374e22f55690b28e735d13cc53430895d8d69a75f895b43bf36bb447c340&amp;

You can see how its looking here.

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- **PhoenixCyanFire**
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   2 years 4 months ago [\#11809](#11809) by PhoenixCyanFire  Replied by *PhoenixCyanFire* on topic *[\[submission\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11809 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Heres the final version

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- **PhoenixCyanFire**
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   2 years 4 months ago [\#11810](#11810) by PhoenixCyanFire  Replied by *PhoenixCyanFire* on topic *[\[submission\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=20#11810 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

####  File Attachment:

 File Name: [ TrueUnmaykrFinal.zip](https://www.realm667.com/forum/attachment/2172 "TrueUnmaykrFinal.zip")
 File Size:477.23 KB

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