#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) Unmaykr

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- **BFG Major Mike**
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   2 years 4 months ago [\#11811](#11811) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[submission\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#11811 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 This is a great moment in Realm667 History

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- **DeVloek**
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   2 years 4 months ago [\#11812](#11812) by DeVloek  Replied by *DeVloek* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#11812 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 I noticed a bug in the final version. The laser is invisible when I shoot at monsters or at the sky or at certain distant walls. The invisible laser still does damage though. The base weapon and all the upgrades have this issue.

Also the firing sound is way too loud imo compared to standard doom weapon sounds (and kinda annoying tbh but I guess its close to the original sound).
> [ PhoenixCyanFire wrote: ](https://www.realm667.com/forum/closed-submissions/2007-unmaykr#11544)

>
>  this is the Unmaykr from doom 64

in Doom 64 it was called Unmaker, afaik the silly spelling was first introduced with Doom Eternal. Since your version is based on the D64 one it might be better to rename it to Unmaker, if only to avoid confusion.

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- **Salahmander**
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   2 years 4 months ago [\#11814](#11814) by Salahmander  Replied by *Salahmander* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#11814 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

> [ DeVloek wrote: ](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#11812)

>
>  in Doom 64 it was called Unmaker, afaik the silly spelling was first introduced with Doom Eternal. Since your version is based on the D64 one it might be better to rename it to Unmaker, if only to avoid confusion.

Problem with that there is also a weapon named the Unmaker which is very different, maybe the Doom Eternal spelling should possibly stay, or at least be called the Unmaker 64 or something that's a nod to Doom 64.

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- **DeVloek**
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   2 years 4 months ago [\#11817](#11817) by DeVloek  Replied by *DeVloek* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#11817 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

> [ Salahmander wrote: ](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#11814)

>
>  at least be called the Unmaker 64 or something that's a nod to Doom 64.

Yea that would work.

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- **BFG Major Mike**
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   2 years 4 months ago [\#11820](#11820) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[submission\] Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#11820 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Hey I made a decorate version with functioning colored pickup texts for the Unmaker keys and the new sprite function for when you pick up all 3 demon keys, do you want it?

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- **Gothic**
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   2 years 1 month ago [\#12012](#12012) by Gothic  Replied by *Gothic* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#12012 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Any update on this?

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- **BFG Major Mike**
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   2 years 1 month ago [\#12019](#12019) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#12019 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Hey, I did make an entirely functional decorate version thats identical to the zscript version, do you want it?

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- **Gothic**
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   2 years 1 month ago [\#12045](#12045) by Gothic  Replied by *Gothic* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#12045 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Sure, you can share it.
Also I see you took code from the [ GZUnmaker](https://github.com/jekyllgrim/GZUnmaker) by Jekyll Grim Payne. The license grants permission to use for any purpose, as long as credit is given, which in this case it was not, and you even changed the name of some of the classes to remove his name: Code:

class JGPUNM_BeamzMath Abstract

Code:

class KiraUNM_BeamzMath Abstract

Please revert this and give proper credit where is due.
And I would really appreciate if the included text files would only contain the essential information related to the submission (info, credits, brief description, instructions for the more complex submissions, maybe a bit of lore) and not a bunch of AI generated crap.

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- **BFG Major Mike**
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   2 years 1 month ago [\#12068](#12068) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#12068 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Here, there's a little bit of remnants left over from when I was implementing my four new demon keys for my project, but still acts identical to it's zscript counterpart

####  File Attachment:

 File Name: [ Unmaker.zip](https://www.realm667.com/forum/attachment/2300 "Unmaker.zip")
 File Size:329.42 KB

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   2 years 1 week ago [\#12123](#12123) by Gothic  Replied by *Gothic* on topic *[Unmaykr](https://www.realm667.com/forum/closed-submissions/2007-unmaykr?start=30#12123 "Unmaykr. Not good at descriptions but basically, this is the Unmaykr from doom 64 but with sprites that fit the classic doom style.

credits go to Zrrion The Insect for the sprites (was given permission to use)

I spent like 12 hours working on this, this is my first submission to the site, I hope its satisfactory")*

 Sorry, while it is well made, it's not 100% accurate to the actual Unmaker, which it can be made as JGP proved.

Anyway, closing this due to lack of activity.

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