#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Venor

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- **Kan3**
- ![Kan3's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11916.jpg?1664060928) Topic Author
- Lost Soul
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   2 years 5 months ago [\#11605](#11605) by Kan3  *[Venor](https://www.realm667.com/forum/closed-submissions/2012-venor#11605 "I have updated the Venor code with the following:

* "Cleaned up" the States
* The Venor is now killable only when awake

* Added an improved target acquiring function
* Added the capability of passing through anything

* Improved pulling function
* Added a new chasing function

* Added a new "ranged attack" that will drag the Venor target into the floor to then teleport him closer to the Venor itself
* Added new sounds

* Improved Hands actor handling
* Speed reduced by a lot to balance the ability to pass through walls and the target teleporting "attack"

* Raised Melee damage resistance
* Cleaned up gibs actors code

Sprites haven't been changed, so I won't put a new png here for it

Here's the link:

I tried to test it as thoroughly as possible, but having quite some game breaking and soft locking mechanics, I might have missed something along the way.")* was created by *Kan3*

 I have updated the Venor code with the following: - "Cleaned up" the States
- The Venor is now killable only when awake
- Added an improved target acquiring function
- Added the capability of passing through anything
- Improved pulling function
- Added a new chasing function
- Added a new "ranged attack" that will drag the Venor target into the floor to then teleport him closer to the Venor itself
- Added new sounds
- Improved Hands actor handling
- Speed reduced by a lot to balance the ability to pass through walls and the target teleporting "attack"
- Raised Melee damage resistance
- Cleaned up gibs actors code

Sprites haven't been changed, so I won't put a new png here for it

Here's the link: [ Venor.zip](https://drive.google.com/file/d/1DPPd2FEQcugEl3LJ9akjwjnthXp0mAZj/view?usp=drive_link)

I tried to test it as thoroughly as possible, but having quite some game breaking and soft locking mechanics, I might have missed something along the way.

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- **Gothic**
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   2 years 5 months ago [\#11616](#11616) by Gothic  Replied by *Gothic* on topic *[Venor](https://www.realm667.com/forum/closed-submissions/2012-venor#11616 "I have updated the Venor code with the following:

* "Cleaned up" the States
* The Venor is now killable only when awake

* Added an improved target acquiring function
* Added the capability of passing through anything

* Improved pulling function
* Added a new chasing function

* Added a new "ranged attack" that will drag the Venor target into the floor to then teleport him closer to the Venor itself
* Added new sounds

* Improved Hands actor handling
* Speed reduced by a lot to balance the ability to pass through walls and the target teleporting "attack"

* Raised Melee damage resistance
* Cleaned up gibs actors code

Sprites haven't been changed, so I won't put a new png here for it

Here's the link:

I tried to test it as thoroughly as possible, but having quite some game breaking and soft locking mechanics, I might have missed something along the way.")*

 [ Updated](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/other-style/2489-venor)

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