#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Riot Shotgun

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- **Resident**
- ![Resident's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar10910.png?1705730863) Topic Author
- Imp
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   2 years 4 months ago [\#11696](#11696) by Resident  Replied by *Resident* on topic *[\[SUBMISSION\] Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10#11696 "--Information:

Name: Riot Shotgun
Class: 3
Type: Hitscan (primary), projectile (secondary)
Palette: Custom
Summon: RiotShotgun
Ammo Type: Shell, Ricoshell (custom, included)
Altfire: Yes; toggle mode
Powered Mode: None
Brightmaps: Yes (automatic)
Actor modification: None
ACS: None

--Credits:
Code: Resident
GLDefs: Resident
Sounds: Valve, Bungie, id Software
Sprites: TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits)
Idea Base: Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon

--Description:
Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups.
Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.")*

 Aaaaand here's the 4th edition! Much more experimental, will see how these changes turn out.

**Changes include...**
-Fixed a handful of bugs, including the alternate firemode using two shells and missing decals. Goshdarn inheritance weirdness!
-Gave the secondary firemode its own ammo type, "Ricoshells", with appropriate edits-n-credits included.
-Gave all the relevant items editor IDs.
-Added a dryfire state for when you attempt to use the alternate firemode without ammo; there is a comment explaining how to change this to simply switch back to buckshot, if modders so desire.
-Updated main post to reflect all this.

####  File Attachment:

 File Name: [ RiotShotgunV4.zip](https://www.realm667.com/forum/attachment/2074 "RiotShotgunV4.zip")
 File Size:365.94 KB

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- **DeVloek**
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- Arachnotron
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   2 years 4 months ago - 2 years 4 months ago [\#11700](#11700) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10#11700 "--Information:

Name: Riot Shotgun
Class: 3
Type: Hitscan (primary), projectile (secondary)
Palette: Custom
Summon: RiotShotgun
Ammo Type: Shell, Ricoshell (custom, included)
Altfire: Yes; toggle mode
Powered Mode: None
Brightmaps: Yes (automatic)
Actor modification: None
ACS: None

--Credits:
Code: Resident
GLDefs: Resident
Sounds: Valve, Bungie, id Software
Sprites: TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits)
Idea Base: Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon

--Description:
Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups.
Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.")*

 new sprite to reflect the new ammo name ![;)](https://www.realm667.com/wink.gif ";)")
 [ ![RBOXA0 (1).png](https://www.realm667.com/forum/attachment/2078) ](https://www.realm667.com/forum/attachment/2078 "RBOXA0 (1).png")

If it's ok with you, I would love to add the ricoshell firemode to the shotgun that I submitted last week after I saw yours ![;)](https://www.realm667.com/wink.gif ";)")
Super Riot Shotgun was just the first name that came to mind when I made it a while back, but now that I've seen your idea for a riot shotgun I think I should've waited a little longer with the submission :![XD](https://www.realm667.com/laugh.gif "XD"):

 Last edit: 2 years 4 months ago by DeVloek.

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- **Resident**
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   2 years 4 months ago [\#11732](#11732) by Resident  Replied by *Resident* on topic *[\[SUBMISSION\] Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10#11732 "--Information:

Name: Riot Shotgun
Class: 3
Type: Hitscan (primary), projectile (secondary)
Palette: Custom
Summon: RiotShotgun
Ammo Type: Shell, Ricoshell (custom, included)
Altfire: Yes; toggle mode
Powered Mode: None
Brightmaps: Yes (automatic)
Actor modification: None
ACS: None

--Credits:
Code: Resident
GLDefs: Resident
Sounds: Valve, Bungie, id Software
Sprites: TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits)
Idea Base: Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon

--Description:
Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups.
Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.")*

> [ DeVloek wrote: ](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10#11700)

>
>  If it's ok with you, I would love to add the ricoshell firemode to the shotgun that I submitted last week after I saw yours ![;)](https://www.realm667.com/wink.gif ";)")

Go for it! Just be sure to add credits to HorrorMovieRei and Melodica if you use the same tracer model.

On that note, here's what should be the finalized variant, with some little tweaks and very minor adjustments.

**Changes include...**
-Updated the Ricoshell box sprite (many thanks, DeVloek!)
-Changed the A_Log colors to better match the colors of the ammo types, for all that visual consistency goodness.
-Updated main post.

####  File Attachment:

 File Name: [ RiotShotgunV5.zip](https://www.realm667.com/forum/attachment/2109 "RiotShotgunV5.zip")
 File Size:366.36 KB

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- **Gothic**
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   2 years 4 months ago [\#11734](#11734) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2020-submission-riot-shotgun?start=10#11734 "--Information:

Name: Riot Shotgun
Class: 3
Type: Hitscan (primary), projectile (secondary)
Palette: Custom
Summon: RiotShotgun
Ammo Type: Shell, Ricoshell (custom, included)
Altfire: Yes; toggle mode
Powered Mode: None
Brightmaps: Yes (automatic)
Actor modification: None
ACS: None

--Credits:
Code: Resident
GLDefs: Resident
Sounds: Valve, Bungie, id Software
Sprites: TSF/TypicalSonicFan, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: Resident (muzzle flash edits, pickup sprite edit), Devloek (ammo and alternate loading edits)
Idea Base: Shotgun from the Halo games, the real-life Benelli M3, Unreal's Flak Cannon

--Description:
Designed specifically for riot control situations. Its primary fire is similar to your average run-of-the-mill pump action shotgun, but with a much larger bore to widen the weapon's spread. While this severely hinders accuracy, its wider area of effect and increased number of pellets makes it much easier to hit several targets at once in small groups.
Its secondary fire switches from standard buckshot rounds to heavier, slower shot that ricochets off of walls, at the cost of overall damage and much, much slower travel speed.")*

 [ Added](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2625-riot-shotgun)

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