#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Super Riot Shotgun

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
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   2 years 4 months ago [\#11658](#11658) by DeVloek  *[\[SUBMISSION\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun#11658 "As promised, here is the Super Riot Shotgun from one of my WIP projects that will likely never be finished at this rate of progress... :roll:

I originally intended this weapon to be given to the player during the "endgame" phase, long after they got the SSG and most other weapons.
For this submission I toned down the damage of individual pellets to bring it more in line with vanilla weapons. It is still a quick killer but it drains your ammo quickly too so I think that balances it out. I gave it a classification of 3-4 since it's a bit more powerful than regular class 3 weapons and the increased rate of fire makes it a decent pain distributor.
Shoutout to Resident for their Riot Shotgun submission which gave me the incentive to submit this one. Because you can never have enough shotguns! :evil:

Info
Name: Super Riot Shotgun
Class: 3-4
Type: Hitscan
Palette: Doom
Summon: SRSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, DeVloek
Sprites: Carbine Dioxide, Mr.Enchanter
Sprite Edit: DeVloek
Idea Base: you can never have enough shotguns!

Sprite Preview

Download")* was created by *DeVloek*

 As promised, here is the Super Riot Shotgun from one of my WIP projects that will likely never be finished at this rate of progress... :roll:
I originally intended this weapon to be given to the player during the "endgame" phase, long after they got the SSG and most other weapons.
For this submission I toned down the damage of individual pellets to bring it more in line with vanilla weapons. It is still a quick killer but it drains your ammo quickly too so I think that balances it out. I gave it a classification of 3-4 since it's a bit more powerful than regular class 3 weapons and the increased rate of fire makes it a decent pain distributor.
Shoutout to Resident for their Riot Shotgun submission which gave me the incentive to submit this one. Because you can never have enough shotguns! :evil:

**Info**
Name: Super Riot Shotgun
Class: 3-4
Type: Hitscan
Palette: Doom
Summon: SRSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.

**Credits**
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, DeVloek
Sprites: Carbine Dioxide, Mr.Enchanter
Sprite Edit: DeVloek
Idea Base: you can never have enough shotguns!

**Sprite Preview**
 [ ![SRSGA0.png](https://www.realm667.com/forum/attachment/2025) ](https://www.realm667.com/forum/attachment/2025 "SRSGA0.png")

 [ ![SRSGD0.png](https://www.realm667.com/forum/attachment/2026) ](https://www.realm667.com/forum/attachment/2026 "SRSGD0.png")

**Download**
[ https://drive.google.com/file/d/1n\_wKU\_UGvuPGsXMAnh95VNTrORPIyy\_n/view?usp=sharing](https://drive.google.com/file/d/1n_wKU_UGvuPGsXMAnh95VNTrORPIyy_n/view?usp=sharing)

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 4 months ago [\#11667](#11667) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun#11667 "As promised, here is the Super Riot Shotgun from one of my WIP projects that will likely never be finished at this rate of progress... :roll:

I originally intended this weapon to be given to the player during the "endgame" phase, long after they got the SSG and most other weapons.
For this submission I toned down the damage of individual pellets to bring it more in line with vanilla weapons. It is still a quick killer but it drains your ammo quickly too so I think that balances it out. I gave it a classification of 3-4 since it's a bit more powerful than regular class 3 weapons and the increased rate of fire makes it a decent pain distributor.
Shoutout to Resident for their Riot Shotgun submission which gave me the incentive to submit this one. Because you can never have enough shotguns! :evil:

Info
Name: Super Riot Shotgun
Class: 3-4
Type: Hitscan
Palette: Doom
Summon: SRSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, DeVloek
Sprites: Carbine Dioxide, Mr.Enchanter
Sprite Edit: DeVloek
Idea Base: you can never have enough shotguns!

Sprite Preview

Download")*

 Even taken in count the faster fire rate, I still think it should be beefed up a little. Try rising the damage to 4, but reducing the number of bullets to 9 per shot, and rising the z spread to 7, so it's less effective at larger distances.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yMDIxLXN1Ym1pc3Npb24tc3VwZXItcmlvdC1zaG90Z3Vu&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   2 years 4 months ago [\#11674](#11674) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun#11674 "As promised, here is the Super Riot Shotgun from one of my WIP projects that will likely never be finished at this rate of progress... :roll:

I originally intended this weapon to be given to the player during the "endgame" phase, long after they got the SSG and most other weapons.
For this submission I toned down the damage of individual pellets to bring it more in line with vanilla weapons. It is still a quick killer but it drains your ammo quickly too so I think that balances it out. I gave it a classification of 3-4 since it's a bit more powerful than regular class 3 weapons and the increased rate of fire makes it a decent pain distributor.
Shoutout to Resident for their Riot Shotgun submission which gave me the incentive to submit this one. Because you can never have enough shotguns! :evil:

Info
Name: Super Riot Shotgun
Class: 3-4
Type: Hitscan
Palette: Doom
Summon: SRSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, DeVloek
Sprites: Carbine Dioxide, Mr.Enchanter
Sprite Edit: DeVloek
Idea Base: you can never have enough shotguns!

Sprite Preview

Download")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun#11667)

>
>  Try rising the damage to 4, but reducing the number of bullets to 9 per shot, and rising the z spread to 7

Done. Those values are a little bit closer to those I originally intended anyway so it's fine by me ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 4 months ago [\#11676](#11676) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2021-submission-super-riot-shotgun#11676 "As promised, here is the Super Riot Shotgun from one of my WIP projects that will likely never be finished at this rate of progress... :roll:

I originally intended this weapon to be given to the player during the "endgame" phase, long after they got the SSG and most other weapons.
For this submission I toned down the damage of individual pellets to bring it more in line with vanilla weapons. It is still a quick killer but it drains your ammo quickly too so I think that balances it out. I gave it a classification of 3-4 since it's a bit more powerful than regular class 3 weapons and the increased rate of fire makes it a decent pain distributor.
Shoutout to Resident for their Riot Shotgun submission which gave me the incentive to submit this one. Because you can never have enough shotguns! :evil:

Info
Name: Super Riot Shotgun
Class: 3-4
Type: Hitscan
Palette: Doom
Summon: SRSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.

Credits
Code: DeVloek
GLDefs: DeVloek
Sounds: id Software, DeVloek
Sprites: Carbine Dioxide, Mr.Enchanter
Sprite Edit: DeVloek
Idea Base: you can never have enough shotguns!

Sprite Preview

Download")*

 [ Added](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2624-super-riot-shotgun)

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