#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Rail Gun Prototype

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- **edgymemester**
- ![edgymemester's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
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   2 years 4 months ago - 2 years 3 months ago [\#11694](#11694) by edgymemester  *[\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#11694 "INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.")* was created by *edgymemester*

 [ ![RGPEA0.png](https://www.realm667.com/forum/attachment/2067) ](https://www.realm667.com/forum/attachment/2067 "RGPEA0.png")

 [ ![RPPUA0.png](https://www.realm667.com/forum/attachment/2068) ](https://www.realm667.com/forum/attachment/2068 "RPPUA0.png")

INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.

- [ ...nprototype.zip ](https://www.realm667.com/forum/attachment/2181?download=1 "...nprototype.zip") [ ](https://www.realm667.com/forum/attachment/2181?download=1 "...nprototype.zip")

 Last edit: 2 years 3 months ago by edgymemester.

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   2 years 4 months ago [\#11698](#11698) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#11698 "INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.")*

 A single shot from this prototype can easily pierce 4 to 5 Mancubi in a row, with a mortality rate of over 50%. I guess the experiment was a success. :cool:
I like the premise, maybe go a little bit further and lower the minimum damage? But keep the big maximum damage at the high values. I think that would enhance the experimental character, like they haven't figured out the right balance yet. Just an idea I had while studying the prototype in my laboratory that is also a gun range, not sure if it's a good idea but maybe worth a try :derp:
As it is now the gun feels a little bit too powerful, let's hope it will never fall into the wrong hands...
Also I noticed the sprite offsets are a couple pixels too high when playing without statusbar.

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- **edgymemester**
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   2 years 4 months ago - 2 years 4 months ago [\#11701](#11701) by edgymemester  Replied by *edgymemester* on topic *[\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#11701 "INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.")*

 OP updated, it now takes a more reasonable 4 hits to kill a mancubus. Also fixed the hud issue.

 Last edit: 2 years 4 months ago by edgymemester.

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   2 years 4 months ago [\#11750](#11750) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#11750 "INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.")*

 1

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- **edgymemester**
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   2 years 3 months ago [\#11834](#11834) by edgymemester  Replied by *edgymemester* on topic *[\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#11834 "INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.")*

 I've updated the OP with a new file, should fix all the issues discussed in this thread. Same applies to the gpmg thread.

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   2 years 3 months ago [\#11842](#11842) by CaptainToenail  Replied by *CaptainToenail* on topic *[\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#11842 "INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.")*

 The projectile feels a little slow for a railgun but I like it. Neat weapon.

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   2 years 1 month ago [\#12014](#12014) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Rail Gun Prototype](https://www.realm667.com/forum/closed-submissions/2026-submission-rail-gun-prototype#12014 "INFO:

Name: Rail Gun Prototype
Class: 6
Type: Projectile
Palette: Doom
Summon: railgunprototype
Ammo Type: Custom
Altfire: No
Powered Mode: No
Brightmaps: No
Actor Modification: No
ACS: No

CREDITS:

Submitted: edgymemester
Code: edgymemester
Sounds: LucasArts, Gray Matter Studios, 3D Realms
Sprites: Id Software, Laz Rojas, Rogue Entertainment, ImpieTwo, edgymemester
Sprite Edit: edgymemester
Idea Base: The functionality of this weapon is based on the 'Mako' Gauss Pistol from ImpieTwo's Project Einherjar. Designed for a project of mine which may or may not see the light of day.

DESCRIPTION:

An old battle rifle jury-rigged with experimental rail gun technology.")*

 [ Added](https://www.realm667.com/repository/armory/railgun-prototype/)

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