#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Baby Caco

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- **ozymandias81**
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   2 years 4 months ago [\#11746](#11746) by ozymandias81  *[\[UPDATE\] Baby Caco](https://www.realm667.com/forum/closed-submissions/2038-update-baby-caco#11746 "Since I am into an update mood, I thought it was cool to retouch this cutie and put also nice colored brightmaps for it. What's new:

* Added colored brightmaps and put them into materials/brightmaps/auto folder without the need to define them under GLDEFS
* Crushed all sprites, reduce their size from 76kb to 37kb

* Optimized ogg sounds, saved from 35kb to 28kb
* Converted the actor to ZSCRIPT and put some advices for modders

* Applied BRIGHT flag to BabyCacoBall and removed it from BabyCaco attack (to not override bmaps)
* Applied Attenuate on GLDEFS for better light effects on modern ports (GZDoom and VKDoom mainly)

* Updated INFO and CREDITS lumps
* Converted the whole thing to pk3 format

Download link:")* was created by *ozymandias81*

 Since I am into an update mood, I thought it was cool to retouch this cutie and put also nice colored brightmaps for it. What's new:
- Added colored brightmaps and put them into materials/brightmaps/auto folder without the need to define them under GLDEFS
- Crushed all sprites, reduce their size from 76kb to 37kb
- Optimized ogg sounds, saved from 35kb to 28kb
- Converted the actor to ZSCRIPT and put some advices for modders
- Applied BRIGHT flag to BabyCacoBall and removed it from BabyCaco attack (to not override bmaps)
- Applied Attenuate on GLDEFS for better light effects on modern ports (GZDoom and VKDoom mainly)
- Updated INFO and CREDITS lumps
- Converted the whole thing to pk3 format

Download link: ####  File Attachment:

 File Name: [ BabyCaco.zip](https://www.realm667.com/forum/attachment/2121 "BabyCaco.zip")
 File Size:51.25 KB

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- **Gothic**
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   2 years 4 months ago [\#11756](#11756) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Baby Caco](https://www.realm667.com/forum/closed-submissions/2038-update-baby-caco#11756 "Since I am into an update mood, I thought it was cool to retouch this cutie and put also nice colored brightmaps for it. What's new:

* Added colored brightmaps and put them into materials/brightmaps/auto folder without the need to define them under GLDEFS
* Crushed all sprites, reduce their size from 76kb to 37kb

* Optimized ogg sounds, saved from 35kb to 28kb
* Converted the actor to ZSCRIPT and put some advices for modders

* Applied BRIGHT flag to BabyCacoBall and removed it from BabyCaco attack (to not override bmaps)
* Applied Attenuate on GLDEFS for better light effects on modern ports (GZDoom and VKDoom mainly)

* Updated INFO and CREDITS lumps
* Converted the whole thing to pk3 format

Download link:")*

 The [ Aracnorb,](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/722-aracnorb) [ Baby Caco](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1597-baby-cacodemon) and [ Bad](https://www.realm667.com/en/repository-18489/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1416-bad) have been updated

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