#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Lock Keys

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- **JossTheFox**
- ![JossTheFox's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12344.png?1714568948) Topic Author
- Shotgunner
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   2 years 3 months ago - 2 years 3 months ago [\#11892](#11892) by JossTheFox  *[\[SUBMISSION\] Lock Keys](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys#11892 "INFO:

Name: Lock Keys
Type: Keys
Palette: Custom
Summon: (Color)(Lock/Hell)Key (ex: BlueLockKey, RedHellKey)
Use Type: Inventory
Duration: N/A
Brightmaps: None
ACS: None

CREDITS:
Submitted: JossTheFox
Decorate: JossTheFox
GLDefs: JossTheFox, Graf Zahl (from GZDoom's lights.pk3)
Sprites: Raven Software (Hexen), id Software (Doom Beta)
Sprite Edit: JossTheFox
Idea Base: I haven't seen anyone make normal keys.

Description:
Ever thought it's weird that you still find keycards and skullkeys when running around in a (presumably) completely normal city? I did, too, so I made this. The keys come in four colors: blue, red, yellow, and gray. You can use the gray key as a base to make your own colors, if you wish. There's alternate inventory icons for every key color in case you like them horizontal instead of vertical. There's also alternate keys with a skull handle, for those cities that've been occupied by Hell's forces just a bit too long!")* was created by *JossTheFox*

 INFO:
Name: Lock Keys
Type: Keys
Palette: Custom
Summon: (Color)(Lock/Hell)Key (ex: BlueLockKey, RedHellKey)
Use Type: Inventory
Duration: N/A
Brightmaps: None
ACS: None

CREDITS:
Submitted: JossTheFox
Decorate: JossTheFox
GLDefs: JossTheFox, Graf Zahl (from GZDoom's lights.pk3)
Sprites: Raven Software (Hexen), id Software (Doom Beta)
Sprite Edit: JossTheFox
Idea Base: I haven't seen anyone make normal keys.

Description:
Ever thought it's weird that you still find keycards and skullkeys when running around in a (presumably) completely normal city? I did, too, so I made this. The keys come in four colors: blue, red, yellow, and gray. You can use the gray key as a base to make your own colors, if you wish. There's alternate inventory icons for every key color in case you like them horizontal instead of vertical. There's also alternate keys with a skull handle, for those cities that've been occupied by Hell's forces just a bit too long!

- [ ... lock keys.png ![four lock keys.png](https://www.realm667.com/forum/attachment/2209?download=1) ](https://www.realm667.com/forum/attachment/2209?download=1 "... lock keys.png") [ ](https://www.realm667.com/forum/attachment/2209?download=1 "... lock keys.png")
- [ LockKeys.zip ](https://www.realm667.com/forum/attachment/2217?download=1 "LockKeys.zip") [ ](https://www.realm667.com/forum/attachment/2217?download=1 "LockKeys.zip")

 Last edit: 2 years 3 months ago by JossTheFox. Reason: Joss is a stupid dumb dumb who forgot to add dynamic lights to half the keys!

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- **Gothic**
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   2 years 3 months ago [\#11901](#11901) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Lock Keys](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys#11901 "INFO:

Name: Lock Keys
Type: Keys
Palette: Custom
Summon: (Color)(Lock/Hell)Key (ex: BlueLockKey, RedHellKey)
Use Type: Inventory
Duration: N/A
Brightmaps: None
ACS: None

CREDITS:
Submitted: JossTheFox
Decorate: JossTheFox
GLDefs: JossTheFox, Graf Zahl (from GZDoom's lights.pk3)
Sprites: Raven Software (Hexen), id Software (Doom Beta)
Sprite Edit: JossTheFox
Idea Base: I haven't seen anyone make normal keys.

Description:
Ever thought it's weird that you still find keycards and skullkeys when running around in a (presumably) completely normal city? I did, too, so I made this. The keys come in four colors: blue, red, yellow, and gray. You can use the gray key as a base to make your own colors, if you wish. There's alternate inventory icons for every key color in case you like them horizontal instead of vertical. There's also alternate keys with a skull handle, for those cities that've been occupied by Hell's forces just a bit too long!")*

 Are the hell keys supposed to not have lights attached to them like the circular keys?

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- **JossTheFox**
- ![JossTheFox's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12344.png?1714568948) Topic Author
- Shotgunner
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   2 years 3 months ago [\#11902](#11902) by JossTheFox  Replied by *JossTheFox* on topic *[\[SUBMISSION\] Lock Keys](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys#11902 "INFO:

Name: Lock Keys
Type: Keys
Palette: Custom
Summon: (Color)(Lock/Hell)Key (ex: BlueLockKey, RedHellKey)
Use Type: Inventory
Duration: N/A
Brightmaps: None
ACS: None

CREDITS:
Submitted: JossTheFox
Decorate: JossTheFox
GLDefs: JossTheFox, Graf Zahl (from GZDoom's lights.pk3)
Sprites: Raven Software (Hexen), id Software (Doom Beta)
Sprite Edit: JossTheFox
Idea Base: I haven't seen anyone make normal keys.

Description:
Ever thought it's weird that you still find keycards and skullkeys when running around in a (presumably) completely normal city? I did, too, so I made this. The keys come in four colors: blue, red, yellow, and gray. You can use the gray key as a base to make your own colors, if you wish. There's alternate inventory icons for every key color in case you like them horizontal instead of vertical. There's also alternate keys with a skull handle, for those cities that've been occupied by Hell's forces just a bit too long!")*

 Damnit, I knew I forgot something. I'll have that fixed in a moment!

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 3 months ago [\#11903](#11903) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Lock Keys](https://www.realm667.com/forum/closed-submissions/2057-submission-lock-keys#11903 "INFO:

Name: Lock Keys
Type: Keys
Palette: Custom
Summon: (Color)(Lock/Hell)Key (ex: BlueLockKey, RedHellKey)
Use Type: Inventory
Duration: N/A
Brightmaps: None
ACS: None

CREDITS:
Submitted: JossTheFox
Decorate: JossTheFox
GLDefs: JossTheFox, Graf Zahl (from GZDoom's lights.pk3)
Sprites: Raven Software (Hexen), id Software (Doom Beta)
Sprite Edit: JossTheFox
Idea Base: I haven't seen anyone make normal keys.

Description:
Ever thought it's weird that you still find keycards and skullkeys when running around in a (presumably) completely normal city? I did, too, so I made this. The keys come in four colors: blue, red, yellow, and gray. You can use the gray key as a base to make your own colors, if you wish. There's alternate inventory icons for every key color in case you like them horizontal instead of vertical. There's also alternate keys with a skull handle, for those cities that've been occupied by Hell's forces just a bit too long!")*

 [ Added](https://www.realm667.com/en/repository-18489/item-store-mainmenu-169-61042/keys-a-puzzle-mainmenu-171-21592/2638-lock-keys)

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