#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Super Riot Shotgun

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
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   2 years 2 months ago [\#11939](#11939) by DeVloek  *[\[UPDATE\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun#11939 "This update adds the RicoShell ammotype and rubberpellets projectile from to my Super Riot Shotgun. Thanks again to Resident!

Changelog:
- added ricoshells from Resident's Riot Shotgun as secondary ammotype
- added reload animation and altfire for switching the ammotype
- rubber pellets: removed vertical autoaim, added kickback, reduced puff alpha, added new decal
- hitscan: reduced average damage and vertical spread a tiny bit
- made gunfire sounds a little louder

Updated info:
Name: Super Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: SRSG
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.
Altfire switches ammo type to ricochet rounds. Rubber pellets deal even less damage, but push enemies back.

Updated credits:
Code: DeVloek, Resident
GLDefs: DeVloek, Resident
Sounds: id Software, DeVloek, Bungie
Sprites: Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: DeVloek, Resident
Idea Base: the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun

Download:")* was created by *DeVloek*

 This update adds the RicoShell ammotype and rubberpellets projectile from [ Resident's Riot Shotgun](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2625-riot-shotgun) to my Super Riot Shotgun. Thanks again to Resident!

***Changelog:***
- added ricoshells from Resident's Riot Shotgun as secondary ammotype
- added reload animation and altfire for switching the ammotype
- rubber pellets: removed vertical autoaim, added kickback, reduced puff alpha, added new decal
- hitscan: reduced average damage and vertical spread a tiny bit
- made gunfire sounds a little louder

***Updated info:***
Name: Super Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: SRSG
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.
Altfire switches ammo type to ricochet rounds. Rubber pellets deal even less damage, but push enemies back.

***Updated credits:***
Code: DeVloek, Resident
GLDefs: DeVloek, Resident
Sounds: id Software, DeVloek, Bungie
Sprites: Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: DeVloek, Resident
Idea Base: the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun

***Download:***
[ https://drive.google.com/file/d/1n\_wKU\_UGvuPGsXMAnh95VNTrORPIyy\_n/view?usp=sharing](https://drive.google.com/file/d/1n_wKU_UGvuPGsXMAnh95VNTrORPIyy_n/view?usp=sharing)

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 2 months ago [\#11954](#11954) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun#11954 "This update adds the RicoShell ammotype and rubberpellets projectile from to my Super Riot Shotgun. Thanks again to Resident!

Changelog:
- added ricoshells from Resident's Riot Shotgun as secondary ammotype
- added reload animation and altfire for switching the ammotype
- rubber pellets: removed vertical autoaim, added kickback, reduced puff alpha, added new decal
- hitscan: reduced average damage and vertical spread a tiny bit
- made gunfire sounds a little louder

Updated info:
Name: Super Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: SRSG
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.
Altfire switches ammo type to ricochet rounds. Rubber pellets deal even less damage, but push enemies back.

Updated credits:
Code: DeVloek, Resident
GLDefs: DeVloek, Resident
Sounds: id Software, DeVloek, Bungie
Sprites: Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: DeVloek, Resident
Idea Base: the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun

Download:")*

 You should add an "infinite ammo" check for the ricochet rounds.

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   2 years 2 months ago - 2 years 2 months ago [\#11963](#11963) by DeVloek  Replied by *DeVloek* on topic *[\[UPDATE\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun#11963 "This update adds the RicoShell ammotype and rubberpellets projectile from to my Super Riot Shotgun. Thanks again to Resident!

Changelog:
- added ricoshells from Resident's Riot Shotgun as secondary ammotype
- added reload animation and altfire for switching the ammotype
- rubber pellets: removed vertical autoaim, added kickback, reduced puff alpha, added new decal
- hitscan: reduced average damage and vertical spread a tiny bit
- made gunfire sounds a little louder

Updated info:
Name: Super Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: SRSG
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.
Altfire switches ammo type to ricochet rounds. Rubber pellets deal even less damage, but push enemies back.

Updated credits:
Code: DeVloek, Resident
GLDefs: DeVloek, Resident
Sounds: id Software, DeVloek, Bungie
Sprites: Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: DeVloek, Resident
Idea Base: the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun

Download:")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun#11954)

>
>  You should add an "infinite ammo" check for the ricochet rounds.

Done, I replaced A_TakeInventory("RicoShell",1); with invoker.DepleteAmmo(true); which checks for infinite ammo cheats before depleting.
[ https://drive.google.com/file/d/1n\_wKU\_UGvuPGsXMAnh95VNTrORPIyy\_n/view?usp=sharing](https://drive.google.com/file/d/1n_wKU_UGvuPGsXMAnh95VNTrORPIyy_n/view?usp=sharing)

btw since that part of my code was based on Resident's original DECORATE, the infinite ammo issue is present in their Riot Shotgun as well.

 Last edit: 2 years 2 months ago by DeVloek.

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- **Gothic**
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   2 years 2 months ago [\#11979](#11979) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Super Riot Shotgun](https://www.realm667.com/forum/closed-submissions/2066-update-super-riot-shotgun#11979 "This update adds the RicoShell ammotype and rubberpellets projectile from to my Super Riot Shotgun. Thanks again to Resident!

Changelog:
- added ricoshells from Resident's Riot Shotgun as secondary ammotype
- added reload animation and altfire for switching the ammotype
- rubber pellets: removed vertical autoaim, added kickback, reduced puff alpha, added new decal
- hitscan: reduced average damage and vertical spread a tiny bit
- made gunfire sounds a little louder

Updated info:
Name: Super Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: SRSG
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.
Altfire switches ammo type to ricochet rounds. Rubber pellets deal even less damage, but push enemies back.

Updated credits:
Code: DeVloek, Resident
GLDefs: DeVloek, Resident
Sounds: id Software, DeVloek, Bungie
Sprites: Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: DeVloek, Resident
Idea Base: the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun

Download:")*

 [ Updated,](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2624-super-riot-shotgun) along with the [ Riot Shotgun](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2625-riot-shotgun)

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yMDY2LXVwZGF0ZS1zdXBlci1yaW90LXNob3RndW4=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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