#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] SeaMine

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- **CaptainToenail**
- ![CaptainToenail's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11652.png?1696711803) Topic Author
- Wicked
- ![Wicked](https://www.realm667.com/media/kunena/ranks/rank_81_wicked.png)

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   2 years 2 months ago [\#11940](#11940) by CaptainToenail  *[\[UPDATE\] SeaMine](https://www.realm667.com/forum/closed-submissions/2067-update-seamine#11940 "An update to the old dusty SeaMine prop

- Added missing dynamic lights
- Fixed the obituary message
- No longer snags autoaim
- Editor keys
- Optional idle animation toggleable in map editor
- Tidied up code
- Repacked in pk3 format
- Crushed sprites
- Retains DECORATE format for Zandronum compatibility

Information:
Name: SeaMine
Connection: None
Palette: Custom
Summon: SeaMine
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Captain Toenail
GLDefs: lights.pk3
Sounds: Doom
Sprites: Duke Nukem 3D, Doom
Sprite Edit: Captain Toenail
Idea Base: Duke Nukem 3D

Description:
A floating naval mine, chained to the seabed. Explodes on contact with an
enemy or the player.")* was created by *CaptainToenail*

 An update to the old dusty SeaMine prop

- Added missing dynamic lights
- Fixed the obituary message
- No longer snags autoaim
- Editor keys
- Optional idle animation toggleable in map editor
- Tidied up code
- Repacked in pk3 format
- Crushed sprites
- Retains DECORATE format for Zandronum compatibility

Information:
Name: SeaMine
Connection: None
Palette: Custom
Summon: SeaMine
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Captain Toenail
GLDefs: lights.pk3
Sounds: Doom
Sprites: Duke Nukem 3D, Doom
Sprite Edit: Captain Toenail
Idea Base: Duke Nukem 3D

Description:
A floating naval mine, chained to the seabed. Explodes on contact with an
enemy or the player.

- [ SeaMine.zip ](https://www.realm667.com/forum/attachment/2248?download=1 "SeaMine.zip") [ ](https://www.realm667.com/forum/attachment/2248?download=1 "SeaMine.zip")

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
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   2 years 2 months ago [\#11957](#11957) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] SeaMine](https://www.realm667.com/forum/closed-submissions/2067-update-seamine#11957 "An update to the old dusty SeaMine prop

- Added missing dynamic lights
- Fixed the obituary message
- No longer snags autoaim
- Editor keys
- Optional idle animation toggleable in map editor
- Tidied up code
- Repacked in pk3 format
- Crushed sprites
- Retains DECORATE format for Zandronum compatibility

Information:
Name: SeaMine
Connection: None
Palette: Custom
Summon: SeaMine
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Captain Toenail
GLDefs: lights.pk3
Sounds: Doom
Sprites: Duke Nukem 3D, Doom
Sprite Edit: Captain Toenail
Idea Base: Duke Nukem 3D

Description:
A floating naval mine, chained to the seabed. Explodes on contact with an
enemy or the player.")*

 [ Updated](https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/technical-mainmenu-164-44115/1401-seamine)

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