#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Tactical Chaingun

##

- **Craneo**
- ![Craneo's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12375.png?1718652256) Topic Author
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   2 years 1 month ago - 2 years 1 month ago [\#12024](#12024) by Craneo  *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12024 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")* was created by *Craneo*

 INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units,
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration &amp; assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

[ ![[img](https://i.imgur.com/ziP9AcB.png) ](https://i.imgur.com/ziP9AcB.png)

####  File Attachment:

 File Name: [ Tactical Chaingun.zip](https://www.realm667.com/forum/attachment/2298 "Tactical Chaingun.zip")
 File Size:33.94 KB

 Last edit: 2 years 1 month ago by Craneo. Reason: restored damage back to 4

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   2 years 1 month ago [\#12027](#12027) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12027 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 This seems fine, but one nitpick I have is that it seems to do a bit too much damage, it both doesn't alert enemies at all when firing, AND is also more accurate. But in terms of damage, it only does 1 less damage compared to the vanilla chaingun.

So either it should do 3 or even 2 damage, so it's more significantly weaker than the vanilla chaingun. To balance it a bit more, since otherwise it's basically just a better chaingun in almost every situation.

Alternatively, it should either be a bit more inaccurate, or it shouldn't be totally silent, and instead have +NOALERT, but also call [ A\_AlertMonsters()](https://zdoom.org/wiki/A_AlertMonsters) with a smaller sound alert range of like 256-512 MU.

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- **DeVloek**
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   2 years 1 month ago [\#12028](#12028) by DeVloek  Replied by *DeVloek* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12028 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 I would keep the damage as it is, but give the weapon a new ammo type, ie. subsonic ammo.

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- **Craneo**
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- Dark Imp
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   2 years 1 month ago [\#12031](#12031) by Craneo  Replied by *Craneo* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12031 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 not too sure about adding a new ammo type, may nerf the damage instead...

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   2 years 1 month ago [\#12035](#12035) by inkoalawetrust  Replied by *inkoalawetrust* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12035 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 Okay, I think it's a little more balanced now with the slightly more reduced damage, but I'll wait to see what Gothic thinks.

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   2 years 1 month ago [\#12043](#12043) by Gothic  Replied by *Gothic* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12043 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 I'd say setting the damage to 4 would be ideal, still not as powerful as the chaingun, but think shooting bursts of fire instead of continuous should be enough of a drawback.

Also
Testing 1 2 3 4

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- **Craneo**
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   2 years 1 month ago [\#12060](#12060) by Craneo  Replied by *Craneo* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12060 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 So do I restore the old damage instead? What is the general consensus for the Tact. Chaingun?

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   2 years 1 month ago [\#12064](#12064) by Gothic  Replied by *Gothic* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12064 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 4 damage

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- **Craneo**
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   2 years 1 month ago [\#12067](#12067) by Craneo  Replied by *Craneo* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12067 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 alright, restored the damage to how it was before.

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   2 years 1 month ago [\#12080](#12080) by Gothic  Replied by *Gothic* on topic *[Tactical Chaingun](https://www.realm667.com/forum/closed-submissions/2084-tactical-chaingun#12080 "INFO:

Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No

DESCRIPTION:

A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units, 
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.

CREDITS:

Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

 
 ")*

 Added

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