#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Pump-Action Double-Barrel Shotgun

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- **Hydro Gaming**
- ![Hydro Gaming's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12243.jpg?1720603125) Topic Author
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   2 years 1 month ago - 2 years 1 month ago [\#12089](#12089) by Hydro Gaming  *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12089 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")* was created by *Hydro Gaming*

 Information:
Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:
[ Pump-Action Double-Barrel Shotgun](https://www.dropbox.com/scl/fi/0ufge55rqhdmwptrmr353/Pump-Action-Double-Barrel-Shotgun.pk3?rlkey=t5bl0b6yl4oln2vlabc3hpoa0&st=ptqsc1q6&dl=0)

 [ ![Pump-Action Double-Barrel Shotgun.png](https://www.realm667.com/forum/attachment/2315) ](https://www.realm667.com/forum/attachment/2315 "...el Shotgun.png")

 Last edit: 2 years 1 month ago by Hydro Gaming.

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- **Gunslahyer\_Pi**
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   2 years 1 month ago [\#12091](#12091) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12091 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

 This is kinda like the Tactical Shotgun. Double barrel, pump action but it's a centred sprite as opposed to angled.

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- **Gothic**
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   2 years 1 week ago [\#12100](#12100) by Gothic  Replied by *Gothic* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12100 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

- You should reduce the number of bullets per shot to 10.
- Damage per bullet must be an integer, not a floating point.
- Replace all NULL frames with TNT1.
- You should add A\_CheckReload before the reloading animation starts, so it skips if you run out of ammo.

Also I think scaling the hud sprites down won't be necessary if you adjust the sprite offsets more to the bottom:
 [ ![[img](https://i.imgur.com/iN0cQqU.png) ](https://i.imgur.com/iN0cQqU.png "[img")

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- **HydroGaming2**
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   1 year 11 months ago [\#12201](#12201) by HydroGaming2  Replied by *HydroGaming2* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12201 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

 Sorry for late answer, because I couldn't log into my main account.Im gonna fix weapon

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- **HydroGaming2**
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   1 year 11 months ago - 1 year 11 months ago [\#12202](#12202) by HydroGaming2  Replied by *HydroGaming2* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12202 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

 Fixed

[ Pump-Action Double Barrel Shotgun](https://www.dropbox.com/scl/fi/0ufge55rqhdmwptrmr353/Pump-Action-Double-Barrel-Shotgun.pk3?rlkey=t5bl0b6yl4oln2vlabc3hpoa0&st=3t60oheg&dl=0)

 Last edit: 1 year 11 months ago by HydroGaming2.

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- **DeVloek**
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   1 year 11 months ago [\#12212](#12212) by DeVloek  Replied by *DeVloek* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12212 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

 wow, Chasm: The Rift.... I haven't thought about this game since... 1997? ![:-}](https://www.realm667.com/media/kunena/emoticons/cacohahlo.png ":-}")
I really liked it back in the day, although it never held up to games like Quake and Unreal, and seems like it hasn't aged very well but some of the assets are still pretty cool I guess.

I like this gun, however I'd try to darken a few pixels on the edge of the double barrel and the grip, there are a few brighter ones that stand out too much imo.

Also you have to add **Decal "Bulletchip"** to the default block, otherwise the hitscans from this gun won't put any bullet holes into walls.

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   1 year 11 months ago - 1 year 11 months ago [\#12246](#12246) by Gothic  Replied by *Gothic* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12246 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

 You removed one of the firing functions, and now it's much weaker than the super shotgun while using the same number of shells. To balance it better I suggest doing this:
Code:

 Fire: DUOB A 3 DUOB A 0 { A_StartSound("weapons/padbsfire",5); A_Quake(2,2,0,200); A_Recoil(1); } DUOF A 3 BRIGHT A_FireBullets (11.2, 7.1, 10, 6, "BulletPuff") DUOF B 3 BRIGHT A_FireBullets (11.2, 7.1, 10, 6, "BulletPuff") DUOB A 5 DUOB A 5 A_CheckReload DUOB B 2 A_StartSound("weapons/padbspump",6) DUOB C 2 DUOB D 7 DUOB C 4 DUOB B 3 DUOB A 7 DUOB A 5 A_ReFire Goto Ready

And change its AmmoUse property to 1

 Last edit: 1 year 11 months ago by Gothic.

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   1 year 11 months ago [\#12249](#12249) by HydroGaming2  Replied by *HydroGaming2* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12249 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

 [ Fixed!](https://www.dropbox.com/scl/fi/0ufge55rqhdmwptrmr353/Pump-Action-Double-Barrel-Shotgun.pk3?rlkey=t5bl0b6yl4oln2vlabc3hpoa0&st=zivy1zy5&dl=0)

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   1 year 11 months ago [\#12251](#12251) by Gothic  Replied by *Gothic* on topic *[Pump-Action Double-Barrel Shotgun](https://www.realm667.com/forum/closed-submissions/2089-pump-action-double-barrel-shotgun#12251 "Information:

Name: Pump-Action Double-Barrel Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: PADBShotgun
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Hydro Gaming
GLDefs: None
Sounds: Unreal Gold
Sprites: Chasm: The Rift, 3D Realms, ZDoom forums Hand and MuzzleFlash Sheet
Sprite Edit: Hydro Gaming, made using a screenshot from Garrys mod
Idea Base: Super Shotgun from Chasm: The Rift

Download Link:

 
 ")*

 [ Added](https://www.realm667.com/index.php?option=com_content&view=article&id=2706)

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