#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Minotaur

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- **Ganbare-Lucifer**
- ![Ganbare-Lucifer's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11427.png?1773259679) Topic Author
- BFG Commando
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   2 years 5 days ago - 2 years 4 days ago [\#12140](#12140) by Ganbare-Lucifer  *[\[SUBMISSION\] Minotaur](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur#12140 "Name: Minotaur

Difficulty: Medium
Connections: Maulotaur
Summon: Taur
Melee: Yes
Distance: Charge
Type: Minotaur
Brightmaps: No
Actor modification: No
ACS: No

Code: Ganbare-Lucifer
Sounds: Sound Ideas
Sprites: Raven Software
Sprite Edit: SunMadCat, Craneo, Ganbare-Lucifer
Idea Base: Low Tier for the Maulotaurs

Description:
The Minotaur is a low tier version of the Maulotaur, while they lack any weapon for fighting, they still pack power to battle.

https://drive.google.com/file/d/1ATlWlvOEZZeUGkkBAykJxSzeXikwXa9M/view?usp=drive_link
 ")* was created by *Ganbare-Lucifer*

 Name: Minotaur
Difficulty: Medium
Connections: Maulotaur
Summon: Taur
Melee: Yes
Distance: Charge
Type: Minotaur
Brightmaps: No
Actor modification: No
ACS: No

Code: Ganbare-Lucifer
Sounds: Sound Ideas
Sprites: Raven Software
Sprite Edit: SunMadCat, Craneo, Ganbare-Lucifer
Idea Base: Low Tier for the Maulotaurs

Description:
The Minotaur is a low tier version of the Maulotaur, while they lack any weapon for fighting, they still pack power to battle.

https://drive.google.com/file/d/1ATlWlvOEZZeUGkkBAykJxSzeXikwXa9M/view?usp=drive_link
 [ ![Minotaur prev.png](https://www.realm667.com/forum/attachment/2347) ](https://www.realm667.com/forum/attachment/2347 "Minotaur prev.png")

 Last edit: 2 years 4 days ago by Ganbare-Lucifer.

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- **Gothic**
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   2 years 2 days ago [\#12160](#12160) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Minotaur](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur#12160 "Name: Minotaur

Difficulty: Medium
Connections: Maulotaur
Summon: Taur
Melee: Yes
Distance: Charge
Type: Minotaur
Brightmaps: No
Actor modification: No
ACS: No

Code: Ganbare-Lucifer
Sounds: Sound Ideas
Sprites: Raven Software
Sprite Edit: SunMadCat, Craneo, Ganbare-Lucifer
Idea Base: Low Tier for the Maulotaurs

Description:
The Minotaur is a low tier version of the Maulotaur, while they lack any weapon for fighting, they still pack power to battle.

https://drive.google.com/file/d/1ATlWlvOEZZeUGkkBAykJxSzeXikwXa9M/view?usp=drive_link
 ")*

 Nice job at making a mid tier Minotaur. There are a couple of things that could be improved: - The shadow underneath the Minotaur's head keeps changing places. It should stick to the left side like the original Maulotaur. This problem is only present in the front facing frames, so it shouldn't be that hard to fix:

 [ ![[img](https://i.imgur.com/e1f33nC.gif) ](https://i.imgur.com/e1f33nC.gif "[img")

 [ ![[img](https://i.imgur.com/lwPeGmJ.gif) ](https://i.imgur.com/lwPeGmJ.gif "[img")

- The quake projectile lacks sprites. Also set its RipSound property to "".

Also for its sliding state, instead of using A_SkullAttack, try this so it doesn't try to slam you repeatedly: Code:

Missile: TNT1 A 0 A_JumpIfCloser(368,"Quake") Goto Charge Charge: TNT1 A 0 A_StartSound("taur/attack3",5) TAUR U 2 A_FaceTarget TNT1 A 0 A_StartSound("taur/whoosh",6) TAUR UUUUU 4 { ThrustThing(angle*256/360,10,0,0); return A_JumpIfCloser(256,"Quake"); } Goto See Quake: TNT1 A 0 A_ChangeVelocity(0,0,0,CVF_REPLACE) TAUR V 10 A_FaceTarget TAUR W 7 A_FaceTarget TNT1 A 0 A_StartSound("taur/attack2") TNT1 A 0 A_Quake(4,12,0,400) TAUR X 12 A_SpawnProjectile("TaurQuake") Goto See

I think its speed should be raised to 12.

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- **Ganbare-Lucifer**
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   2 years 1 day ago [\#12163](#12163) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Minotaur](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur#12163 "Name: Minotaur

Difficulty: Medium
Connections: Maulotaur
Summon: Taur
Melee: Yes
Distance: Charge
Type: Minotaur
Brightmaps: No
Actor modification: No
ACS: No

Code: Ganbare-Lucifer
Sounds: Sound Ideas
Sprites: Raven Software
Sprite Edit: SunMadCat, Craneo, Ganbare-Lucifer
Idea Base: Low Tier for the Maulotaurs

Description:
The Minotaur is a low tier version of the Maulotaur, while they lack any weapon for fighting, they still pack power to battle.

https://drive.google.com/file/d/1ATlWlvOEZZeUGkkBAykJxSzeXikwXa9M/view?usp=drive_link
 ")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur#12160)

>
>  Nice job at making a mid tier Minotaur. There are a couple of things that could be improved: - The shadow underneath the Minotaur's head keeps changing places. It should stick to the left side like the original Maulotaur. This problem is only present in the front facing frames, so it shouldn't be that hard to fix:
>
>  [ ![[img](https://i.imgur.com/e1f33nC.gif) ](https://i.imgur.com/e1f33nC.gif "[img")
>
>  [ ![[img](https://i.imgur.com/lwPeGmJ.gif) ](https://i.imgur.com/lwPeGmJ.gif "[img")
>
> - The quake projectile lacks sprites. Also set its RipSound property to "".
>
> Also for its sliding state, instead of using A\_SkullAttack, try this so it doesn't try to slam you repeatedly:
> Code:
>
> Missile: TNT1 A 0 A_JumpIfCloser(368,"Quake") Goto Charge Charge: TNT1 A 0 A_StartSound("taur/attack3",5) TAUR U 2 A_FaceTarget TNT1 A 0 A_StartSound("taur/whoosh",6) TAUR UUUUU 4 { ThrustThing(angle*256/360,10,0,0); return A_JumpIfCloser(256,"Quake"); } Goto See Quake: TNT1 A 0 A_ChangeVelocity(0,0,0,CVF_REPLACE) TAUR V 10 A_FaceTarget TAUR W 7 A_FaceTarget TNT1 A 0 A_StartSound("taur/attack2") TNT1 A 0 A_Quake(4,12,0,400) TAUR X 12 A_SpawnProjectile("TaurQuake") Goto See
>
>
>
>
> I think its speed should be raised to 12.

Updated

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- **Gothic**
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   2 years 1 day ago [\#12165](#12165) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Minotaur](https://www.realm667.com/forum/closed-submissions/2098-submission-minotaur#12165 "Name: Minotaur

Difficulty: Medium
Connections: Maulotaur
Summon: Taur
Melee: Yes
Distance: Charge
Type: Minotaur
Brightmaps: No
Actor modification: No
ACS: No

Code: Ganbare-Lucifer
Sounds: Sound Ideas
Sprites: Raven Software
Sprite Edit: SunMadCat, Craneo, Ganbare-Lucifer
Idea Base: Low Tier for the Maulotaurs

Description:
The Minotaur is a low tier version of the Maulotaur, while they lack any weapon for fighting, they still pack power to battle.

https://drive.google.com/file/d/1ATlWlvOEZZeUGkkBAykJxSzeXikwXa9M/view?usp=drive_link
 ")*

 [ Added](https://www.realm667.com/index.php?option=com_content&view=article&id=2704)

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