#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Sabaoth

##

- **yuraofthehairfan**
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   11 years 4 months ago [\#1588](#1588) by yuraofthehairfan  Replied by *yuraofthehairfan* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#1588 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 THANK YOU FOR MAKING THIS!

Hmm one thing that I might help with is the death maybe make one explosion about the same time as the death
but that's just me
I do hope this gets finished ![:D](https://www.realm667.com/bigsmile.gif ":D")

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- **scalliano**
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   11 years 4 months ago [\#1706](#1706) by scalliano  Replied by *scalliano* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#1706 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 I thought it *was* finished ![:(](https://www.realm667.com/frown.gif ":(")

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- **DBJ87**
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   10 years 6 months ago [\#3110](#3110) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#3110 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 I've just had a look at it, think you've done a great job recreating Sabaoth. I've also noticed a longer delay when the BFG-shot is being fired, but that has it's pros and cons- it's a bit easier to dodge and depending on the Player's style of play, that can be a good or bad thing. Apart from that, I don't see anything wrong with this. Good job! ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **DBJ87**
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   10 years 5 months ago - 10 years 1 month ago [\#3270](#3270) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#3270 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 I have modified it to have the Boss Explosions on death (Like the Icon of Sin), changed the firing sound position so it'll chase the target first before firing &amp; a bit more health (I thought it was a bit low). [Edit: 24/06] Also recently added some of Saboath's voice overs for sight &amp; active usage taken from Doom 3, If you want to take a look, let me know. And I'll post it here.

 Last edit: 10 years 1 month ago by DBJ87. Reason: More information added

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- **MagicWazard**
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   10 years 2 months ago [\#3874](#3874) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#3874 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 I did notice that one of the BossExplosion puffs gets launched at an uncharacteristically high velocity (I think it's the one being spawned on Line 73; it looks like the Y-offset value went to the Z-offset position, and the Z-offset value went to the X-velocity).

I will also continue to complain about the use of the BFG tracers versus standard splash, but I won't argue to reject it on that grounds alone. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **DBJ87**
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   10 years 1 month ago [\#4217](#4217) by DBJ87  Replied by *DBJ87* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#4217 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

> I have modified it to have the Boss Explosions on death (Like the Icon of Sin), changed the firing sound position so it'll chase the target first before firing &amp; a bit more health (I thought it was a bit low). \[Edit: 24/06\] Also recently added some of Saboath's voice overs for sight &amp; active usage taken from Doom 3, If you want to take a look, let me know. And I'll post it here.

Added some extra changes to this today and have done frequently since first using this-- just thought I'd add the file here, see if it helps with scalliano's submission...

-PainChance removed when firing &amp; BFG firing delay restructured from original.
-Sabaoth &amp; Demon Boss Voices from Doom 3 added to Sight, Death &amp; Active Sounds
-Health Increased (But this was a personal preference to make a fight against him last longer)
-Icon of Sin/Skulltag's Juggernaut Mancubus Boss Explosion effects on death.

Not added anything to the credits etc- just notes in the credits stating what I'd done

- [ Sabaoth.zip ](https://www.realm667.com/forum/attachment/517?download=1 "Sabaoth.zip") [ ](https://www.realm667.com/forum/attachment/517?download=1 "Sabaoth.zip")

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   10 years 1 week ago [\#4382](#4382) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#4382 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 Before I comment on DBJ87's revised version, I'd like to hear from scalliano, first, since this is his submission originally.

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   9 years 8 months ago [\#5120](#5120) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#5120 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 Just wondering if there was any update on the BossExplosion puff issue MagicWazard mentioned.

I like the monster itself, but wow is it hard. The blue armor feels useless next to those BFG shots. ![:P](https://www.realm667.com/tongue.gif ":P") Regarding DBJ87's edit, I don't think it really needs a health increase since it currently sits with the Cyberdemon and Mastermind. Plus, as I said, it's already pretty challenging.

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   9 years 4 months ago [\#5773](#5773) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Sabaoth](https://www.realm667.com/forum/closed-submissions/210-submission-sabaoth?start=10#5773 "[INFO]

Name: Sabaoth
Difficulty: Hard
Connections: Zombie Tank
Summon: Sabaoth
Melee: Yes
Distance: Projectile
Type: Human, Undead, Cybernetic

[CREDITS]
Submitted: scalliano
Decorate: scalliano
GLDefs: scalliano
Sounds: Id software, 3D Realms
Sprites: Id Software, 3D Realms
Sprite Edit: Dulle, scalliano
Idea Base: Dulle's original unfinished work for Ghastly_dragon's Doom 3 monsters in Doom 2 project.

[DESCRIPTION]
It looks like Hell's denizens have given your commanding officer the VIP treatment. Fast, aggressive and packing the latest in state-of-the-art firepower and a claw arm that will definitely reach out and touch you, this guy mightn't be the biggest threat you'll face, but he's no pushover.

My first submission to the new and improved R667!

[PREVIEW]

[DOWNLOAD]
https://www.m*diafire.com/?58dehpazpk0zglr")*

 I'd have approved and added this if the explosion effect issue mentioned above by MagicWazard was fixed...

Closed due to lack of feedback.

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