#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Alpha Super Shotgun

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   2 years 1 day ago - 2 years 1 day ago [\#12168](#12168) by DeVloek  *[\[SUBMISSION\] Alpha Super Shotgun](https://www.realm667.com/forum/closed-submissions/2106-submission-alpha-super-shotgun#12168 "Info

Name: Alpha Super Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: AlphaSSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Description:
The Alpha Super Shotgun, based on sprites from the id vault.
Behaves exactly like Doom 2's Super Shotgun.

Credits
Code: DeVloek
Sprites: id Software
Idea Base: Alpha sprites from the id vault

Sprite Preview

Download

Apart from the sprites, there are 2 differences to the good old SSG:
For the muzzle flash I used a dynamic light, and for the pump action sound I used Doom's weapon pickup sound (the normal shotgun's pump action sound doesn't really fit imo). Otherwise it behaves exactly the same as the SSG. But if that's too boring I could change a few values like fire rate and bullet spread.")* was created by *DeVloek*

 **Info**
Name: Alpha Super Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: AlphaSSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

**Description:**
The Alpha Super Shotgun, based on sprites from the id vault.
Behaves exactly like Doom 2's Super Shotgun.

**Credits**
Code: DeVloek
Sprites: id Software
Idea Base: Alpha sprites from the id vault

**Sprite Preview**
 [ ![SGN3A0.png](https://www.realm667.com/forum/attachment/2355) ](https://www.realm667.com/forum/attachment/2355 "SGN3A0.png")

 [ ![SHT3A0.png](https://www.realm667.com/forum/attachment/2356) ](https://www.realm667.com/forum/attachment/2356 "SHT3A0.png")

**Download
[ https://drive.google.com/file/d/1dT2bKk7YvRl61To3OY9CZNt1Ta2tN82e/view?usp=sharing](https://drive.google.com/file/d/1dT2bKk7YvRl61To3OY9CZNt1Ta2tN82e/view?usp=sharing)**

Apart from the sprites, there are 2 differences to the good old SSG:
For the muzzle flash I used a dynamic light, and for the pump action sound I used Doom's weapon pickup sound (the normal shotgun's pump action sound doesn't really fit imo). Otherwise it behaves exactly the same as the SSG. But if that's too boring I could change a few values like fire rate and bullet spread.

 Last edit: 2 years 1 day ago by DeVloek. Reason: changed topic icon

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- **Gothic**
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   1 year 11 months ago [\#12184](#12184) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Alpha Super Shotgun](https://www.realm667.com/forum/closed-submissions/2106-submission-alpha-super-shotgun#12184 "Info

Name: Alpha Super Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: AlphaSSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Description:
The Alpha Super Shotgun, based on sprites from the id vault.
Behaves exactly like Doom 2's Super Shotgun.

Credits
Code: DeVloek
Sprites: id Software
Idea Base: Alpha sprites from the id vault

Sprite Preview

Download

Apart from the sprites, there are 2 differences to the good old SSG:
For the muzzle flash I used a dynamic light, and for the pump action sound I used Doom's weapon pickup sound (the normal shotgun's pump action sound doesn't really fit imo). Otherwise it behaves exactly the same as the SSG. But if that's too boring I could change a few values like fire rate and bullet spread.")*

 We already have the alpha SSG as the [ Tactical Shotgun](https://www.realm667.com/index.php?option=com_content&view=article&id=2291)

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   1 year 11 months ago [\#12188](#12188) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Alpha Super Shotgun](https://www.realm667.com/forum/closed-submissions/2106-submission-alpha-super-shotgun#12188 "Info

Name: Alpha Super Shotgun
Class: 3
Type: Hitscan
Palette: Doom
Summon: AlphaSSG
Ammo Type: Shell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Description:
The Alpha Super Shotgun, based on sprites from the id vault.
Behaves exactly like Doom 2's Super Shotgun.

Credits
Code: DeVloek
Sprites: id Software
Idea Base: Alpha sprites from the id vault

Sprite Preview

Download

Apart from the sprites, there are 2 differences to the good old SSG:
For the muzzle flash I used a dynamic light, and for the pump action sound I used Doom's weapon pickup sound (the normal shotgun's pump action sound doesn't really fit imo). Otherwise it behaves exactly the same as the SSG. But if that's too boring I could change a few values like fire rate and bullet spread.")*

 oops i forgot about that one, you may close this thread.

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