#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Wrath Demon

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- **Ganbare-Lucifer**
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   1 year 11 months ago - 1 year 11 months ago [\#12176](#12176) by Ganbare-Lucifer  *[\[SUBMISSION\] Wrath Demon](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12176 "Name: Wrath Demon

Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")* was created by *Ganbare-Lucifer*

 Name: Wrath Demon
Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link
 [ ![WRTHA1.png](https://www.realm667.com/forum/attachment/2360) ](https://www.realm667.com/forum/attachment/2360 "WRTHA1.png")

 Last edit: 1 year 11 months ago by Ganbare-Lucifer.

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- **DeVloek**
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   1 year 11 months ago [\#12221](#12221) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Wrath Elemental](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12221 "Name: Wrath Demon

Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")*

 Nice concept, but the monster has some issues. When trying to do the charge attack, it often gets stuck on the spot. Not sure whats the cause, it seems to happen only when the monster is on ground level, when it's up in the air the charge attack works.

Speaking of which, I'd like to suggest some way of stopping the charge, for example a simple A_Stop before the jump back to the See state should do the trick. Otherwise the monster will float away until it hits an obstacle, which can be very annoying in big open maps. I hate lost souls (and cacos too) mostly for that reason.

The projectile attack is a bit too spammy imo, I think it would be better if the monster uses it less often, and uses the charge attack at a larger distance.

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- **Gothic**
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   1 year 11 months ago [\#12279](#12279) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Wrath Elemental](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12279 "Name: Wrath Demon

Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")*

 May I request to change its name to Wrath Demon as it was [ originally?](https://64.media.tumblr.com/9ac50a1dfad7bb9e76e21f2158e8d625/78e67d900131aa54-94/s1280x1920/1b1c435f3fad547d31147bcc73e78ab0033fa4ef.png) It's not much of an elemental in my opinion.

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- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12282](#12282) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Wrath Demon](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12282 "Name: Wrath Demon

Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12279)

>
>  May I request to change its name to Wrath Demon as it was [ originally?](https://64.media.tumblr.com/9ac50a1dfad7bb9e76e21f2158e8d625/78e67d900131aa54-94/s1280x1920/1b1c435f3fad547d31147bcc73e78ab0033fa4ef.png) It's not much of an elemental in my opinion.

Done, changed the first post to put the new link too

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- **Gothic**
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   1 year 11 months ago [\#12380](#12380) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Wrath Demon](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12380 "Name: Wrath Demon

Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")*

 Instead of having a very short charging attack, give it a range check so it stops if it gets too far from its target: Code:

Charger: WRTH B 10 BRIGHT A_FaceTarget WRTH C 4 BRIGHT A_SkullAttack WRTH D 5 BRIGHT A_CheckRange(512,"Brake",false) Goto Charger+2 Brake: WRTH D 5 BRIGHT A_ChangeVelocity(0,0,0,CVF_REPLACE) Goto See

Also you should increase the distance check in A_JumpifCloser to 384.

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- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12383](#12383) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Wrath Demon](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12383 "Name: Wrath Demon

Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12380)

>
>  Instead of having a very short charging attack, give it a range check so it stops if it gets too far from its target:
> Code:
>
> Charger: WRTH B 10 BRIGHT A_FaceTarget WRTH C 4 BRIGHT A_SkullAttack WRTH D 5 BRIGHT A_CheckRange(512,"Brake",false) Goto Charger+2 Brake: WRTH D 5 BRIGHT A_ChangeVelocity(0,0,0,CVF_REPLACE) Goto See
>
>
>
>
> Also you should increase the distance check in A\_JumpifCloser to 384.

&gt;Play UpdatedRecord.wav file

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   1 year 11 months ago [\#12391](#12391) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Wrath Demon](https://www.realm667.com/forum/closed-submissions/2110-submission-wrath-demon#12391 "Name: Wrath Demon

Difficulty: Hard
Connection: None
Summon: WrathDemon
Melee: No
Distance: Charge, Projectile
Type: Demon, Undead
Brightmaps: No
GLDefs: No
Submitted: Ganbare-Lucifer
Decorate: ravage
Sounds: ravage, CA Sound Library, Articulated Sounds Library
Sprites: id Software
Sprite Edit: ravage

Description:
A tough floating giant demonic skull from boss ranks, with a mortal arsenal of homing eyes and a ramming charge, can decimate every unprepared marine.

https://drive.google.com/file/d/1WMmljQHjJ9JmEfjEPzxNovLWA-Dc_Wdb/view?usp=drive_link")*

 [ Added](https://www.realm667.com/index.php?option=com_content&view=article&id=2717)

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