#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Doom RPG Fiend

##

- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12182](#12182) by Ganbare-Lucifer  *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12182 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")* was created by *Ganbare-Lucifer*

 Name: Doom RPG Fiend
Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link
 [ ![FINDK1.png](https://www.realm667.com/forum/attachment/2366) ](https://www.realm667.com/forum/attachment/2366 "FINDK1.png")

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   1 year 11 months ago [\#12217](#12217) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12217 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

 this one doesn't start at all Code:

Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 52: Error parsing defs. Unknown tag: {.

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   1 year 11 months ago [\#12228](#12228) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12228 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

> [ DeVloek wrote: ](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12217)

>
>  this one doesn't start at all
> Code:
>
> Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 52: Error parsing defs. Unknown tag: {.

I hate when I accidentally skip a 'BrightMap Sprite FINDJ1'
Updated

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   1 year 11 months ago - 1 year 11 months ago [\#12232](#12232) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12232 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

 file is starting now, but it still has some minor gldefs errors
Code:

Brightmap 'BMFINDJ1' not found in texture 'FINDJ1' Brightmap 'BMFINDJ2' not found in texture 'FINDJ2' Brightmap 'BMFINDJ3' not found in texture 'FINDJ3' Brightmap 'BMFINDJ4' not found in texture 'FINDJ4' Brightmap 'BMFINDJ5' not found in texture 'FINDJ5' Brightmap 'BMFINDJ6' not found in texture 'FINDJ6' Brightmap 'BMFINDJ7' not found in texture 'FINDJ7' Brightmap 'BMFINDJ8' not found in texture 'FINDJ8'

Got not much to say about the monster itself, as it's just a recolored revenant, not very interesting tbh. The color looks odd too, at least the "pants" part that I think resembles dried blood or flesh in the original, here it's just a pink mess that doesn't look good. The rest looks fine, the blue details on the upper part look nice.

edit: just noticed a few stray pink pixels in some frames, those really stand out and don't look good at all. I'd remove those and then either get rid of the pink color altogether, or use the other pinkish colors and some dark red for shading around the pink parts.

 Last edit: 1 year 11 months ago by DeVloek.

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- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12235](#12235) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12235 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

> [ DeVloek wrote: ](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12232)

>
>  file is starting now, but it still has some minor gldefs errors
> Code:
>
> Brightmap 'BMFINDJ1' not found in texture 'FINDJ1' Brightmap 'BMFINDJ2' not found in texture 'FINDJ2' Brightmap 'BMFINDJ3' not found in texture 'FINDJ3' Brightmap 'BMFINDJ4' not found in texture 'FINDJ4' Brightmap 'BMFINDJ5' not found in texture 'FINDJ5' Brightmap 'BMFINDJ6' not found in texture 'FINDJ6' Brightmap 'BMFINDJ7' not found in texture 'FINDJ7' Brightmap 'BMFINDJ8' not found in texture 'FINDJ8'
>
>
>
>
> Got not much to say about the monster itself, as it's just a recolored revenant, not very interesting tbh. The color looks odd too, at least the "pants" part that I think resembles dried blood or flesh in the original, here it's just a pink mess that doesn't look good. The rest looks fine, the blue details on the upper part look nice.
>
> edit: just noticed a few stray pink pixels in some frames, those really stand out and don't look good at all. I'd remove those and then either get rid of the pink color altogether, or use the other pinkish colors and some dark red for shading around the pink parts.

Updated.avi

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   1 year 11 months ago [\#12294](#12294) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12294 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

 While it is an interesting recolor, it's just a revenant reskin.

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   1 year 11 months ago - 1 year 11 months ago [\#12311](#12311) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12311 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12294)

>
>  While it is an interesting recolor, it's just a revenant reskin.

I could try to make it interesting like the Ghoul in the site, maybe use an electric tracer and ice melee paralization?

EDIT: Decided to go with the Stunner effect projectile. In other words, updated.

 Last edit: 1 year 11 months ago by Ganbare-Lucifer.

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   1 year 11 months ago [\#12384](#12384) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12384 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

 It's not starting, and it throws me these errors: Code:

Brightmap 'Brightmaps/BMFINDJ1.png' not found in texture 'FINDJ1' Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 53: Error parsing defs. Unknown tag: {.

Again, test your submissions properly before posting them.

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   1 year 11 months ago [\#12386](#12386) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12386 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12384)

>
>  It's not starting, and it throws me these errors:
> Code:
>
> Brightmap 'Brightmaps/BMFINDJ1.png' not found in texture 'FINDJ1' Execution could not continue. Script error, "imx_fiend.pk3:gldefs" line 53: Error parsing defs. Unknown tag: {.
>
>
>
>
> Again, test your submissions properly before posting them.

Tried MANY Brightmaps folder methods without success, until finding out that just putting them in 'Brightman/auto' and removing them from GLDefs work.
Updated.

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   1 year 10 months ago [\#12489](#12489) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Doom RPG Fiend](https://www.realm667.com/forum/closed-submissions/2115-submission-doom-rpg-fiend#12489 "Name: Doom RPG Fiend

Difficulty: Medium
Connection: None
Summon: RevFiend
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
ACS: No
Submitted: Ganbare-Lucifer
Decorate: IMX
Sounds: id Software, Raven Software
Sound Edits: IMX, Ganbare-Lucifer
Sprites: id Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, osjclatchford
Brightmaps: Ganbare-Lucifer
GLDefs: Ganbare-Lucifer
Idea Base: Own idea

A less strong variant of the Revenant that fires Cacodemon fireballs. It can be fought easily but still take caution for its ferocity.

https://drive.google.com/file/d/1kLW81kp0nrhXmaCkWLchHa2QZQ8EBGb6/view?usp=drive_link")*

 I really like the idea of a revenant that stops its target temporarily so it has a chance to get into its melee range.
I think it could use some improvements, so I made an edited version with the following changes - It can now shoot 1 projectile at a time. It will not fire another until it impacts a wall/solid object, and if it hits its target, it will not fire again until the stun effect runs out. If it switches target after hitting the previous target, it will fire another rocket at the new target.
- The monster now moves and punches slightly faster than the regular Revenant. The projectile is also faster and it always homes in instead of just sometimes.
- The stun effect has been simplified, now it will always last 5 seconds instead of calculating health and pain chance.
- Gave the projectile a particle trail. I think it looks nice.

Let me know if you agree or disagree with any of the changes:

####  File Attachment:

 File Name: [ revfiend edit.zip](https://www.realm667.com/forum/attachment/2462 "revfiend edit.zip")
 File Size:255.14 KB

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