#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Director

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- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12185](#12185) by Ganbare-Lucifer  *[\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12185 "Name: Director

Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")* was created by *Ganbare-Lucifer*

 Name: Director
Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link
 [ ![DIREA1D1.png](https://www.realm667.com/forum/attachment/2368) ](https://www.realm667.com/forum/attachment/2368 "DIREA1D1.png")

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- **DeVloek**
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   1 year 11 months ago [\#12215](#12215) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12215 "Name: Director

Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")*

 At the risk of sounding like a wuss, I think this one is a bit overpowered. Even with 200 health and 200 blue armor you are dead within 3 seconds, regardless of distance. Dodging the fast projectiles is almost impossible unless the map has a lot of obstacles to take cover behind, then you can take a potshot or two between its attacks.
Maybe give the attack a random spread so not all shots hit dead center on the player? or reduce the speed, or damage, or all of the above?
I'm just glad it has less health than a Spiderdemon ![':-o](https://www.realm667.com/media/kunena/emoticons/cacofear.gif "':-o") ![!:-K](https://www.realm667.com/media/kunena/emoticons/cacyell.png "!:-K")

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- **Gothic**
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   1 year 11 months ago [\#12273](#12273) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12273 "Name: Director

Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")*

 It's also missing its nailgun firing sound.
For telegraphing purposes, I suggest using the rolling cannon animation before the SSG attack, and not after.
For its regular nailgun attack, make it fire 2 nails per shot instead of 3.
Also its Spawn state should loop, not skip to its See state.

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- **Ganbare-Lucifer**
- ![Ganbare-Lucifer's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11427.png?1773259679) Topic Author
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   1 year 11 months ago [\#12286](#12286) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12286 "Name: Director

Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12273)

>
>  It's also missing its nailgun firing sound.
> For telegraphing purposes, I suggest using the rolling cannon animation before the SSG attack, and not after.
> For its regular nailgun attack, make it fire 2 nails per shot instead of 3.
> Also its Spawn state should loop, not skip to its See state.

Updated

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- **Gothic**
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   1 year 11 months ago - 1 year 11 months ago [\#12296](#12296) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12296 "Name: Director

Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")*

 Did you sped up its firing animation? It's ludicrously fast now, it should be like this:
Code:

 Missile: DIRE A 20 A_FaceTarget DIRE A 0 A_JumpIfCloser(368,"Missile2") DIRE G 0 Bright A_PlaySound("director/maulf1",4) DIRE G 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9)) DIRE G 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9)) DIRE H 0 Bright A_PlaySound("director/maulf1",4) DIRE H 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9)) DIRE H 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9)) DIRE H 1 Bright A_SpidRefire Goto Missile+2

EDIT: You should change its chasing state so it plays the walking sound without getting interrupted: Code:

 See: DIRE A 0 A_StartSound("director/walk",4,CHANF_OVERLAP) DIRE AABBCC 3 A_Chase DIRE D 0 A_StartSound("director/walk",4,CHANF_OVERLAP) DIRE DDEEFF 3 A_Chase Loop

 Last edit: 1 year 11 months ago by Gothic.

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- **Ganbare-Lucifer**
- ![Ganbare-Lucifer's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11427.png?1773259679) Topic Author
- BFG Commando
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   1 year 11 months ago [\#12310](#12310) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12310 "Name: Director

Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12296)

>
>  Did you sped up its firing animation? It's ludicrously fast now, it should be like this:
> Code:
>
>  Missile: DIRE A 20 A_FaceTarget DIRE A 0 A_JumpIfCloser(368,"Missile2") DIRE G 0 Bright A_PlaySound("director/maulf1",4) DIRE G 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9)) DIRE G 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9)) DIRE H 0 Bright A_PlaySound("director/maulf1",4) DIRE H 0 Bright A_CustomMissile("DirectorNail1",54,0,frandom(1,9)) DIRE H 4 Bright A_CustomMissile("DirectorNail1",54,0,frandom(-1,-9)) DIRE H 1 Bright A_SpidRefire Goto Missile+2
>
>
>
> EDIT: You should change its chasing state so it plays the walking sound without getting interrupted:
> Code:
>
>  See: DIRE A 0 A_StartSound("director/walk",4,CHANF_OVERLAP) DIRE AABBCC 3 A_Chase DIRE D 0 A_StartSound("director/walk",4,CHANF_OVERLAP) DIRE DDEEFF 3 A_Chase Loop

Updated

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- **Gothic**
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   1 year 11 months ago [\#12320](#12320) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Director](https://www.realm667.com/forum/closed-submissions/2117-submission-director#12320 "Name: Director

Difficulty: Hard
Connection: Spider Mastermind
Summon: Director
Melee: No
Distance: Projectile
Type: Demon, Cybernetic
Brightmaps: No
GLDefs: No
ACS: No
Submitted: Ganbare-Lucifer
Decorate: Amuscaria, Comet1337
Sounds: id Software
Sound Edits: Amuscaria
Sprites: id Software
Sprite Edits: Amuscaria

Description:
A more upgraded variant of the deadly Spider Mastermind, where instead of cybernetic machinery, hell-forged machinery was used to build it. Watch out and be careful about obliterating it, or it will turn you into confetti with its nailgun projectiles.

https://drive.google.com/file/d/1zUzhuieiKhuzcv5tg8niv0g5tpqHod1N/view?usp=drive_link")*

 [ Added](https://www.realm667.com/index.php?option=com_content&view=article&id=2710)
Gave it back its armor and gldefs.

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