#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Slayer Knight

##

- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12187](#12187) by Ganbare-Lucifer  *[\[SUBMISSION\] Slayer Knight](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12187 "Name: Slayer Knight

Difficulty: Medium
Connection: None
Summon: SlayerKnight
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
Submitted: Ganbare-Lucifer
Decorate: Strife
GLDefs: Strife
Sounds: Voice by Zippy, flame from Warlords Battlecry
Sprites: Id Software, Amuscaria, Strife
Sprite Edit: Strife, Ganbare-Lucifer

Description:
A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.

https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link")* was created by *Ganbare-Lucifer*

 Name: Slayer Knight
Difficulty: Medium
Connection: None
Summon: SlayerKnight
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
Submitted: Ganbare-Lucifer
Decorate: Strife
GLDefs: Strife
Sounds: Voice by Zippy, flame from Warlords Battlecry
Sprites: Id Software, Amuscaria, Strife
Sprite Edit: Strife, Ganbare-Lucifer

Description:
A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.

https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link
 [ ![SLKNE1.png](https://www.realm667.com/forum/attachment/2370) ](https://www.realm667.com/forum/attachment/2370 "SLKNE1.png")

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- **DeVloek**
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   1 year 11 months ago [\#12214](#12214) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Slayer Knight](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12214 "Name: Slayer Knight

Difficulty: Medium
Connection: None
Summon: SlayerKnight
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
Submitted: Ganbare-Lucifer
Decorate: Strife
GLDefs: Strife
Sounds: Voice by Zippy, flame from Warlords Battlecry
Sprites: Id Software, Amuscaria, Strife
Sprite Edit: Strife, Ganbare-Lucifer

Description:
A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.

https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link")*

 I like this monster, high damage output and quick movement should make it work great as a semi-mini boss of some sort.

However it throws the following errors on startup: Code:

Brightmap 'BSLKA1' not found in texture 'SLKNA1' Brightmap 'BSLKA2' not found in texture 'SLKNA2' Brightmap 'BSLKA3' not found in texture 'SLKNA3' Brightmap 'BSLKA4' not found in texture 'SLKNA4' Brightmap 'BSLKA5' not found in texture 'SLKNA5' Brightmap 'BSLKA6' not found in texture 'SLKNA6' Brightmap 'BSLKA7' not found in texture 'SLKNA7' Brightmap 'BSLKA8' not found in texture 'SLKNA8' Brightmap 'BSLKB1' not found in texture 'SLKNB1' Brightmap 'BSLKB2' not found in texture 'SLKNB2' Brightmap 'BSLKB3' not found in texture 'SLKNB3' Brightmap 'BSLKB4' not found in texture 'SLKNB4' Brightmap 'BSLKB5' not found in texture 'SLKNB5' Brightmap 'BSLKB6' not found in texture 'SLKNB6' Brightmap 'BSLKB7' not found in texture 'SLKNB7' Brightmap 'BSLKB8' not found in texture 'SLKNB8' Brightmap 'BSLKC1' not found in texture 'SLKNC1' Brightmap 'BSLKC2' not found in texture 'SLKNC2' Brightmap 'BSLKC3' not found in texture 'SLKNC3' Brightmap 'BSLKC4' not found in texture 'SLKNC4' Brightmap 'BSLKC5' not found in texture 'SLKNC5' Brightmap 'BSLKC6' not found in texture 'SLKNC6' Brightmap 'BSLKC7' not found in texture 'SLKNC7' Brightmap 'BSLKC8' not found in texture 'SLKNC8' Brightmap 'BSLKD1' not found in texture 'SLKND1' Brightmap 'BSLKD2' not found in texture 'SLKND2' Brightmap 'BSLKD3' not found in texture 'SLKND3' Brightmap 'BSLKD4' not found in texture 'SLKND4' Brightmap 'BSLKD5' not found in texture 'SLKND5' Brightmap 'BSLKD6' not found in texture 'SLKND6' Brightmap 'BSLKD7' not found in texture 'SLKND7' Brightmap 'BSLKD8' not found in texture 'SLKND8' Brightmap 'BSLKE1' not found in texture 'SLKNE1' Brightmap 'BSLKE2' not found in texture 'SLKNE2' Brightmap 'BSLKE3' not found in texture 'SLKNE3' Brightmap 'BSLKE4' not found in texture 'SLKNE4' Brightmap 'BSLKE5' not found in texture 'SLKNE5' Brightmap 'BSLKE6' not found in texture 'SLKNE6' Brightmap 'BSLKE7' not found in texture 'SLKNE7' Brightmap 'BSLKE8' not found in texture 'SLKNE8' Brightmap 'BSLKF1' not found in texture 'SLKNF1' Brightmap 'BSLKF2' not found in texture 'SLKNF2' Brightmap 'BSLKF3' not found in texture 'SLKNF3' Brightmap 'BSLKF4' not found in texture 'SLKNF4' Brightmap 'BSLKF5' not found in texture 'SLKNF5' Brightmap 'BSLKF6' not found in texture 'SLKNF6' Brightmap 'BSLKF7' not found in texture 'SLKNF7' Brightmap 'BSLKF8' not found in texture 'SLKNF8' Brightmap 'BSLKG1' not found in texture 'SLKNG1' Brightmap 'BSLKG2' not found in texture 'SLKNG2' Brightmap 'BSLKG3' not found in texture 'SLKNG3' Brightmap 'BSLKG4' not found in texture 'SLKNG4' Brightmap 'BSLKG5' not found in texture 'SLKNG5' Brightmap 'BSLKG6' not found in texture 'SLKNG6' Brightmap 'BSLKG7' not found in texture 'SLKNG7' Brightmap 'BSLKG8' not found in texture 'SLKNG8' Brightmap 'BSLKH1' not found in texture 'SLKNH1' Brightmap 'BSLKH2' not found in texture 'SLKNH2' Brightmap 'BSLKH3' not found in texture 'SLKNH3' Brightmap 'BSLKH4' not found in texture 'SLKNH4' Brightmap 'BSLKH5' not found in texture 'SLKNH5' Brightmap 'BSLKH6' not found in texture 'SLKNH6' Brightmap 'BSLKH7' not found in texture 'SLKNH7' Brightmap 'BSLKH8' not found in texture 'SLKNH8'

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- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12233](#12233) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Slayer Knight](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12233 "Name: Slayer Knight

Difficulty: Medium
Connection: None
Summon: SlayerKnight
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
Submitted: Ganbare-Lucifer
Decorate: Strife
GLDefs: Strife
Sounds: Voice by Zippy, flame from Warlords Battlecry
Sprites: Id Software, Amuscaria, Strife
Sprite Edit: Strife, Ganbare-Lucifer

Description:
A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.

https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link")*

> [ DeVloek wrote: ](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12214)

>
>  I like this monster, high damage output and quick movement should make it work great as a semi-mini boss of some sort.
>
> However it throws the following errors on startup:
> Code:
>
> Brightmap 'BSLKA1' not found in texture 'SLKNA1' Brightmap 'BSLKA2' not found in texture 'SLKNA2' Brightmap 'BSLKA3' not found in texture 'SLKNA3' Brightmap 'BSLKA4' not found in texture 'SLKNA4' Brightmap 'BSLKA5' not found in texture 'SLKNA5' Brightmap 'BSLKA6' not found in texture 'SLKNA6' Brightmap 'BSLKA7' not found in texture 'SLKNA7' Brightmap 'BSLKA8' not found in texture 'SLKNA8' Brightmap 'BSLKB1' not found in texture 'SLKNB1' Brightmap 'BSLKB2' not found in texture 'SLKNB2' Brightmap 'BSLKB3' not found in texture 'SLKNB3' Brightmap 'BSLKB4' not found in texture 'SLKNB4' Brightmap 'BSLKB5' not found in texture 'SLKNB5' Brightmap 'BSLKB6' not found in texture 'SLKNB6' Brightmap 'BSLKB7' not found in texture 'SLKNB7' Brightmap 'BSLKB8' not found in texture 'SLKNB8' Brightmap 'BSLKC1' not found in texture 'SLKNC1' Brightmap 'BSLKC2' not found in texture 'SLKNC2' Brightmap 'BSLKC3' not found in texture 'SLKNC3' Brightmap 'BSLKC4' not found in texture 'SLKNC4' Brightmap 'BSLKC5' not found in texture 'SLKNC5' Brightmap 'BSLKC6' not found in texture 'SLKNC6' Brightmap 'BSLKC7' not found in texture 'SLKNC7' Brightmap 'BSLKC8' not found in texture 'SLKNC8' Brightmap 'BSLKD1' not found in texture 'SLKND1' Brightmap 'BSLKD2' not found in texture 'SLKND2' Brightmap 'BSLKD3' not found in texture 'SLKND3' Brightmap 'BSLKD4' not found in texture 'SLKND4' Brightmap 'BSLKD5' not found in texture 'SLKND5' Brightmap 'BSLKD6' not found in texture 'SLKND6' Brightmap 'BSLKD7' not found in texture 'SLKND7' Brightmap 'BSLKD8' not found in texture 'SLKND8' Brightmap 'BSLKE1' not found in texture 'SLKNE1' Brightmap 'BSLKE2' not found in texture 'SLKNE2' Brightmap 'BSLKE3' not found in texture 'SLKNE3' Brightmap 'BSLKE4' not found in texture 'SLKNE4' Brightmap 'BSLKE5' not found in texture 'SLKNE5' Brightmap 'BSLKE6' not found in texture 'SLKNE6' Brightmap 'BSLKE7' not found in texture 'SLKNE7' Brightmap 'BSLKE8' not found in texture 'SLKNE8' Brightmap 'BSLKF1' not found in texture 'SLKNF1' Brightmap 'BSLKF2' not found in texture 'SLKNF2' Brightmap 'BSLKF3' not found in texture 'SLKNF3' Brightmap 'BSLKF4' not found in texture 'SLKNF4' Brightmap 'BSLKF5' not found in texture 'SLKNF5' Brightmap 'BSLKF6' not found in texture 'SLKNF6' Brightmap 'BSLKF7' not found in texture 'SLKNF7' Brightmap 'BSLKF8' not found in texture 'SLKNF8' Brightmap 'BSLKG1' not found in texture 'SLKNG1' Brightmap 'BSLKG2' not found in texture 'SLKNG2' Brightmap 'BSLKG3' not found in texture 'SLKNG3' Brightmap 'BSLKG4' not found in texture 'SLKNG4' Brightmap 'BSLKG5' not found in texture 'SLKNG5' Brightmap 'BSLKG6' not found in texture 'SLKNG6' Brightmap 'BSLKG7' not found in texture 'SLKNG7' Brightmap 'BSLKG8' not found in texture 'SLKNG8' Brightmap 'BSLKH1' not found in texture 'SLKNH1' Brightmap 'BSLKH2' not found in texture 'SLKNH2' Brightmap 'BSLKH3' not found in texture 'SLKNH3' Brightmap 'BSLKH4' not found in texture 'SLKNH4' Brightmap 'BSLKH5' not found in texture 'SLKNH5' Brightmap 'BSLKH6' not found in texture 'SLKNH6' Brightmap 'BSLKH7' not found in texture 'SLKNH7' Brightmap 'BSLKH8' not found in texture 'SLKNH8'

Updated

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   1 year 11 months ago [\#12285](#12285) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Slayer Knight](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12285 "Name: Slayer Knight

Difficulty: Medium
Connection: None
Summon: SlayerKnight
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
Submitted: Ganbare-Lucifer
Decorate: Strife
GLDefs: Strife
Sounds: Voice by Zippy, flame from Warlords Battlecry
Sprites: Id Software, Amuscaria, Strife
Sprite Edit: Strife, Ganbare-Lucifer

Description:
A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.

https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link")*

 [ Added](https://www.realm667.com/index.php?option=com_content&view=article&id=2708)
I moved the brightmaps from the sprites folder to Materials/Brightmaps. Please keep them separated in future submissions.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yMTE5LXN1Ym1pc3Npb24tc2xheWVyLWtuaWdodA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Ganbare-Lucifer**
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   1 year 11 months ago [\#12287](#12287) by Ganbare-Lucifer  Replied by *Ganbare-Lucifer* on topic *[\[SUBMISSION\] Slayer Knight](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12287 "Name: Slayer Knight

Difficulty: Medium
Connection: None
Summon: SlayerKnight
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
Submitted: Ganbare-Lucifer
Decorate: Strife
GLDefs: Strife
Sounds: Voice by Zippy, flame from Warlords Battlecry
Sprites: Id Software, Amuscaria, Strife
Sprite Edit: Strife, Ganbare-Lucifer

Description:
A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.

https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link")*

> [ Gothic wrote: ](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12285)

>
>  [ Added](https://www.realm667.com/index.php?option=com_content&view=article&id=2708)
> I moved the brightmaps from the sprites folder to Materials/Brightmaps. Please keep them separated in future submissions.

The thing is, I tried my best to put them in the Brightmaps folder, but GZDoom refused to read them, so I had no other idea than put them in the same folder.

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   1 year 11 months ago [\#12288](#12288) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Slayer Knight](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12288 "Name: Slayer Knight

Difficulty: Medium
Connection: None
Summon: SlayerKnight
Melee: Yes
Distance: Projectile
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes
Submitted: Ganbare-Lucifer
Decorate: Strife
GLDefs: Strife
Sounds: Voice by Zippy, flame from Warlords Battlecry
Sprites: Id Software, Amuscaria, Strife
Sprite Edit: Strife, Ganbare-Lucifer

Description:
A Hell Knight who has been honored in war will ascend into a Slayer Knight in the afterlife to keep fighting, having more health, and now using a blade to slay their enemies.

https://drive.google.com/file/d/1VqiCNPnYKiTwERltmFi89dxnOOLLpv_F/view?usp=drive_link")*

> [ Ganbare-Lucifer wrote: ](https://www.realm667.com/forum/closed-submissions/2119-submission-slayer-knight#12287)

>
>  The thing is, I tried my best to put them in the Brightmaps folder, but GZDoom refused to read them, so I had no other idea than put them in the same folder.

For pk3s, the brightmap needs to be pointed with a complete path: Code:

BrightMap Sprite STPOA0 { Map "Materials/Brightmaps/StunnerRifle/STPOA0.png" DisableFullBright }

Or you can use auto assignment by putting the graphics inside "Brightmaps/Auto" or "Materials/Brightmaps/Auto". For this one to work, the brightmap needs to have the same name as the sprite it goes over. [ More info here.](https://zdoom.org/wiki/GLDEFS#Brightmaps)

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