#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Doom 3 Keycards

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- **Blue Shadow**
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   1 year 11 months ago - 1 year 11 months ago [\#12354](#12354) by Blue Shadow  *[\[UPDATE\] Doom 3 Keycards](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards#12354 "Updated submission: Doom 3 Keycards

Info
Name: Doom 3 Keys
Type: Keys
Palette: Doom
Summon: D3BlackCard, D3BlueCard, D3BrownCard, D3GreenCard, D3OrangeCard, D3RedCard, D3VioletCard, D3WhiteCard, D3YellowCard
Use type: Instant
Duration: One level
Brightmaps: No
Added modification: No
ACS: No

Credits
Submitted: Blue Shadow
Code: Blue Shadow
Sprites: Blue Shadow
Sprite Edit: Infirnex (brown and violet cards)
Idea Base: Keycards from Doom 3

This is mostly an under-the-hood update. Changes include:

* Converted the archive from WAD to PK3.
* Utilized LANGUAGE for pickup and lock messages.

* Utilized TEXTURES to create the sprites and icons for the keys from a single patch.
* All keys have their own locks now. Previously, the blue, red and yellow keys shared locks with the original Doom keycards.

* Took advantage of the removed upper limit on the number of locks, and used lock numbers above 255.")* was created by *Blue Shadow*

 Updated submission: **Doom 3 Keycards**

**Info**
Name: Doom 3 Keys
Type: Keys
Palette: Doom
Summon: D3BlackCard, D3BlueCard, D3BrownCard, D3GreenCard, D3OrangeCard, D3RedCard, D3VioletCard, D3WhiteCard, D3YellowCard
Use type: Instant
Duration: One level
Brightmaps: No
Added modification: No
ACS: No

**Credits**
Submitted: Blue Shadow
Code: Blue Shadow
Sprites: Blue Shadow
Sprite Edit: Infirnex (brown and violet cards)
Idea Base: Keycards from Doom 3

[ Preview](https://www.dropbox.com/scl/fi/o06bn4npwyo0asulxes7m/D3KeyCards.png?rlkey=o8rac3r1pnowb8d5ox98ugdrz&st=loirykmb&dl=0)
[ Download](https://www.dropbox.com/scl/fi/8cl8a155j6h5hytul8d30/D3KeyCards.zip?rlkey=on24ebl3fi34umcnzqve4722d&st=zbxnsiz6&dl=0)

This is mostly an under-the-hood update. Changes include: - Converted the archive from WAD to PK3.
- Utilized LANGUAGE for pickup and lock messages.
- Utilized TEXTURES to create the sprites and icons for the keys from a single patch.
- All keys have their own locks now. Previously, the blue, red and yellow keys shared locks with the original Doom keycards.
- Took advantage of the removed upper limit on the number of locks, and used lock numbers above 255.

 Last edit: 1 year 11 months ago by Blue Shadow.

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   1 year 11 months ago [\#12355](#12355) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Doom 3 Keycards](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards#12355 "Updated submission: Doom 3 Keycards

Info
Name: Doom 3 Keys
Type: Keys
Palette: Doom
Summon: D3BlackCard, D3BlueCard, D3BrownCard, D3GreenCard, D3OrangeCard, D3RedCard, D3VioletCard, D3WhiteCard, D3YellowCard
Use type: Instant
Duration: One level
Brightmaps: No
Added modification: No
ACS: No

Credits
Submitted: Blue Shadow
Code: Blue Shadow
Sprites: Blue Shadow
Sprite Edit: Infirnex (brown and violet cards)
Idea Base: Keycards from Doom 3

This is mostly an under-the-hood update. Changes include:

* Converted the archive from WAD to PK3.
* Utilized LANGUAGE for pickup and lock messages.

* Utilized TEXTURES to create the sprites and icons for the keys from a single patch.
* All keys have their own locks now. Previously, the blue, red and yellow keys shared locks with the original Doom keycards.

* Took advantage of the removed upper limit on the number of locks, and used lock numbers above 255.")*

 [ Updated](https://www.realm667.com/index.php?option=com_content&view=article&id=1231)

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- **Blue Shadow**
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   1 year 11 months ago [\#12375](#12375) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Doom 3 Keycards](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards#12375 "Updated submission: Doom 3 Keycards

Info
Name: Doom 3 Keys
Type: Keys
Palette: Doom
Summon: D3BlackCard, D3BlueCard, D3BrownCard, D3GreenCard, D3OrangeCard, D3RedCard, D3VioletCard, D3WhiteCard, D3YellowCard
Use type: Instant
Duration: One level
Brightmaps: No
Added modification: No
ACS: No

Credits
Submitted: Blue Shadow
Code: Blue Shadow
Sprites: Blue Shadow
Sprite Edit: Infirnex (brown and violet cards)
Idea Base: Keycards from Doom 3

This is mostly an under-the-hood update. Changes include:

* Converted the archive from WAD to PK3.
* Utilized LANGUAGE for pickup and lock messages.

* Utilized TEXTURES to create the sprites and icons for the keys from a single patch.
* All keys have their own locks now. Previously, the blue, red and yellow keys shared locks with the original Doom keycards.

* Took advantage of the removed upper limit on the number of locks, and used lock numbers above 255.")*

 Thanks.

How did you manage to get the link in your post? Back then, I used to search for the submission's article, but the search feature seems to have gone following the site upgrade.

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   1 year 11 months ago [\#12377](#12377) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Doom 3 Keycards](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards#12377 "Updated submission: Doom 3 Keycards

Info
Name: Doom 3 Keys
Type: Keys
Palette: Doom
Summon: D3BlackCard, D3BlueCard, D3BrownCard, D3GreenCard, D3OrangeCard, D3RedCard, D3VioletCard, D3WhiteCard, D3YellowCard
Use type: Instant
Duration: One level
Brightmaps: No
Added modification: No
ACS: No

Credits
Submitted: Blue Shadow
Code: Blue Shadow
Sprites: Blue Shadow
Sprite Edit: Infirnex (brown and violet cards)
Idea Base: Keycards from Doom 3

This is mostly an under-the-hood update. Changes include:

* Converted the archive from WAD to PK3.
* Utilized LANGUAGE for pickup and lock messages.

* Utilized TEXTURES to create the sprites and icons for the keys from a single patch.
* All keys have their own locks now. Previously, the blue, red and yellow keys shared locks with the original Doom keycards.

* Took advantage of the removed upper limit on the number of locks, and used lock numbers above 255.")*

 There's a "Preview" button that appears after saving an article. Convenient for me, but not for general users.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yMTMyLXVwZGF0ZS1kb29tLTMta2V5Y2FyZHM=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
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   1 year 11 months ago [\#12378](#12378) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Doom 3 Keycards](https://www.realm667.com/forum/closed-submissions/2132-update-doom-3-keycards#12378 "Updated submission: Doom 3 Keycards

Info
Name: Doom 3 Keys
Type: Keys
Palette: Doom
Summon: D3BlackCard, D3BlueCard, D3BrownCard, D3GreenCard, D3OrangeCard, D3RedCard, D3VioletCard, D3WhiteCard, D3YellowCard
Use type: Instant
Duration: One level
Brightmaps: No
Added modification: No
ACS: No

Credits
Submitted: Blue Shadow
Code: Blue Shadow
Sprites: Blue Shadow
Sprite Edit: Infirnex (brown and violet cards)
Idea Base: Keycards from Doom 3

This is mostly an under-the-hood update. Changes include:

* Converted the archive from WAD to PK3.
* Utilized LANGUAGE for pickup and lock messages.

* Utilized TEXTURES to create the sprites and icons for the keys from a single patch.
* All keys have their own locks now. Previously, the blue, red and yellow keys shared locks with the original Doom keycards.

* Took advantage of the removed upper limit on the number of locks, and used lock numbers above 255.")*

 I see. Thanks again.

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