#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Update\] Vanilla M16

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- **Salahmander**
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   1 year 10 months ago - 1 year 10 months ago [\#12556](#12556) by Salahmander  *[\[Update\] Vanilla M16](https://www.realm667.com/forum/closed-submissions/2166-update-vanilla-m16#12556 "Changed one sprite name to avoid clashing with the other M16 and changed the actor name to VM16 to avoid issues with the other M16. Also added bulletchip decal and changed sound effects in the sndinfo...")* was created by *Salahmander*

 Changed one sprite name to avoid clashing with the other M16 and changed the actor name to VM16 to avoid issues with the other M16. Also added bulletchip decal and changed sound effects in the sndinfo to avoid replacing the vanilla chaingun sound.

- [ VanillaM16.zip ](https://www.realm667.com/forum/attachment/2489?download=1 "VanillaM16.zip") [ ](https://www.realm667.com/forum/attachment/2489?download=1 "VanillaM16.zip")

 Last edit: 1 year 10 months ago by Salahmander.

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- **Gothic**
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   1 year 10 months ago [\#12568](#12568) by Gothic  Replied by *Gothic* on topic *[\[Update\] Vanilla M16](https://www.realm667.com/forum/closed-submissions/2166-update-vanilla-m16#12568 "Changed one sprite name to avoid clashing with the other M16 and changed the actor name to VM16 to avoid issues with the other M16. Also added bulletchip decal and changed sound effects in the sndinfo...")*

 [ Updated](https://www.realm667.com/index.php?option=com_content&view=article&id=2599)

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