#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Shotgun Cyborg

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   1 year 10 months ago [\#12565](#12565) by DeVloek  *[\[SUBMISSION\] Shotgun Cyborg](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg#12565 "Info

Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

Credits:
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprite of the guy

Sprite:

Download:")* was created by *DeVloek*

 **Info**
Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

**Credits:**
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprite of the guy

**Sprite:**
 [ ![SHCYA1.png](https://www.realm667.com/forum/attachment/2496) ](https://www.realm667.com/forum/attachment/2496 "SHCYA1.png")

**Download:**
[ https://drive.google.com/file/d/1s92IpJ6unXPoePItbpkGtEXI\_LJs4Ra5/view?usp=sharing](https://drive.google.com/file/d/1s92IpJ6unXPoePItbpkGtEXI_LJs4Ra5/view?usp=sharing)

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- **Gothic**
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   1 year 10 months ago [\#12572](#12572) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Shotgun Cyborg](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg#12572 "Info

Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

Credits:
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprite of the guy

Sprite:

Download:")*

 [ Added](https://www.realm667.com/index.php?option=com_content&view=article&id=2731)
Had to rename the Brightmaps in the Auto folder to match the sprite names.

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   1 year 10 months ago [\#12573](#12573) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Shotgun Cyborg](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg#12573 "Info

Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

Credits:
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprite of the guy

Sprite:

Download:")*

 oops sorry, totally forgot that after i renamed the sprites.
Also I changed the doomednum to 22520 in the latest upload, dunno if you got that.

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   1 year 10 months ago [\#12579](#12579) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Shotgun Cyborg](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg#12579 "Info

Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

Credits:
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprite of the guy

Sprite:

Download:")*

 so I downloaded the monster from the repo to see if all is up to date, and it is, so thanks again ![:-)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":-)")
However I noticed the Credits tab lists the Idea Base twice, but the second one just says #

(btw next time I make stupid errors like that just let me know and I'll fix it myself, you really don't have to fix my stuff. Unless you really want to, I have no problem with that ![:-}](https://www.realm667.com/media/kunena/emoticons/cacohahlo.png ":-}"))

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- **Gothic**
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   1 year 10 months ago [\#12589](#12589) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Shotgun Cyborg](https://www.realm667.com/forum/closed-submissions/2171-submission-shotgun-cyborg#12589 "Info

Name: Shotgun Cyborg
Difficulty: Medium
Connections: None
Summon: ShotgunCyborg
Melee: No
Distance: Hitscan
Type: Human, Cybernetic, Undead
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A shotgun-toting former human who'll die just like the rest if you manage to crack open his heavy armor.

Credits:
Code: DeVloek
Sounds: id Software, DeVloek
Sprites: id Software, Raven Software, HorrorMovieRei, Pandut, Velocity, tsran
Sprite Edit: DeVloek
Idea Base: tsran's sprite of the guy

Sprite:

Download:")*

 For really simple stuff I'd rather deal with it myself instead of waiting for the author to fix them. Renaming a bunch of sprites with similar names is not a problem.

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