#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Hell Razer

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- **Haban**
- ![Haban's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
- Imp
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   1 year 10 months ago - 1 year 10 months ago [\#12587](#12587) by Haban  *[\[SUBMISSION\] Hell Razer](https://www.realm667.com/forum/closed-submissions/2174-submission-hell-razer#12587 "Info:

Name: Hell Razer
Difficulty: Easy
Connections: None
Summon: HellRazer
Melee: No
Distance: Railgun
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Haban
Sounds: id Software
Sprites: Haban
Brightmaps: Haban
Idea Base: Demon from Doom (2016)

 

This was my first attempt at creating custom demon. Drawing 40+ diffrent sprites (based on imp) quickly became really exhausting, so thats why when creating the crawler I created and rigged 3d model for it in blender, which significantly sped up the whole process.")* was created by *Haban*

 Info:
Name: Hell Razer
Difficulty: Easy
Connections: None
Summon: HellRazer
Melee: No
Distance: Railgun
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Haban
Sounds: id Software
Sprites: Haban
Brightmaps: Haban
Idea Base: Demon from Doom (2016)

 [ ![HLRZA1.png](https://www.realm667.com/forum/attachment/2504) ](https://www.realm667.com/forum/attachment/2504 "HLRZA1.png")

This was my first attempt at creating custom demon. Drawing 40+ diffrent sprites (based on imp) quickly became really exhausting, so thats why when creating the crawler I created and rigged 3d model for it in blender, which significantly sped up the whole process.

- [ Hellrazer.zip ](https://www.realm667.com/forum/attachment/2505?download=1 "Hellrazer.zip") [ ](https://www.realm667.com/forum/attachment/2505?download=1 "Hellrazer.zip")

 Last edit: 1 year 10 months ago by Haban.

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- **DeVloek**
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   1 year 10 months ago - 1 year 10 months ago [\#12591](#12591) by DeVloek  Replied by *DeVloek* on topic *[\[SUBMISSION\] Hell Razer](https://www.realm667.com/forum/closed-submissions/2174-submission-hell-razer#12591 "Info:

Name: Hell Razer
Difficulty: Easy
Connections: None
Summon: HellRazer
Melee: No
Distance: Railgun
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Haban
Sounds: id Software
Sprites: Haban
Brightmaps: Haban
Idea Base: Demon from Doom (2016)

 

This was my first attempt at creating custom demon. Drawing 40+ diffrent sprites (based on imp) quickly became really exhausting, so thats why when creating the crawler I created and rigged 3d model for it in blender, which significantly sped up the whole process.")*

 nice monster, I only have some suggestions for the firing frame: Code:

HLRZ F 8 light("PLASMABALL2") A_CustomRailgun (random(3,5)*5, 0, "D10000", "FFB4B4",RGF_FULLBRIGHT);

This gives the frame a dynamic light (a plain red one from lights.pk3, might be a little bit too red but it's just a quick example), makes the rail full bright, and also increases the duration to 8 tics which imho looks better in combination with the bright rail.

 Last edit: 1 year 10 months ago by DeVloek.

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- **Gothic**
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   1 year 6 months ago [\#12702](#12702) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Hell Razer](https://www.realm667.com/forum/closed-submissions/2174-submission-hell-razer#12702 "Info:

Name: Hell Razer
Difficulty: Easy
Connections: None
Summon: HellRazer
Melee: No
Distance: Railgun
Type: Demon
Brightmaps: Yes
Actor modification: No
ACS: No

Credits:
Code: Haban
Sounds: id Software
Sprites: Haban
Brightmaps: Haban
Idea Base: Demon from Doom (2016)

 

This was my first attempt at creating custom demon. Drawing 40+ diffrent sprites (based on imp) quickly became really exhausting, so thats why when creating the crawler I created and rigged 3d model for it in blender, which significantly sped up the whole process.")*

 [ Added,](https://www.realm667.com/index.php?option=com_content&view=article&id=2737) with the changes suggested by Devloek

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