#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Lesser Mutant

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
- Arachnotron
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   1 year 10 months ago [\#12594](#12594) by DeVloek  *[\[UPDATE\] Lesser Mutant](https://www.realm667.com/forum/closed-submissions/2176-update-lesser-mutant#12594 "* Converted wad to pk3

* Converted code to zscript (old code is included but may not work properly anymore since I renamed sprites and stuff)
* Converted sounds to ogg and updated SNDINFO (switched around a few sounds and removed limits)

* Overhauled projectile look, behavior and damage (the original sprite was upscaled in an editor and then downscaled again in the game, which imo didn't look good at all, also the trail was defined as a projectile but didn't behave as one)
* Many small fixes

* Increased size and intensity of dynamic lights (they were really tiny before, pretty much unnoticable)
* Renamed some sprites to avoid conflicts with other actors (the arm sprites were conflicting with the Smart Marines, everytime a Smart Marine was aiming at a monster he turned into an arm that was rolling around :-o)

* Added editor keys and DoomEdNums
* Added INFO and CREDITS lumps

* Increased Difficulty rating to Medium (still fairly easy to kill but can now deal much more damage than before)")* was created by *DeVloek*
- Converted wad to pk3
- Converted code to zscript (old code is included but may not work properly anymore since I renamed sprites and stuff)
- Converted sounds to ogg and updated SNDINFO (switched around a few sounds and removed limits)
- Overhauled projectile look, behavior and damage (the original sprite was upscaled in an editor and then downscaled again in the game, which imo didn't look good at all, also the trail was defined as a projectile but didn't behave as one)
- Many small fixes
- Increased size and intensity of dynamic lights (they were really tiny before, pretty much unnoticable)
- Renamed some sprites to avoid conflicts with other actors (the arm sprites were conflicting with the Smart Marines, everytime a Smart Marine was aiming at a monster he turned into an arm that was rolling around ![:-o](https://www.realm667.com/media/kunena/emoticons/cacglubsch.png ":-o"))
- Added editor keys and DoomEdNums
- Added INFO and CREDITS lumps
- Increased Difficulty rating to Medium (still fairly easy to kill but can now deal much more damage than before)

[ https://drive.google.com/file/d/1TK\_ACIA9EUlngDgW8Qg-yELczPihS\_Zu/view?usp=sharing](https://drive.google.com/file/d/1TK_ACIA9EUlngDgW8Qg-yELczPihS_Zu/view?usp=sharing)

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   1 year 9 months ago [\#12643](#12643) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Lesser Mutant](https://www.realm667.com/forum/closed-submissions/2176-update-lesser-mutant#12643 "* Converted wad to pk3

* Converted code to zscript (old code is included but may not work properly anymore since I renamed sprites and stuff)
* Converted sounds to ogg and updated SNDINFO (switched around a few sounds and removed limits)

* Overhauled projectile look, behavior and damage (the original sprite was upscaled in an editor and then downscaled again in the game, which imo didn't look good at all, also the trail was defined as a projectile but didn't behave as one)
* Many small fixes

* Increased size and intensity of dynamic lights (they were really tiny before, pretty much unnoticable)
* Renamed some sprites to avoid conflicts with other actors (the arm sprites were conflicting with the Smart Marines, everytime a Smart Marine was aiming at a monster he turned into an arm that was rolling around :-o)

* Added editor keys and DoomEdNums
* Added INFO and CREDITS lumps

* Increased Difficulty rating to Medium (still fairly easy to kill but can now deal much more damage than before)")*

 [ Updated](https://www.realm667.com/index.php?option=com_content&view=article&id=531)

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