#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Karasawa Zombie

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- **DeVloek**
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   1 year 9 months ago [\#12599](#12599) by DeVloek  *[\[UPDATE\] Karasawa Zombie](https://www.realm667.com/forum/closed-submissions/2179-update-karasawa-zombie#12599 "* removed classname conflicts with Karasawa.pk3

* improved zscript
* added function to the monster's death that drops the weapon if Karasawa.pk3 is loaded

* fixed sounds not playing
* fixed projectile's contradicting ripper and bounce behavior, now the projectile always rips instead of exploding most of the time

* updated brightmaps
* updated GLDEFS and SNDINFO

 ")* was created by *DeVloek*

- removed classname conflicts with Karasawa.pk3
- improved zscript
- added function to the monster's death that drops the weapon if Karasawa.pk3 is loaded
- fixed sounds not playing
- fixed projectile's contradicting ripper and bounce behavior, now the projectile always rips instead of exploding most of the time
- updated brightmaps
- updated GLDEFS and SNDINFO

[ https://drive.google.com/file/d/1ijZzR694Pmq-7HrXctmuDOKbY9CpXimJ/view?usp=sharing](https://drive.google.com/file/d/1ijZzR694Pmq-7HrXctmuDOKbY9CpXimJ/view?usp=sharing)

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- **Gothic**
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   1 year 9 months ago [\#12644](#12644) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Karasawa Zombie](https://www.realm667.com/forum/closed-submissions/2179-update-karasawa-zombie#12644 "* removed classname conflicts with Karasawa.pk3

* improved zscript
* added function to the monster's death that drops the weapon if Karasawa.pk3 is loaded

* fixed sounds not playing
* fixed projectile's contradicting ripper and bounce behavior, now the projectile always rips instead of exploding most of the time

* updated brightmaps
* updated GLDEFS and SNDINFO

 ")*

 [ Updated](https://www.realm667.com/index.php?option=com_content&view=article&id=987)

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