#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Update\] Arachnotron MK2

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- **Salahmander**
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- Wicked
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   1 year 4 months ago [\#12739](#12739) by Salahmander  *[\[Update\] Arachnotron MK2](https://www.realm667.com/forum/closed-submissions/2212-update-arachnotron-mk2#12739 "Just a smallish update, converted to both ZScript and into PK3, I also added a newish attack based on the Arachnotrons in Doom 64.

 ")* was created by *Salahmander*

 Just a smallish update, converted to both ZScript and into PK3, I also added a newish attack based on the Arachnotrons in Doom 64.

- [ ...hnotronMK2.zip ](https://www.realm667.com/forum/attachment/2614?download=1 "...hnotronMK2.zip") [ ](https://www.realm667.com/forum/attachment/2614?download=1 "...hnotronMK2.zip")

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- **DBJ87**
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- Wicked
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   1 year 4 months ago [\#12742](#12742) by DBJ87  Replied by *DBJ87* on topic *[\[Update\] Arachnotron MK2](https://www.realm667.com/forum/closed-submissions/2212-update-arachnotron-mk2#12742 "Just a smallish update, converted to both ZScript and into PK3, I also added a newish attack based on the Arachnotrons in Doom 64.

 ")*

 I like the idea of adding the N64 attack. Keeps it a bit more balanced if it was just it's only attack style but adds that extra "priority target" with both attacks added.

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- **Gothic**
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   7 months 14 hours ago [\#12918](#12918) by Gothic  Replied by *Gothic* on topic *[\[Update\] Arachnotron MK2](https://www.realm667.com/forum/closed-submissions/2212-update-arachnotron-mk2#12918 "Just a smallish update, converted to both ZScript and into PK3, I also added a newish attack based on the Arachnotrons in Doom 64.

 ")*

 Update pending

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