#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Update\] 40mm Grenade Launcher

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- **Salahmander**
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- Wicked
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   1 year 4 months ago - 1 year 4 months ago [\#12740](#12740) by Salahmander  *[\[Update\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/2213-update-40mm-grenade-launcher#12740 "-Added Brightmaps

-Converted Into ZScript
-Put A_Explode Into The First Explosion Frame Instead Of The Second
-Put All Instances Of "40mm" In Actor Names At The End Due To ZScript Issues With Numbers Being Used First")* was created by *Salahmander*

 -Added Brightmaps
-Converted Into ZScript
-Put A_Explode Into The First Explosion Frame Instead Of The Second
-Put All Instances Of "40mm" In Actor Names At The End Due To ZScript Issues With Numbers Being Used First

- [ ...deLauncher.zip ](https://www.realm667.com/forum/attachment/2615?download=1 "...deLauncher.zip") [ ](https://www.realm667.com/forum/attachment/2615?download=1 "...deLauncher.zip")

 Last edit: 1 year 4 months ago by Salahmander.

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- **Gothic**
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   7 months 2 days ago [\#12894](#12894) by Gothic  Replied by *Gothic* on topic *[\[Update\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/2213-update-40mm-grenade-launcher#12894 "-Added Brightmaps

-Converted Into ZScript
-Put A_Explode Into The First Explosion Frame Instead Of The Second
-Put All Instances Of "40mm" In Actor Names At The End Due To ZScript Issues With Numbers Being Used First")*

 I changed the names of the old DECORATE actors as well, and fixed the GLDEFS which used the old names.
Update pending.

What problems caused the old names?

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- **Salahmander**
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- Wicked
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   7 months 1 day ago [\#12908](#12908) by Salahmander  Replied by *Salahmander* on topic *[\[Update\] 40mm Grenade Launcher](https://www.realm667.com/forum/closed-submissions/2213-update-40mm-grenade-launcher#12908 "-Added Brightmaps

-Converted Into ZScript
-Put A_Explode Into The First Explosion Frame Instead Of The Second
-Put All Instances Of "40mm" In Actor Names At The End Due To ZScript Issues With Numbers Being Used First")*

 Any actor name that starts with a number in ZScript will crash basically.

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