#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Superdemon

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- **Ganbare-Lucifer**
- ![Ganbare-Lucifer's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11427.png?1773259679) Topic Author
- BFG Commando
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   1 year 2 months ago - 1 year 2 months ago [\#12759](#12759) by Ganbare-Lucifer  *[\[UPDATE\] Superdemon](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon#12759 "Name: Super Demon

Difficulty: Hard
Connection: None
Summon: SuperDemon
Melee: No
Distance: Projectile
Type: Demon

Submitted: Xim, Ganbare-Lucifer (Update Resubmission)
Code: Xim
GLDefs: Xim
Sounds: id Software, 3D Realms
Sprites: id Software
Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD
Idea base: Cyberdemon, Baron Of Hell

Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.

Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick

https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0")* was created by *Ganbare-Lucifer*

 **Name**: Super Demon
**Difficulty**: Hard
**Connection**: None
**Summon**: SuperDemon
**Melee**: No
**Distance**: Projectile
**Type**: Demon

**Submitted**: Xim, Ganbare-Lucifer (Update Resubmission)
**Code**: Xim
**GLDefs**: Xim
**Sounds**: id Software, 3D Realms
**Sprites**: id Software
**Sprite edit**: Molten Ice, Xim, David G, Craneo, JoeyTD
**Idea base**: Cyberdemon, Baron Of Hell

Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.

Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick

https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&amp;st=8wbbgz10&amp;dl=0

 Last edit: 1 year 2 months ago by Ganbare-Lucifer.

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- **DBJ87**
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   1 year 2 months ago [\#12762](#12762) by DBJ87  Replied by *DBJ87* on topic *[\[UPDATE\] Superdemon](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon#12762 "Name: Super Demon

Difficulty: Hard
Connection: None
Summon: SuperDemon
Melee: No
Distance: Projectile
Type: Demon

Submitted: Xim, Ganbare-Lucifer (Update Resubmission)
Code: Xim
GLDefs: Xim
Sounds: id Software, 3D Realms
Sprites: id Software
Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD
Idea base: Cyberdemon, Baron Of Hell

Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.

Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick

https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0")*

 Much better death animation, definitely a huge improvement or nice change from the original

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- **Xim**
- ![Xim's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11498.jpg?1718773843)
- Demon
- ![Demon](https://www.realm667.com/media/kunena/ranks/rank_5_demon.png)

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   1 year 2 months ago [\#12763](#12763) by Xim  Replied by *Xim* on topic *[\[UPDATE\] Superdemon](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon#12763 "Name: Super Demon

Difficulty: Hard
Connection: None
Summon: SuperDemon
Melee: No
Distance: Projectile
Type: Demon

Submitted: Xim, Ganbare-Lucifer (Update Resubmission)
Code: Xim
GLDefs: Xim
Sounds: id Software, 3D Realms
Sprites: id Software
Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD
Idea base: Cyberdemon, Baron Of Hell

Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.

Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick

https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0")*

 Yeah making a good death animation was pretty hard. I'll admit that mine looked more like it was melting or deflating or something so I'm glad someone has finally made a better one, because even I wasn't totally happy with it. It's great to see this monster still active. Thanks a lot!

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- **BFG Major Mike**
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   7 months 1 week ago [\#12882](#12882) by BFG Major Mike  Replied by *BFG Major Mike* on topic *[\[UPDATE\] Superdemon](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon#12882 "Name: Super Demon

Difficulty: Hard
Connection: None
Summon: SuperDemon
Melee: No
Distance: Projectile
Type: Demon

Submitted: Xim, Ganbare-Lucifer (Update Resubmission)
Code: Xim
GLDefs: Xim
Sounds: id Software, 3D Realms
Sprites: id Software
Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD
Idea base: Cyberdemon, Baron Of Hell

Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.

Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick

https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0")*

 Small problem, at least for me (Apparently), the death animation doesn't actually show up, but I know the issue! The problem is that the Death frames go by "SUPD", rather than "SUPR", which the death frames are actually named. Hope this helps.

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   6 months 4 weeks ago [\#12930](#12930) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Superdemon](https://www.realm667.com/forum/closed-submissions/2221-update-superdemon#12930 "Name: Super Demon

Difficulty: Hard
Connection: None
Summon: SuperDemon
Melee: No
Distance: Projectile
Type: Demon

Submitted: Xim, Ganbare-Lucifer (Update Resubmission)
Code: Xim
GLDefs: Xim
Sounds: id Software, 3D Realms
Sprites: id Software
Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD
Idea base: Cyberdemon, Baron Of Hell

Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.

Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick

https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0")*

 I fixed the problem with the sprite names, and as a bonus the old death sprites will be included in a separate folder, in case some people like them better.
Update pending

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