#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Auto Shotgun

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- **Korni27**
- ![Korni27's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11654.jpg?1740066747) Topic Author
- Zombieman
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   1 year 5 months ago - 1 year 5 months ago [\#12708](#12708) by Korni27  *[\[SUBMISSION\] Auto Shotgun](https://www.realm667.com/forum/closed-submissions/2314-submission-auto-shotgun#12708 "Name: Auto Shotgun

Class: 3
Type: Hitscan
Palette: Doom
Summon: AutoShotgun
Ammo Type: Shells
Altfire: Modern Type has a customizable altfire
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Korni27
Sounds: Edited stock sounds by Korni27
Sprites: Heavily edited Doom shotgun
Sprite Edit: Korni27

Description:
This is a PK3 with two WADs, one for a simplistic Auto shotgun with a bitcrushed audio and regular doom guy gloves, and one with a smoother animation better sounds. It also has a decorate with a randomizer. 

 

 

 ")* was created by *Korni27*

 **Name:** Auto Shotgun
**Class:** 3
**Type:** Hitscan
**Palette:** Doom
**Summon:** AutoShotgun
**Ammo Type:** Shells
**Altfire:** Modern Type has a customizable altfire
**Powered Mode:** No
**Brightmaps:** No
**Actor modification:** No
**ACS:** No

**Credits:**
**Code:** Korni27
**Sounds:** Edited stock sounds by Korni27
**Sprites:** Heavily edited Doom shotgun
**Sprite Edit:** Korni27

**Description:**
This is a PK3 with two WADs, one for a simplistic Auto shotgun with a bitcrushed audio and regular doom guy gloves, and one with a smoother animation better sounds. It also has a decorate with a randomizer.

 [ ![ATSGA0.png](https://www.realm667.com/forum/attachment/2568) ](https://www.realm667.com/forum/attachment/2568 "ATSGA0.png")

 [ ![ASHTA0.png](https://www.realm667.com/forum/attachment/2569) ](https://www.realm667.com/forum/attachment/2569 "ASHTA0.png")

####  File Attachment:

 File Name: [ Autoshotgun.zip](https://www.realm667.com/forum/attachment/2570 "Autoshotgun.zip")
 File Size:79.94 KB

 Last edit: 1 year 5 months ago by Korni27.

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- **Gothic**
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   1 year 5 months ago [\#12713](#12713) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Auto Shotgun](https://www.realm667.com/forum/closed-submissions/2314-submission-auto-shotgun#12713 "Name: Auto Shotgun

Class: 3
Type: Hitscan
Palette: Doom
Summon: AutoShotgun
Ammo Type: Shells
Altfire: Modern Type has a customizable altfire
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Korni27
Sounds: Edited stock sounds by Korni27
Sprites: Heavily edited Doom shotgun
Sprite Edit: Korni27

Description:
This is a PK3 with two WADs, one for a simplistic Auto shotgun with a bitcrushed audio and regular doom guy gloves, and one with a smoother animation better sounds. It also has a decorate with a randomizer. 

 

 

 ")*

 Sorry but I don't think we could add this, it doesn't do anything new or interesting that the other automatic shotguns in the armory can do already. The sprite for the gun itself is nice, but the reloading sprites don't match the idle sprites.

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- **Gunslahyer\_Pi**
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   1 year 4 months ago - 1 year 4 months ago [\#12718](#12718) by Gunslahyer\_Pi  Replied by *Gunslahyer\_Pi* on topic *[\[SUBMISSION\] Auto Shotgun](https://www.realm667.com/forum/closed-submissions/2314-submission-auto-shotgun#12718 "Name: Auto Shotgun

Class: 3
Type: Hitscan
Palette: Doom
Summon: AutoShotgun
Ammo Type: Shells
Altfire: Modern Type has a customizable altfire
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Korni27
Sounds: Edited stock sounds by Korni27
Sprites: Heavily edited Doom shotgun
Sprite Edit: Korni27

Description:
This is a PK3 with two WADs, one for a simplistic Auto shotgun with a bitcrushed audio and regular doom guy gloves, and one with a smoother animation better sounds. It also has a decorate with a randomizer. 

 

 

 ")*

 Let me check this first before you write this off.

Edit:

Too many errors and corrections required. Had to go back through and fix a LOT of stuff. Plenty of duplicates, already a lot of shotgun variants.

The spawn sprite is cool. It's too similar to everything else. Maybe change the ammo type to rockets?

My Torgue demands it!

 Last edit: 1 year 4 months ago by Gunslahyer\_Pi.

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   7 months 1 day ago [\#12886](#12886) by Gothic  Replied by *Gothic* on topic *[\[SUBMISSION\] Auto Shotgun](https://www.realm667.com/forum/closed-submissions/2314-submission-auto-shotgun#12886 "Name: Auto Shotgun

Class: 3
Type: Hitscan
Palette: Doom
Summon: AutoShotgun
Ammo Type: Shells
Altfire: Modern Type has a customizable altfire
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Korni27
Sounds: Edited stock sounds by Korni27
Sprites: Heavily edited Doom shotgun
Sprite Edit: Korni27

Description:
This is a PK3 with two WADs, one for a simplistic Auto shotgun with a bitcrushed audio and regular doom guy gloves, and one with a smoother animation better sounds. It also has a decorate with a randomizer. 

 

 

 ")*

 Rejected

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