#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] Dune Warrior

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- **Blue Shadow**
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   11 years 6 months ago - 11 years 6 months ago [\#1294](#1294) by Blue Shadow  *[\[UPDATE\] Dune Warrior](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#1294 "Updated submission:

Changes:

* Fixed: the grenade was causing a crash in the newest ZDoom versions.
* Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.

* Removed a duplicate sound definition from SNDINFO.
* General DECORATE code clean/tidying up.

Download:

https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0")* was created by *Blue Shadow*

 Updated submission: [ Dune Warrior](http://www.realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/456-dune-warrior)

Changes: - Fixed: the grenade was causing a crash in the newest ZDoom versions.
- Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.
- Removed a duplicate sound definition from SNDINFO.
- General DECORATE code clean/tidying up.

Download:

https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0

 Last edit: 11 years 6 months ago by Blue Shadow.

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- **Tormentor667**
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   11 years 6 months ago [\#1295](#1295) by Tormentor667  Replied by *Tormentor667* on topic *[\[UPDATE\] Dune Warrior](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#1295 "Updated submission:

Changes:

* Fixed: the grenade was causing a crash in the newest ZDoom versions.
* Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.

* Removed a duplicate sound definition from SNDINFO.
* General DECORATE code clean/tidying up.

Download:

https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0")*

> Blue Shadow wrote: Fixed: the grenade was causing a crash in the newest ZDoom versions.

Considering that the monster is already in use in various mods, is this a ZDoom issue?

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- **scalliano**
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   11 years 6 months ago [\#1299](#1299) by scalliano  Replied by *scalliano* on topic *[\[UPDATE\] Dune Warrior](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#1299 "Updated submission:

Changes:

* Fixed: the grenade was causing a crash in the newest ZDoom versions.
* Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.

* Removed a duplicate sound definition from SNDINFO.
* General DECORATE code clean/tidying up.

Download:

https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0")*

 Not according to Graf ![:P](https://www.realm667.com/tongue.gif ":P")

Changes were made to how ZDoom handles the A_Die function, causing the game to crash when the grenade and its variants call it.

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- **Blue Shadow**
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   11 years 6 months ago [\#1303](#1303) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Dune Warrior](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#1303 "Updated submission:

Changes:

* Fixed: the grenade was causing a crash in the newest ZDoom versions.
* Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.

* Removed a duplicate sound definition from SNDINFO.
* General DECORATE code clean/tidying up.

Download:

https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0")*

 I asked Graf about it and he said that the problem here is an infinite recursion loop (in the detonator's Death state). Such a problem, cannot be fixed from the engine's side. In most cases, this is filed under "user's error", which I agree on. Besides, A_Die has no business being called from within the Death state.

So, yeah, the only way to address this is to mend the code of the affected monsters; this and the Source Guardian (I only know of these two). The Catharsi's detonator doesn't exhibit this problem, since its code is a little different, though it still has its share of code weirdness, mind you.

This means that The Ultimate Torment &amp; Torture needs to be updated, as it uses source guardians in the final level.

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- **Blue Shadow**
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   11 years 4 months ago [\#1734](#1734) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] Dune Warrior](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#1734 "Updated submission:

Changes:

* Fixed: the grenade was causing a crash in the newest ZDoom versions.
* Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.

* Removed a duplicate sound definition from SNDINFO.
* General DECORATE code clean/tidying up.

Download:

https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0")*

 The crash is no longer a problem (see [ here](http://www.realm667.com/index.php/en/kunena/closed-submissions/209-update-catharsi-source-guardian#1733)), but I'm keeping this opened still, as the update addresses more than just the crash.

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- **MagicWazard**
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   10 years 2 months ago - 10 years 2 months ago [\#3808](#3808) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] Dune Warrior](https://www.realm667.com/forum/closed-submissions/238-update-dune-warrior#3808 "Updated submission:

Changes:

* Fixed: the grenade was causing a crash in the newest ZDoom versions.
* Fixed: the monster could not do its rockets attack when choosing it from the Missile state due to an incorrect offset/state jump.

* Removed a duplicate sound definition from SNDINFO.
* General DECORATE code clean/tidying up.

Download:

https://dl.dropboxusercontent.com/s/tljrfa5pn93gieb/DuneWarrior.zip?dl=0")*

 I'm going to take the liberty of approving this. Since it's an update that fixes an existing submission, I'm surprised it's sat in the queue this long.

EDIT: Update uploaded. Thread moved to "Closed Submissions". Let me know if it works for you guys too!

 Last edit: 10 years 2 months ago by MagicWazard.

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