#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Update\] Bubble Boiling

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- **MagicWazard**
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   11 years 6 months ago [\#1391](#1391) by MagicWazard  *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1391 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")* was created by *MagicWazard*

 Download:
https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).

 Warning: Spoiler!

 I added a TNT1 A 0 at the start of the "Active" state, which is how all the other bubble spawners were set up to work. I was considering adding "NoDelay" to the beginning of each state, but if somebody hasn't updated their ZDoom in a while, then it'll cause problems.

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- **Tormentor667**
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   11 years 6 months ago [\#1393](#1393) by Tormentor667  Replied by *Tormentor667* on topic *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1393 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")*

 Works ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **Blue Shadow**
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   11 years 6 months ago [\#1394](#1394) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1394 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")*

> MagicWazard wrote: I was considering adding "NoDelay" to the beginning of each state, but if somebody hasn't updated their ZDoom in a while, then it'll cause problems.

The NoDelay state flag has been there since 2.7.0 (which was released in mid 2013). So it has been in two official releases so far. I don't see using it as problem here (okay, maybe it is for Zandronum people!).

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- **MagicWazard**
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   11 years 6 months ago [\#1395](#1395) by MagicWazard  Replied by *MagicWazard* on topic *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1395 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")*

> Blue Shadow wrote: The NoDelay state flag has been there since 2.7.0 (which was released in mid 2013). So it has been in two official releases so far. I don't see using it as problem here (okay, maybe it is for Zandronum people!).

[ 2.7.1](http://zdoom.org/wiki/Actor_states#State_keywords), according to the wiki (though there's only a months difference between the two releases, so it's practically moot). Either way, my main concern is that I'm just submitting a bug fix, and didn't get permission to optimize or anything like that, so I'd rather not open that can of worms at the moment. :fear:

 Warning: Spoiler!

 Plus you know somebody would immediately download it and ask why it doesn't work with Skulltag...![;)](https://www.realm667.com/wink.gif ";)")

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- **Gez**
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   11 years 6 months ago [\#1398](#1398) by Gez  Replied by *Gez* on topic *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1398 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")*

 The "new" template points to the latest version, and since there was only one month I hadn't removed it from 2.7.0's new features... So plenty of stuff say "2.7.1" when really it's 2.7.0.

It doesn't bother me too much because there's an incompatibility between 2.7.0 and 2.7.1 so people should be encouraged to use 2.7.1 instead of 2.7.0.

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- **MagicWazard**
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   11 years 6 months ago [\#1399](#1399) by MagicWazard  Replied by *MagicWazard* on topic *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1399 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")*

 So, do you think that replacing the extra "TNT1 A 0" states with the "NoDelay" flag is a small enough change that I could go ahead and put it in without having to get the original submitter's approval? I do think it would be good practice to encourage this type of usage going forward; and, upon looking back, I realize that the flag's been present for nearly a year-and-a-half now (time flies! for realsies!), so the burden of outdated engine really falls more on the user than the submission.

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   11 years 6 months ago [\#1405](#1405) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1405 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")*

 I'd say keep it as is for this one. One extra line in the Spawn state is not going to hurt...

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   11 years 6 months ago [\#1415](#1415) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Bubble Boiling](https://www.realm667.com/forum/closed-submissions/263-update-bubble-boiling#1415 "Download:

https://www.dropbox.com/s/zigrv12ga8hphuo/BubbleBoiling.zip?dl=0

I was using this in a map earlier today, and I noticed that the lava bubble spawner wasn't properly making use of the arg to disable sound; the check to play sound was in the very first state of the spawner, and thus was being skipped, causing sound to always play. I'm submitting a quick update with a fix that allows the lava bubble spawner to have its sound disabled. The rest of the spawners appear to work correctly, and I haven't made any other changes (not even to the odd state label names used by some of the particles).")*

 [ Updated](http://www.realm667.com/index.php/en/sfx-shoppe-mainmenu-139-58855/elemental-effects-mainmenu-142-40777/761-bubble-boiling).

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