#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) Plasma Rocket Launcher

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- **NourPrince**
- ![NourPrince's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar1675.jpg) Topic Author
- Chaingunner
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   11 years 3 months ago [\#2025](#2025) by NourPrince  Replied by *NourPrince* on topic *[Plasma Rocket Launcher](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30#2025 "Information:

Name: Plasma Rocket Launcher
Class: 5th Class
Type: Projectile
Palette: Truecolor PNG
Summon: PlasmaRocketLauncher
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince (main code and alitlle bit modification to MagicWazard's decorate), MagicWazard (Upgrade)
Sounds: Quake's BFG 10K
Sprites: Doom by Id Software, Rise of the Triad by Apogee.
Sprite Edit: MagicWazard

Description:
The Rocket Launcher have been sucessfully popular and good weapon for people who doesn't have ammo cells, but because it's dmg took along time to kill monsters like Spider Mastermind and Cyberdemon, UAC decided to make a prototype project that is slower but 2x stronger than Rokcet Launcher, shoots plasma rockets and uses 15 cell power. The weapon is the Plasma Rocket Launcher, It's 2x stronger than Rocket Launcher. That could fix the problems when cells run out fast and when you need to destroy Cyberdemon as fast as you could.

Sprite:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUUVEzTHgtcmVOU0k/view?usp=sharing

Upgrade:
Mega Thanks to MagicWazard for this Upgrade of the sprites and the wad itself... i really apperciate it!, although as i learned about offsets which is really useful and compact way to animate, i modified it alittle bit.")*

 I tried the way before but no one noticed... EVER -_-

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- **Blue Shadow**
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   11 years 3 months ago [\#2033](#2033) by Blue Shadow  Replied by *Blue Shadow* on topic *[Plasma Rocket Launcher](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30#2033 "Information:

Name: Plasma Rocket Launcher
Class: 5th Class
Type: Projectile
Palette: Truecolor PNG
Summon: PlasmaRocketLauncher
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince (main code and alitlle bit modification to MagicWazard's decorate), MagicWazard (Upgrade)
Sounds: Quake's BFG 10K
Sprites: Doom by Id Software, Rise of the Triad by Apogee.
Sprite Edit: MagicWazard

Description:
The Rocket Launcher have been sucessfully popular and good weapon for people who doesn't have ammo cells, but because it's dmg took along time to kill monsters like Spider Mastermind and Cyberdemon, UAC decided to make a prototype project that is slower but 2x stronger than Rokcet Launcher, shoots plasma rockets and uses 15 cell power. The weapon is the Plasma Rocket Launcher, It's 2x stronger than Rocket Launcher. That could fix the problems when cells run out fast and when you need to destroy Cyberdemon as fast as you could.

Sprite:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUUVEzTHgtcmVOU0k/view?usp=sharing

Upgrade:
Mega Thanks to MagicWazard for this Upgrade of the sprites and the wad itself... i really apperciate it!, although as i learned about offsets which is really useful and compact way to animate, i modified it alittle bit.")*

 You just updated the first post. That alone won't be enough to bump up the topic. You'll want to make a new post (in the same topic) in addition to that.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yNjctcGxhc21hLXJvY2tldC1sYXVuY2hlcj9zdGFydD0zMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
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   10 years 2 months ago [\#4037](#4037) by MagicWazard  Replied by *MagicWazard* on topic *[Plasma Rocket Launcher](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30#4037 "Information:

Name: Plasma Rocket Launcher
Class: 5th Class
Type: Projectile
Palette: Truecolor PNG
Summon: PlasmaRocketLauncher
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince (main code and alitlle bit modification to MagicWazard's decorate), MagicWazard (Upgrade)
Sounds: Quake's BFG 10K
Sprites: Doom by Id Software, Rise of the Triad by Apogee.
Sprite Edit: MagicWazard

Description:
The Rocket Launcher have been sucessfully popular and good weapon for people who doesn't have ammo cells, but because it's dmg took along time to kill monsters like Spider Mastermind and Cyberdemon, UAC decided to make a prototype project that is slower but 2x stronger than Rokcet Launcher, shoots plasma rockets and uses 15 cell power. The weapon is the Plasma Rocket Launcher, It's 2x stronger than Rocket Launcher. That could fix the problems when cells run out fast and when you need to destroy Cyberdemon as fast as you could.

Sprite:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUUVEzTHgtcmVOU0k/view?usp=sharing

Upgrade:
Mega Thanks to MagicWazard for this Upgrade of the sprites and the wad itself... i really apperciate it!, although as i learned about offsets which is really useful and compact way to animate, i modified it alittle bit.")*

 Looking at the OP submission, it's still using the same sprites for the projectile as it was originally. If you're interested in using them, I made a new projectile out of recolored Mancubus fireballs and rocket explosions, and made GLDefs for the projectile as well. You can find them in here:

https://www.dropbox.com/s/gufehtpfz0s9xhz/plasmacannon.wad?dl=0

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yNjctcGxhc21hLXJvY2tldC1sYXVuY2hlcj9zdGFydD0zMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Dreadopp**
- ![Dreadopp's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar65.gif)
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   9 years 9 months ago [\#4897](#4897) by Dreadopp  Replied by *Dreadopp* on topic *[Plasma Rocket Launcher](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30#4897 "Information:

Name: Plasma Rocket Launcher
Class: 5th Class
Type: Projectile
Palette: Truecolor PNG
Summon: PlasmaRocketLauncher
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince (main code and alitlle bit modification to MagicWazard's decorate), MagicWazard (Upgrade)
Sounds: Quake's BFG 10K
Sprites: Doom by Id Software, Rise of the Triad by Apogee.
Sprite Edit: MagicWazard

Description:
The Rocket Launcher have been sucessfully popular and good weapon for people who doesn't have ammo cells, but because it's dmg took along time to kill monsters like Spider Mastermind and Cyberdemon, UAC decided to make a prototype project that is slower but 2x stronger than Rokcet Launcher, shoots plasma rockets and uses 15 cell power. The weapon is the Plasma Rocket Launcher, It's 2x stronger than Rocket Launcher. That could fix the problems when cells run out fast and when you need to destroy Cyberdemon as fast as you could.

Sprite:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUUVEzTHgtcmVOU0k/view?usp=sharing

Upgrade:
Mega Thanks to MagicWazard for this Upgrade of the sprites and the wad itself... i really apperciate it!, although as i learned about offsets which is really useful and compact way to animate, i modified it alittle bit.")*

 Was just trying out the version MagicWazard posted above and it seems pretty good to me. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") The wad itself will need the credits and info lumps added and the sounds could be converted to ogg/flac.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yNjctcGxhc21hLXJvY2tldC1sYXVuY2hlcj9zdGFydD0zMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Dreadopp**
- ![Dreadopp's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar65.gif)
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   8 years 10 months ago [\#6510](#6510) by Dreadopp  Replied by *Dreadopp* on topic *[Plasma Rocket Launcher](https://www.realm667.com/forum/closed-submissions/267-plasma-rocket-launcher?start=30#6510 "Information:

Name: Plasma Rocket Launcher
Class: 5th Class
Type: Projectile
Palette: Truecolor PNG
Summon: PlasmaRocketLauncher
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince (main code and alitlle bit modification to MagicWazard's decorate), MagicWazard (Upgrade)
Sounds: Quake's BFG 10K
Sprites: Doom by Id Software, Rise of the Triad by Apogee.
Sprite Edit: MagicWazard

Description:
The Rocket Launcher have been sucessfully popular and good weapon for people who doesn't have ammo cells, but because it's dmg took along time to kill monsters like Spider Mastermind and Cyberdemon, UAC decided to make a prototype project that is slower but 2x stronger than Rokcet Launcher, shoots plasma rockets and uses 15 cell power. The weapon is the Plasma Rocket Launcher, It's 2x stronger than Rocket Launcher. That could fix the problems when cells run out fast and when you need to destroy Cyberdemon as fast as you could.

Sprite:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUUVEzTHgtcmVOU0k/view?usp=sharing

Upgrade:
Mega Thanks to MagicWazard for this Upgrade of the sprites and the wad itself... i really apperciate it!, although as i learned about offsets which is really useful and compact way to animate, i modified it alittle bit.")*

 There hasn't been a response for a while so I'm going to close this. Feel free to submit again if there is an update in the future.

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