#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Breakable Hydrant Variants

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- **ozymandias81**
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   11 years 5 months ago - 10 years 2 months ago [\#1463](#1463) by ozymandias81  *[\[SUBMISSION\] Breakable Hydrant Variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1463 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")* was created by *ozymandias81*

 Information:
Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software &amp; Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:
 [ ![400](http://i.imgur.com/WeCaNxw.png) ](http://i.imgur.com/WeCaNxw.png "400")

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 Last edit: 10 years 2 months ago by ozymandias81.

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- **primeval**
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   11 years 5 months ago [\#1473](#1473) by primeval  Replied by *primeval* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1473 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Blood Hydrant? That's friggin metal as hell. Putting out fires with blood.

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- **ozymandias81**
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- Pain Elemental
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   11 years 5 months ago [\#1474](#1474) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1474 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 I'm planning to do some others of them, like lava, hades, fuzzy (?!?!) and psychedelic versions... but I think they don't belongs to r667 repos... It's impossible to see something absurd like these here. ![:P](https://www.realm667.com/tongue.gif ":P")
It was originally a weird proposal for Blade Of Agony *(I mean those hydrant I've just posted here)*.

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- **Salahmander**
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   11 years 5 months ago [\#1475](#1475) by Salahmander  Replied by *Salahmander* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1475 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 I find the concept amusing, but they would sure as hell have their uses (blood hydrants especially).

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- **ozymandias81**
- ![ozymandias81's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar933.gif) Topic Author
- Pain Elemental
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   11 years 5 months ago [\#1485](#1485) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1485 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Imagine if that those bloody hydrant spilling gibs like Profane One's A_Mushroom gory effect (when it dies). Unfortunately, A_Mushroom sometimes gibs any actor in proximity of it, unless it spawns like a TNT1 A 0 stuff. I wonder if these hydrants will be added to repo, I think they're useful, also I will use them inside a mechanical/metal themed city on my project Gore.

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- **Gez**
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   11 years 5 months ago [\#1488](#1488) by Gez  Replied by *Gez* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1488 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

> primeval wrote: Blood Hydrant? That's friggin metal as hell. Putting out fires with blood.

I think the idea would be to use them in a "corrupted city" setting.

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- **ozymandias81**
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- Pain Elemental
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   11 years 5 months ago [\#1496](#1496) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1496 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 ...or inside a "fleshy" city... or something like old pal Void map ![:-)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":-)")

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- **ozymandias81**
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   11 years 5 months ago [\#1522](#1522) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1522 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Hello, any hope to see this submitted? I know that I don't have to swear like this, but I see that 111 people is interested on this ATM.

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- **Salahmander**
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   11 years 5 months ago [\#1523](#1523) by Salahmander  Replied by *Salahmander* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1523 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 I hope it gets submitted, I would totally love to use this for my mod.

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- **ozymandias81**
- ![ozymandias81's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar933.gif) Topic Author
- Pain Elemental
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   11 years 4 months ago - 11 years 4 months ago [\#1601](#1601) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants#1601 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

> Salahmander wrote: I hope it gets submitted, I would totally love to use this for my mod.

Feel free to use them if you wish, just give proper credits. [strike]I fear that this will never submitted...[/strike] I can wait until this will be submitted. Changed my mind. ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

 Last edit: 11 years 4 months ago by ozymandias81. Reason: strokestuff

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