#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Breakable Hydrant Variants

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- **ozymandias81**
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- Pain Elemental
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   11 years 4 months ago - 11 years 4 months ago [\#1608](#1608) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#1608 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

> Gez wrote:
>
> > primeval wrote: Blood Hydrant? That's friggin metal as hell. Putting out fires with blood.
>
>
> I think the idea would be to use them in a "corrupted city" setting.

Ehi Gez, I see that you seems interested of it and that you're an Admin, so would you submit this inside repo or I just didn't understand exactly how things works inside r667 site? Hope this won't ban me, it's just a request shrouded with a little swear inside ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

 Last edit: 11 years 4 months ago by ozymandias81. Reason: typos for typos

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- **ozymandias81**
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   11 years 4 months ago - 11 years 4 months ago [\#1752](#1752) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#1752 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Just a small bump: updated link because I move it. The file is still ready to be submitted IMOH, but patience comes first :wink:

 Last edit: 11 years 4 months ago by ozymandias81. Reason: typos

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- **Gez**
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   11 years 4 months ago [\#1794](#1794) by Gez  Replied by *Gez* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#1794 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 They should be added as soon as they're verified not to have any problem; but I haven't had the time to look at R667 stuff yet.

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- **ozymandias81**
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   11 years 4 months ago [\#1795](#1795) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#1795 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 So I'll wait greedily until it will be submitted. Just this. ![:-)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":-)")

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- **Blue Shadow**
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   11 years 3 months ago [\#2036](#2036) by Blue Shadow  Replied by *Blue Shadow* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#2036 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

> Gez wrote: They should be added as soon as they're verified not to have any problem; but I haven't had the time to look at R667 stuff yet.

Well, the only glaring issue I've found is that the sound of the liquid splashing can only be heard if you're standing *very* close to the broken hydrant. If you move away a tiny bit, you won't be able to hear anything.

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- **ozymandias81**
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- Pain Elemental
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   11 years 3 months ago - 11 years 3 months ago [\#2051](#2051) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#2051 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

> Blue Shadow wrote: Well, the only glaring issue I've found is that the sound of the liquid splashing can only be heard if you're standing *very* close to the broken hydrant. If you move away a tiny bit, you won't be able to hear anything.

Fixed now, I think. Updated main OP, also PNGOUT'd all sprites *(saved 10kb on zip total)* and renamed all actors *(instead of HydrantShootable# now it's a HS# easy)*.

 Last edit: 11 years 3 months ago by ozymandias81.

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- **ozymandias81**
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- Pain Elemental
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   11 years 2 months ago [\#2181](#2181) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#2181 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Are there still things to add/fix for those breakable hydrants or it's just ok now?

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   11 years 2 months ago [\#2183](#2183) by Blue Shadow  Replied by *Blue Shadow* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#2183 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Well, I have code-related nitpicks, do you want me to post those? :evil:

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- **ozymandias81**
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- Pain Elemental
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   11 years 2 months ago [\#2184](#2184) by ozymandias81  Replied by *ozymandias81* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#2184 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Ahahahah.... ? What. D'oh!

Do you mean that I didn't fix the sound issue for you?!?!

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- **Gez**
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   11 years 2 months ago - 11 years 2 months ago [\#2185](#2185) by Gez  Replied by *Gez* on topic *[Breakable Hydrant variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=10#2185 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Speaking of sound, the breaking sound isn't very "metallic". It's not really a problem, honestly (I won't object to adding these hydrants to the repository on this ground), but if you can find something more fitting for a hydrant's destruction than something that sounds like breaking glass, it'd be nice.

 Last edit: 11 years 2 months ago by Gez.

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