#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Breakable Hydrant Variants

##

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 808
-
-
-
-

   10 years 2 months ago [\#3803](#3803) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Breakable Hydrant Variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=30#3803 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

> Tormentor667 wrote: Props shouldn't be auto-aimed in general in my eyes, as they would distract from auto-aiming real treats like monsters. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Oh, I agree; I just wasn't sure if it was intentional or not. Either way, though, being unable to open the .zip is a little troubling (though it's odd that ZDoom still loads the contents OK).

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yNzQtc3VibWlzc2lvbi1icmVha2FibGUtaHlkcmFudC12YXJpYW50cz9zdGFydD0zMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **ozymandias81**
- ![ozymandias81's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar933.gif) Topic Author
- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

 Less More- Posts: 258
-
-
-
- [](https://ozymandias81.wixsite.com/ozy81-site)
-

   10 years 2 months ago [\#3863](#3863) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Breakable Hydrant Variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=30#3863 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

> MagicWazard wrote:
>
> > Tormentor667 wrote: Props shouldn't be auto-aimed in general in my eyes, as they would distract from auto-aiming real treats like monsters. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")
>
> Oh, I agree; I just wasn't sure if it was intentional or not. Either way, though, being unable to open the .zip is a little troubling (though it's odd that ZDoom still loads the contents OK).

Yeah, probably I had an issue some moths ago while updating my dropbox... the zip process got unsynched for some reason and the compression got corrupted in some ways...
Anyway NOTAUTOAIMED is intentional, exactly because Torm's point.
Zip updated with proper compression method, check the OP. :roll:

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yNzQtc3VibWlzc2lvbi1icmVha2FibGUtaHlkcmFudC12YXJpYW50cz9zdGFydD0zMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 808
-
-
-
-

   10 years 2 months ago [\#3868](#3868) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Breakable Hydrant Variants](https://www.realm667.com/forum/closed-submissions/274-submission-breakable-hydrant-variants?start=30#3868 "Information:

Name: Breakable Hydrant Variations
Connection: HSBase (internal)
Palette: PNG Paletted for Doom
Summon: HSWater/Sewer/Blood/Nuke
Ambient Sound: Yes
De-/Activatable: None
Destroyable: Yes
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sounds: 3d Realms, iD Software & Gray Matter Interactive
Sprites: 3d Realms
Sprite Edit: Tormentor667 (base sprite), Ozymandias81 (colour remaps)
Idea Base: Old destroyable hydrant from Duke Nukem 3d

Description:
Four Duke3d style breakable hydrant variations, with Water, Sewer, Blood and Nukage colors. Those may be really useful a lot inside sewage, hazard, corrupted or hell themed maps.

Sprite:")*

 Works fine for me now! I'm going to give this the OK; I don't see anything further that needs to be done with it.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yNzQtc3VibWlzc2lvbi1icmVha2FibGUtaHlkcmFudC12YXJpYW50cz9zdGFydD0zMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

[Powered by](https://www.realm667.com/forum/credits) [Kunena Forum](https://www.kunena.org)
