#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) Ceratopsilisk

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- **Blue Shadow**
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   11 years 5 months ago [\#1518](#1518) by Blue Shadow  Replied by *Blue Shadow* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1518 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 The behavioral modifications that were done to the monster are an improvement over the original submission, yes.

However, there is a deal-breaker here; the monster is lacking rotation frames for its attack animation.

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- **Gez**
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   11 years 5 months ago [\#1519](#1519) by Gez  Replied by *Gez* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1519 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 As much as I love everything Shadowcaster, I must concur: no rotation, no go.

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- **raven**
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   11 years 5 months ago - 11 years 5 months ago [\#1520](#1520) by raven  Replied by *raven* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1520 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 I am sorry but there is no attack frames in shadowcaster probably lacked in cyclones too. and in black crypt is sure yes. in black crypt very many frames is lacked. Dont sure about Necrodome.

So it can be than submitted here ![=(](https://www.realm667.com/frown.gif "=(")?
I am fan of Raven Software i love everything they done except Call of Duty, Singularity last game for me very satisfying.

 Last edit: 11 years 5 months ago by raven.

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- **ozymandias81**
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   11 years 5 months ago [\#1521](#1521) by ozymandias81  Replied by *ozymandias81* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1521 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

> Gez wrote: As much as I love everything Shadowcaster, I must concur: no rotation, no go.

I see that Zardaz has some fake rotations for the purpose, so Raven why don't you try to use those frames just you have for attack stuff? I mean, use Ceratopsilisk SCJMC sprites for it.

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- **Gez**
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   11 years 5 months ago [\#1524](#1524) by Gez  Replied by *Gez* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1524 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 Ideally the missing rotations would be made from sprite edits.

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- **raven**
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   11 years 5 months ago [\#1529](#1529) by raven  Replied by *raven* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1529 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 I am reuploded it, link same as in first post.
Any hints? I am on right way?
Also i can rename lumps to have more than 8 symbols for make additional rotations for G frame.
Does i can do it somehow in scripting or there is something like symbolic links? in wad's

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- **ozymandias81**
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   11 years 5 months ago [\#1530](#1530) by ozymandias81  Replied by *ozymandias81* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1530 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

> raven wrote: I am reuploded it, link same as in first post.
> Any hints? I am on right way?
> Also i can rename lumps to have more than 8 symbols for make additional rotations for G frame.
> Does i can do it somehow in scripting or there is something like symbolic links? in wad's

Hi raven, I've add those frames you needed for G rotations... I think that if you edit those sprites a bit on its head (you may use GIMP + perspective corrections filter I think) they'll become more coherent with all. Enjoy, also I hope this monster will be submitted, it's nice.

####  File Attachment:

 File Name: [ Ceratopsilisk.zip](https://www.realm667.com/forum/attachment/121 "Ceratopsilisk.zip")
 File Size:77.58 KB

- [ Ceratopsilisk.zip ](https://www.realm667.com/forum/attachment/121?download=1 "Ceratopsilisk.zip") [ ](https://www.realm667.com/forum/attachment/121?download=1 "Ceratopsilisk.zip")

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- **raven**
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   11 years 5 months ago [\#1532](#1532) by raven  Replied by *raven* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1532 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 Thank you i see its some changes at Decorate file and new entries for G frame rotations. Now i understand how to do it.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yODQtY2VyYXRvcHNpbGlzaz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **raven**
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   11 years 5 months ago [\#1537](#1537) by raven  Replied by *raven* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1537 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 Re uploaded last version, same link as in first porst

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8yODQtY2VyYXRvcHNpbGlzaz9zdGFydD0xMA==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **ozymandias81**
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   11 years 5 months ago [\#1540](#1540) by ozymandias81  Replied by *ozymandias81* on topic *[Ceratopsilisk](https://www.realm667.com/forum/closed-submissions/284-ceratopsilisk?start=10#1540 "[INFO]

Name: Ceratopsilisk
Difficulty: Easy
Connections: Weredragon, D'sparil
Summon: SCCeratopsilisk
Melee: No
Distance: Projectile
Type: Monster, Magical
Brightmaps: Yes by ozymandias81
Added States: CeratopsBall
ACS: N/A

[CREDITS]
Submitted: WhiteMagicRaven
Decorate: Reiko (Kenon)
GLDEFs: ozymandias81
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: No
Idea Base: Monster from ShadowCaster

[PREVIEW]

[DOWNLOAD]")*

 Now you only need to wait if someone here is interested to submit Ceratopsilisk on repo... Also, what do you think about [ this of mine](http://realm667.com/index.php/en/kunena/prop-stop/274-breakable-hydrant-variants)? :roll:

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