#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Haedexebus

##

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   11 years 4 months ago [\#1746](#1746) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1746 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

> Blue Shadow wrote: The "names" are actually numbers; [ constants](https://github.com/rheit/zdoom/blob/master/wadsrc/static/actors/constants.txt). For instance, RGF\_SILENT means 1.
>
> The wiki intentionally doesn't list the associated values to the constant names, so as to encourage modders to use the constant names themselves, as they're more readable, especially if you're combining flags.

I've seen a couple of action special wiki pages that do (or at least used to) list the associated values to the constant names (and the values to use if combining them), but I wasn't sure if that form of flag entry applied to all action specials or not. It's probably for the better to keep the values obfuscated behind flag names, though, for the reasons you stated.

@ozymandias81:
I think this is current version is great! His railgun behavior is interesting in that it's accurate, but the max range is limited, so it gives the player some more tactical options. (Plus I think this might be the first time I've seen a railgun shot using custom particles; I like the effect.) Behavior-wise, I think he's about perfect.

The only thing left that I see--and it's not really critical--is that he still has more movement sprites than necessary. Since A and B are the same, and C and D are the same, you could get rid of all the B and D frames completely, then in DECORATE, just have his SPAWN state as
"**AACC 8 A\_Look**"
instead of
"**ABCD 8 A\_Look**"
and his SEE state as
"**AAAACCCC 4 A\_Chase**"
instead of
"**AABBCCDD 4 A\_Chase**".
At this point then you'd probably be obligated to rename all the sprites to account for the removed frames, which would then mean changing DECORATE to compensate. So, I'm not sure if that option is attractive to you at this point. ![:P](https://www.realm667.com/tongue.gif ":P")

 Warning: Spoiler!

> ozymandias81 wrote: PS: Is that Blueish Fatsubi your mostly post-poned Mancubus recently mentioned? Seems so japanese and cruel in the same time...

Yeah, it's based off Doom RPG's Behemoth (the tier 1 Mancubus variant). Since I also think of Final Fantasy when I hear "behemoth", I'm mixing it with Heretic's Weredragon and doing a bit more editing to make it a little more "bestial". Still have to finish the tail for his rotation frames, ought to do a better recolor, and might need to re-render his ammo pack model due to field-of-view differences between it and the character itself. I also REALLY want to redo his cannons, but ugh, so much work for that

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   11 years 4 months ago - 11 years 4 months ago [\#1753](#1753) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1753 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

 I'll do now that frame renaming stuff: I want to see where this brings UnMancubus... ![:-)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":-)")

FunFact: I called the monster UnMancubus because it has Unmaker Cannons, but Unmaker itself seems to be a gross weapon IMOH.
So maybe I'll call it Illithbus or Fatsoctopus ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:") ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

 Last edit: 11 years 4 months ago by ozymandias81.

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   11 years 4 months ago [\#1754](#1754) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1754 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

 Updated OP file: now it has only AB frames for SPAWN and SEE states, also all other frames renamed alphabetically. Can't do anymore I think, just waiting for the pizza slice to be cooked. ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:") ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:") ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

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   11 years 4 months ago [\#1759](#1759) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1759 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

> ozymandias81 wrote: FunFact: I called the monster UnMancubus because it has Unmaker Cannons

They're called "Hellforge Cannons", not Unmaker Cannons. ![:P](https://www.realm667.com/tongue.gif ":P")

[ ![[img](http://i.imgur.com/xBmXCcrm.png) ](http://imgur.com/xBmXCcr.png)

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   11 years 4 months ago - 11 years 4 months ago [\#1760](#1760) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1760 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

 Didn't know of such weapon, and that's strange because I have ALL weapons from r667 repo on my PC... must looking forward to that stuff and update some more the UnMancubus. Maybe then I'll call it Forgebus ![:-)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":-)")

[EDIT]: If I'm not wrong, I see that this weapon doesn't belong weapons repo... :roll:

[RE-EDIT]: I just give a look into Demon Eclipse resources, but it doesn't seem to belong anymore to it... so from which wad Hellforge weapons belongs Blue Shadow? I've a plan to replace usual fatsoball with Hellforge projectiles (if it's a projectile weapon :roll:), so the whole creature will be more coherent to its name.

 Last edit: 11 years 4 months ago by ozymandias81.

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   11 years 4 months ago [\#1768](#1768) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1768 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

 You can find it in [ this](http://forum.zdoom.org/viewtopic.php?p=699975#p699975) old beta version.

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   11 years 4 months ago - 11 years 4 months ago [\#1769](#1769) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1769 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

 **Thankx to Blue Shadow to inform me of those Hellforge Cannons,**
So I've changed heavily the UnMancubus with *three different attacks + adding properly sounds*:

- Added new actors belonging to old Hellforge Cannons of Eriance's dropped *Demon Eclipse* ![:-)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":-)")
- Added more sounds for new projectiles *(spawn, see, death, idle)*
- Added 3 random custom missile attacks: FatShot (x3), FatMace (x1 but really dangerous) and FatRail (x3 with limited range)
- Converted original Hellforge sprites from Doom to paletted PNG (Doom)
- PNGOUT'd above sprites

*Updated OP file + general credits/infos*

UnMancubus is now ready to be submitted, Also I've already finished my pizza slices ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

 Last edit: 11 years 4 months ago by ozymandias81.

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   11 years 4 months ago [\#1857](#1857) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1857 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

 So, anymore feedback about this fatso? Or it's just OK as it is now?

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   11 years 4 months ago [\#1896](#1896) by Gez  Replied by *Gez* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1896 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

> ozymandias81 wrote: Maybe then I'll call it Forgebus ![:-)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":-)")

Mancuborge :derp:

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- **ozymandias81**
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- Pain Elemental
- ![Pain Elemental](https://www.realm667.com/media/kunena/ranks/rank_9_pain.png)

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   11 years 4 months ago [\#1898](#1898) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] UnMancubus](https://www.realm667.com/forum/closed-submissions/317-submission-haedexebus?start=10#1898 "[INFO]:

Name: Haedexebus
Difficulty: Medium
Connection: Fatso, Blood
Summon: Haedexebus
Melee: No
Distance: Projectile (2 types)
Type: Demon, Cybernetic
Brightmaps: Yes

[CREDITS]:
Submitted: Ozymandias81
Decorate: DeVloek, Ozymandias81
GLDefs: Ozymandias81
Sounds: 3DRealms, FreeRadical Design, Eriance
Sprites: yuraofthehairfan, zrrion the insect, Eriance
Sprite Edit: Ozymandias81
Idea Base: An hellish simple variant Volacubi-like monster for Doom

[DESCRIPTION]
After been jailed by a Cyberdemon for betrayal, a Mancubus lived so long in the depths of Mount Olympus on Mars, until a day encountered some Mindflyers that gnarled and morphed him into an horrible abomination: the Haedexebus.
Provided with Hellforge Cannons, it has 2 different types of projectile attacks: a new custom railgun attack with bloody tracers with limited range and a really dangerous maceball that spreads minimaces while exploding onto targets.
Not such a big threaten monster to fight alone, but when it fires maceballs or in packs it's really fearsome to deal with.

[PREVIEW]

[DOWNLOAD]")*

 It sounds like a Boy George Mancubus IMOH... ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")
Another cool name could be Chainedbus... but I think UnMancubus fits well...

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