#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Last Rites Gory Props

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- **MagicWazard**
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   10 years 2 months ago - 10 years 2 months ago [\#3867](#3867) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Last Rites Gory Props](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#3867 "Information:

Name: Last Rites Gory Props
Connection: LRGore_Base (internal)
Palette: Doom
Summon: LRGore1 to 8
Ambient Sound: No
De-/Activatable: None
Destroyable: No
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sprites: Ocean Software
Sprite Edit: Ozymandias81
Idea Base: Gory props from Last Rites

Description:
Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.

Sprite:

Download Link:")*

> ozymandias81 wrote:
>
> 2. The mass is needed beacuse they are solid and when you hit them with a weapon it could happen something like [ A\_RadiusThrust](http://zdoom.org/wiki/A_RadiusThrust)

Mass makes no difference in this case; most purely decorative objects (even solid ones) don't need it. It only really makes a difference if the object is shootable (specifically, damageable). I commented out the Mass value just to test this out, and there was no difference. (See the definition for a stock Doom decoration like [ this one](http://zdoom.org/wiki/Classes:ShortGreenColumn) and you'll see that it doesn't use a Mass value.)

> ozymandias81 wrote: Scaled to 0.9

That's still going to be too big; I suggest 0.65. I tested this out and it looked good.

> ozymandias81 wrote: removed the child prop

Personally, I'd say keep it in; we're already modding for a game that's notorious for its violent and sacrilegious content, and already has multiple depections of people (civilians and military) who are/have been tortured or killed in gruesome ways--not to mention many other depictions generated by the community. If somebody still finds that particular prop offensive, I feel it's up to them to choose not to use it. That's my opinion. I do realize that "child death" does cross an otherwise blurry line for a lot of people, though. So, if you think it's safer to leave it out, then that's up to you. I'm curious what some of the other admins might think about this, though. I know Blue Shadow had some reservations (besides the art style), though that seemed to extend beyond just the child prop.

 Last edit: 10 years 2 months ago by MagicWazard.

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- **ozymandias81**
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   10 years 2 months ago [\#3883](#3883) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Last Rites Gory Props](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#3883 "Information:

Name: Last Rites Gory Props
Connection: LRGore_Base (internal)
Palette: Doom
Summon: LRGore1 to 8
Ambient Sound: No
De-/Activatable: None
Destroyable: No
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sprites: Ocean Software
Sprite Edit: Ozymandias81
Idea Base: Gory props from Last Rites

Description:
Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.

Sprite:

Download Link:")*

 I don't really feel comfortable with that child, I realized that after BS point... anyway scale and mass are fixed, thanks (it was 4am where I live, didn't test it meh).
I also removed the Game Doom thing because it is useless and more open to modders this way.

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- **MagicWazard**
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   10 years 2 months ago [\#3897](#3897) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Last Rites Gory Props](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#3897 "Information:

Name: Last Rites Gory Props
Connection: LRGore_Base (internal)
Palette: Doom
Summon: LRGore1 to 8
Ambient Sound: No
De-/Activatable: None
Destroyable: No
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sprites: Ocean Software
Sprite Edit: Ozymandias81
Idea Base: Gory props from Last Rites

Description:
Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.

Sprite:

Download Link:")*

> ozymandias81 wrote: I don't really feel comfortable with that child,

Understandable; I won't give you any crap for that. Anyways, I personally like the pack. I'm not going to approve it *just* yet since I'd like to see if a few more mods pop in to give an opinion on it (particularly since Blue Shadow seems to disapprove of it, and I value his opinion highly) and I don't want to approve something if 80% of the mods wind up hating it. ![;)](https://www.realm667.com/wink.gif ";)")

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- **ozymandias81**
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   10 years 2 months ago [\#3907](#3907) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Last Rites Gory Props](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#3907 "Information:

Name: Last Rites Gory Props
Connection: LRGore_Base (internal)
Palette: Doom
Summon: LRGore1 to 8
Ambient Sound: No
De-/Activatable: None
Destroyable: No
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sprites: Ocean Software
Sprite Edit: Ozymandias81
Idea Base: Gory props from Last Rites

Description:
Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.

Sprite:

Download Link:")*

 That's totally legit: let's see people here and modders who thinks of these props.

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   9 years 9 months ago [\#5004](#5004) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Last Rites Gory Props](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#5004 "Information:

Name: Last Rites Gory Props
Connection: LRGore_Base (internal)
Palette: Doom
Summon: LRGore1 to 8
Ambient Sound: No
De-/Activatable: None
Destroyable: No
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sprites: Ocean Software
Sprite Edit: Ozymandias81
Idea Base: Gory props from Last Rites

Description:
Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.

Sprite:

Download Link:")*

 Took a look a these props and I have to agree with Blue Shadow that they don't particularly fit with some of the other gore based props. I think one of the issues is that the blood is more detailed and has a slightly different color. Also, they still seem to be pretty big in-game. LRPRE0 looks like the Impaled Dog Heads on the repository but those have a color/blood style that more matches Doom. Maybe that could be a base for these ones?

I'm not sure how LRPRF0 is suspended in the air. ![:P](https://www.realm667.com/tongue.gif ":P")

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   8 years 10 months ago [\#6490](#6490) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Last Rites Gory Props](https://www.realm667.com/forum/closed-submissions/325-submission-last-rites-gory-props?start=10#6490 "Information:

Name: Last Rites Gory Props
Connection: LRGore_Base (internal)
Palette: Doom
Summon: LRGore1 to 8
Ambient Sound: No
De-/Activatable: None
Destroyable: No
Special Effects: None
ACS: None

Credits:
Submitted: Ozymandias81
Decorate: Ozymandias81
Sprites: Ocean Software
Sprite Edit: Ozymandias81
Idea Base: Gory props from Last Rites

Description:
Just some useful gore-ish props from Last Rites. Could beautify/zombify really cities and hellish themed maps.

Sprite:

Download Link:")*

 There hasn't been an update for a while, so I'm going to close this. Feel free to resubmit if there are any updates to it in the future. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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