#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[CLOSED\] Wolfenstein 3D Objects Pack (In Progress)

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- **MagicWazard**
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   11 years 3 months ago - 5 years 5 months ago [\#1930](#1930) by MagicWazard  *[\[CLOSED\] Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#1930 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")* was created by *MagicWazard*

 Information:
Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:
 [ ![[img](https://farm8.staticflickr.com/7723/16936254587_2b2b013ec3_o.png) ](https://farm8.staticflickr.com/7723/16936254587_2b2b013ec3_o.png "[img")

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:
 Warning: Spoiler!

 This was a pack of objects I started working on a while ago, well before the hack attack. My original plan was just to rip Wolf 3D's stuff and remove the shadows so they'd fit into Doom better, but then I got asked to also include the Spear of Destiny and Lost Episodes stuff. Then I was asked if I could make modified versions of the objects that better fit the art style. That wound up being a lot of work, so I didn't get to it before the hack attack. By coincidence, I had gotten motivated to resume working on it right around the time the WolfenDoom BoA project thread was launched. So I decided to really concentrate on finishing this since there was an odd chance you guys might want to use some stuff from here.

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.

 Last edit: 5 years 5 months ago by Blue Shadow.

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   11 years 3 months ago - 11 years 3 months ago [\#1932](#1932) by ozymandias81  Replied by *ozymandias81* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#1932 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

 WOW! While this pack is really useful (even for BoA :wink:), and it isn't 100% complete, I have two minor nitpicks to tell you:

1) WFLG O sprite needs to be offset-fixed;
2) Why don't you try to do different packs for each types (props, activatables, lights...),
because I really doubt that this stuff will be submitted as it is, nor everybody wants to give a look through 200/250 objects to know which to use... (I know, there are Doom64 lights that are more of yours...)

After that, good job indeed, also my Wolf3d repo proposal becomes MORE useful now with above props.

 Last edit: 11 years 3 months ago by ozymandias81. Reason: d64s

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   11 years 3 months ago - 11 years 3 months ago [\#1934](#1934) by ozymandias81  Replied by *ozymandias81* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#1934 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

 Just to fast a bit your updates, here's PNGOUT'd file with that sprite offset fixed...

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 Last edit: 11 years 3 months ago by ozymandias81. Reason: attach issues...

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- **MagicWazard**
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   11 years 3 months ago - 11 years 3 months ago [\#1935](#1935) by MagicWazard  Replied by *MagicWazard* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#1935 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

> ozymandias81 wrote: 1) WFLG O sprite needs to be offset-fixed;

Thanks for pointing that out; I was entering the offsets manually like a dumb-ass until I remembered that SLADE3 has a group offset function. I could have saved 15 or 20 minutes if I remembered that sooner.
> ozymandias81 wrote: 2) Why don't you try to do different packs for each types (props, activatables, lights...),

I thought about it, and I've even been working on the objects in groups like this, but it just seemed to me that putting them all in one place was probably simpler. I could break it up into packs easily enough if the demand is there, though.

Also, as a side note, I did run everything through PNGOUT once, but I'll compare the results with your attachment to see what the savings of the new one is. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

EDIT: Updated pack with improved warping sprites, correctly offset WFLGO0, and PNGOUT'd brightmaps. More stuff will probably be added this weekend.

 Last edit: 11 years 3 months ago by MagicWazard. Reason: Update to pack

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- **ozymandias81**
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   11 years 3 months ago [\#2052](#2052) by ozymandias81  Replied by *ozymandias81* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#2052 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

 Hey MagicWaz, did you try to implement objects from this one? Don't exactly know if you did, so I decide to aware you of this 'ol addon.

http://www.moddb.com/games/wolfenstein-3d/addons/cover-of-darkness

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- **MagicWazard**
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   11 years 3 months ago [\#2069](#2069) by MagicWazard  Replied by *MagicWazard* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#2069 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

 Not familiar with that mod, so I can't speak to the quality of the content, but if I had to go with my gut instinct I would say that it's probably better to limit this pack to the "stock" objects; otherwise it will probably never get done. ![:3](https://www.realm667.com/smile3.gif ":3")

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   11 years 3 months ago [\#2070](#2070) by ozymandias81  Replied by *ozymandias81* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#2070 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

> MagicWazard wrote: ...otherwise it will probably never get done. ![:3](https://www.realm667.com/smile3.gif ":3")

Ok, got it! ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:") ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:") ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

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   11 years 3 months ago [\#2126](#2126) by Gez  Replied by *Gez* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#2126 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

> ozymandias81 wrote: Hey MagicWaz, did you try to implement objects from this one? Don't exactly know if you did, so I decide to aware you of this 'ol addon.
>
> http://www.moddb.com/games/wolfenstein-3d/addons/cover-of-darkness

It says most of the props come from [ Monkee's Image World](http://mmimageworld.dugtrio17.com/cgi-bin/index.cgi?category=object&page=1), which is sort of the Realm667 for Wolf 3D.

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   9 years 9 months ago [\#4923](#4923) by Dreadopp  Replied by *Dreadopp* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#4923 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

 Just wondering if there was an update to this pack of items.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8zMzQtY2xvc2VkLXdvbGZlbnN0ZWluLTNkLW9iamVjdHMtcGFjay1pbi1wcm9ncmVzcz9zdGFydD0w&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   9 years 9 months ago [\#4928](#4928) by MagicWazard  Replied by *MagicWazard* on topic *[Wolfenstein 3D Objects Pack (In Progress)](https://www.realm667.com/forum/closed-submissions/334-closed-wolfenstein-3d-objects-pack-in-progress#4928 "Information:

Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects

Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.

Preview:

Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0

Backstory:

This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.

Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.

I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.

Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.")*

 Not yet. I'd haven't forgotten about this, though, but I'd be a liar if I said I've worked on it recently. I'll see if I can't whip up the energy/motivation to pick it up again before too long.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy8zMzQtY2xvc2VkLXdvbGZlbnN0ZWluLTNkLW9iamVjdHMtcGFjay1pbi1wcm9ncmVzcz9zdGFydD0w&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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