#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) UAC Prototype ZNF-1069 Pulse Shotgun

##

- **NourPrince**
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   11 years 3 months ago - 10 years 2 months ago [\#2028](#2028) by NourPrince  *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#2028 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")* was created by *NourPrince*

 Information:
Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:
 [ ![[img](http://i59.tinypic.com/1zfu2hc.png) ](http://i59.tinypic.com/1zfu2hc.png "[img")

 [ ![[img](http://i62.tinypic.com/1231sn8.png) ](http://i62.tinypic.com/1231sn8.png "[img")

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.

 Last edit: 10 years 2 months ago by NourPrince. Reason: An update.

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   11 years 3 months ago [\#2034](#2034) by Blue Shadow  Replied by *Blue Shadow* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#2034 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 I kind of like this. It has good sprites and sounds. A bit too powerful for my liking though (it kicks the ass of the super shotgun). But I guess these are just numbers that can be tweaked, in the end.

However, all that is moot considering the missing/unknown credits.

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- **NourPrince**
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   11 years 3 months ago [\#2038](#2038) by NourPrince  Replied by *NourPrince* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#2038 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 Atleast i found you like this weapon, and i said its alittle stronger than Plasma Rifle, so, of course ![XD](https://www.realm667.com/laugh.gif "XD"). And i just need more informations for it -_-

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   11 years 3 months ago [\#2041](#2041) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#2041 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 I like this weapon as well. However, there are two minor things I find could be changed. The pickup sprite has a much darker shade of blue than when the weapon actually has when the player is using it. To keep the coloring consistent I'd recommend changing the shade on either the pickup sprite or the actual weapon-in-use sprites.

Also, the muzzle flash being red instead of blue, like the projectiles, is a little inconsistent as well. Perhaps consider on recoloring the muzzle flash as well? Either way, this is a pretty nice weapon.

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- **NourPrince**
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   11 years 3 months ago [\#2065](#2065) by NourPrince  Replied by *NourPrince* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#2065 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 an update

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   10 years 11 months ago [\#2788](#2788) by wildweasel  Replied by *wildweasel* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#2788 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 Hi, dropping in to leave a note: the sprites for this weapon are by MidoriMan originally.

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   10 years 10 months ago [\#2811](#2811) by NourPrince  Replied by *NourPrince* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#2811 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

> wildweasel wrote: Hi, dropping in to leave a note: the sprites for this weapon are by MidoriMan originally.

Oh... I just happened to find those sprites, gonna leave credit for him

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   10 years 2 months ago [\#3850](#3850) by MagicWazard  Replied by *MagicWazard* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#3850 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 It's definitely somewhat overpowered. I can kill a Baron in only 6 shots (30 cells of ammo). That makes each shot nearly as powerful as the Rocket Launcher or the SSG. I would recommend lightening up on the damage a bit. You could then also consider reducing ammo consumption to compensate if desired. But otherwise, yes, it's pretty cool.

Also, the name is quite a mouthful. I'm definitely going to refer to it just as "Pulse Shotgun".

 Warning: Spoiler!

 There's a couple mistakes in your Information section:

Name: Plasma Rocket Launcher &lt;--looks like you copied this from your other submission.

Type: Projectile &lt;--since it uses a modified bullet attack, it's a "Hitscan", not a "Projectile".

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- **NourPrince**
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   10 years 2 months ago [\#3930](#3930) by NourPrince  Replied by *NourPrince* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#3930 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 Plasma Rocket Launcher is my weapon. So I don't think that is a problem. I will improve the weapon and the details.

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   9 years 9 months ago [\#4896](#4896) by Dreadopp  Replied by *Dreadopp* on topic *[UAC Prototype ZNF-1069 Pulse Shotgun](https://www.realm667.com/forum/closed-submissions/346-uac-prototype-znf-1069-pulse-shotgun#4896 "Information:

Name: Plasma Rocket Launcher
Class: 6th Class
Type: Hitscan (Modified)
Palette: Truecolor PNG
Summon: PulseShotgun
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: NourPrince
Decorate: NourPrince
Sounds: The firing sound is an improvised railgun fire sound. I do not know about the reload sound yet.
Sprites: Doom by Id Software, credits to MidoriMan for those sprites
Sprite Edit: Just a little recolor to the pickup sprite.

Description:
UAC Prototype ZNF-1069 Pulse Shotgun, or just simply Pulse Shotgun, is an amazing shotgun plasmificated by UAC after the success of Plasma Rifle. It uses 5 cells to split 7 bfg-like projectiles when you shoot. so it makes it 2x stronger than Plasma Rifle but 2x weaker than Rocket Launcher.

Sprites:

Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUNmd3V0NDd2xHUkk/view?usp=sharing

Update:
Thank you MagicWazard for noticing some issues in the weapon. v3 is here! For comparison. Baron now gets killed by 8 shots instead of 6. It's now 2x weaker than Rocket Launcher but 2x stronger than Plasma Rifle. and 8 shots equals to 35 cells.

As always, if there is an issue, tell me and I will definitely going to take closer examination.")*

 I like this weapon as well. On the first post, it mentions that some credits may be missing. Any luck finding that? Would you also be able to update the credits and place them, along with the info, inside the wad? There was also a wav sound (DSD3PS1) that could be converted to ogg/flac. The other thing that could be changed is the projectile's color. It seemed a little strange to me to be coming out red rather than blue, like what's present on the outside of the gun.

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