#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Poltergeist

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- **ozymandias81**
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   11 years 2 months ago [\#2179](#2179) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#2179 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 @Blue Shadow
Thanks for getting more the point. Am I wrong but that wasn't like this some times ago?

@DavidRaven
Ahahaha, creepy thingie you did! ![:-D](https://www.realm667.com/media/kunena/emoticons/cacchz.gif ":-D")

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   11 years 2 months ago - 11 years 2 months ago [\#2182](#2182) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#2182 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

> ozymandias81 wrote: Am I wrong but that wasn't like this some times ago?

I cant' really say for sure.

If the question is whether zips can be uploaded or not, Well, they can. When they fail to upload, it's probably they exceeded the size limit.

If you or anyone else think the current size limit could do with being raised, then I suggest you post about the subject in [ here](http://www.realm667.com/index.php/en/kunena/let-us-know), so Tormentor and the others are aware of it.

 Last edit: 11 years 2 months ago by Blue Shadow.

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- **MagicWazard**
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   10 years 2 months ago [\#3810](#3810) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#3810 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 This is pretty neat. Any chance of extending the range of tossed objects to other types of decorations?

Also, I think that both variants could do with being shipped with a RandomSpawner, which randomly spawns the regular decoration instead of the Poltergeist (or vice-versa). That way, the player won't have the ability to always predict where the Poltergeist will be each time they play.

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- **davidraven**
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   10 years 2 months ago [\#4026](#4026) by davidraven  Replied by *davidraven* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#4026 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

> MagicWazard wrote: This is pretty neat. Any chance of extending the range of tossed objects to other types of decorations?
>
> Also, I think that both variants could do with being shipped with a RandomSpawner, which randomly spawns the regular decoration instead of the Poltergeist (or vice-versa). That way, the player won't have the ability to always predict where the Poltergeist will be each time they play.

Maybe, when I'll have time, I'll try to make more versions ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

I like your idea of the spawner, I'll do that ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   10 years 2 months ago [\#4032](#4032) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#4032 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 More versions would be great! Obviously, there's only so many objects in the stock IWAD that would make sense, but extending it to stuff like gore (or hell, maybe even trick ammo) would be logical. Perhaps you can even set up a "template" for modders to fill in, so they can have poltergeisted versions of any custom decorations they happen to be using.

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- **davidraven**
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   10 years 2 months ago [\#4059](#4059) by davidraven  Replied by *davidraven* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#4059 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 Ok, trick ammo would be very cool ![:D](https://www.realm667.com/bigsmile.gif ":D") I'll do it ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   9 years 9 months ago [\#5074](#5074) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#5074 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 Heh, this is pretty cool. Any update on some other variations?

One thing I noticed about the barrel is that I got hurt as soon as I killed it with the shotgun, which seemed a bit strange since with a normal barrel, the player has a moment to run away from it before it actually explodes. At first, I thought I was somehow shooting myself. Would it be because A_Explode is on BEXP A rather than BEXP D, [ like on the ZDoom wiki](https://zdoom.org/wiki/Classes:ExplosiveBarrel)?

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   9 years 4 months ago [\#5776](#5776) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#5776 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 Since there doesn't seem to be any updates, should we just accept it as is?

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   9 years 4 months ago [\#5811](#5811) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#5811 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 I still think it would be a good idea to move when the explosion of the barrel occurs (so the barrels more or less match in terms of behavior), but I suppose that is easy enough to edit.

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   9 years 3 months ago [\#5903](#5903) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[SUBMISSION\] Poltergeist](https://www.realm667.com/forum/closed-submissions/356-submission-poltergeist?start=10#5903 "I've had this monster sitting on my hard disk for some months, now I finally decided to finish it. Hope you'll find it useful. :cool:

Information:
Name: Poltergeist
Difficulty: easy
Connections: none
Summon: poltergeist1-10
Melee: none
Distance: Projectile
Type: Ghost
Brightmaps: None
Added States: None
ACS: None

Credits:
Submitted: David Raven
Decorate: David Raven
GLDefs: DavidRaven, the Skulltag Team
Sounds: freesounds.org, Doom64
Sprites: ID games
Sprite Edit: Captain Toenail
Idea Base: David Raven

Description:
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!

Download link:
https://www.dropbox.com/s/s5nvjfxeckcl0n7/poltergeist.zip?dl=0")*

 Apart from the barrel thing, I found an issue with the candle spites; their offset is a little off. For instance, the unlit candle sprite appears "buried" in the floor.

I'll give this another month. If the OP hasn't fixed these issues by then, I'll close the submission.

 Warning: Spoiler!

 And before anyone offers a fixed version: as long as it's done without the original author's consent, I won't accept it.

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