#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[UPDATE\] SSG Zombie (brightmaps)

##

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png) Topic Author
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 808
-
-
-
-

   11 years 1 month ago - 11 years 1 month ago [\#2624](#2624) by MagicWazard  *[\[UPDATE\] SSG Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps#2624 "Info:

Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie

Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0

This update adds brightmaps to the SSG Zombie. No other changes made.")* was created by *MagicWazard*

 Info:
Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie

Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0

This update adds brightmaps to the SSG Zombie. No other changes made.

 Warning: Spoiler!

 I was always curious, though--was this submission changed deliberately from the Skulltag version's behavior? He's a lot more powerful than the Skulltag version according to the ZDoom wiki. In fact, several of the Skulltag monsters deviate from the behavior defined in the wiki.

 Last edit: 11 years 1 month ago by MagicWazard.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzItdXBkYXRlLXNzZy16b21iaWUtYnJpZ2h0bWFwcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1131
-
-
-

   11 years 1 month ago - 11 years 1 month ago [\#2629](#2629) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] SSG Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps#2629 "Info:

Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie

Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0

This update adds brightmaps to the SSG Zombie. No other changes made.")*

 There seems to be an "offset" issue with the brightmaps (most if not all of them):

 Last edit: 11 years 1 month ago by Blue Shadow.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzItdXBkYXRlLXNzZy16b21iaWUtYnJpZ2h0bWFwcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png) Topic Author
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 808
-
-
-
-

   11 years 1 month ago - 11 years 1 month ago [\#2634](#2634) by MagicWazard  Replied by *MagicWazard* on topic *[\[UPDATE\] SSG Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps#2634 "Info:

Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie

Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0

This update adds brightmaps to the SSG Zombie. No other changes made.")*

 Oh, it turns out each of his attack frames aren't "trimmed", and there's empty pixels that must be messing up the brightmap offset that I didn't account for. I must have trimmed my versions before trying the brightmaps out (either that or I really didn't try them out that hard). Give me a bit and I'll fix that. Good catch!

EDIT: Fixed. I padded the brightmaps to match the sprites. I guess I could have trimmed the sprites themselves, but then I'd have to fix the offsets to compensate. (which I personally think need a bit of adjusting anyways, but I didn't want to open that particular can of nukage).

 Last edit: 11 years 1 month ago by MagicWazard. Reason: Fixed offset issue

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzItdXBkYXRlLXNzZy16b21iaWUtYnJpZ2h0bWFwcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1131
-
-
-

   11 years 1 month ago [\#2638](#2638) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] SSG Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps#2638 "Info:

Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie

Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0

This update adds brightmaps to the SSG Zombie. No other changes made.")*

 Approved.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzItdXBkYXRlLXNzZy16b21iaWUtYnJpZ2h0bWFwcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
- ![Blue Shadow's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg)
- Administrator
- ![Administrator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1131
-
-
-

   11 years 1 month ago [\#2646](#2646) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[UPDATE\] SSG Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/472-update-ssg-zombie-brightmaps#2646 "Info:

Name: SSG Zombie
Difficulty: Medium
Connection: None
Summon: SSGZombie
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits:
Decorate: Rhoq, Aerial
GLDefs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: The Skulltag Team
Idea Base: Skulltag's Super Shotgun Zombie

Download:
https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0

This update adds brightmaps to the SSG Zombie. No other changes made.")*

 Added.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzItdXBkYXRlLXNzZy16b21iaWUtYnJpZ2h0bWFwcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

[Powered by](https://www.realm667.com/forum/credits) [Kunena Forum](https://www.kunena.org)
