#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Update\] Sawed-Off Zombie (brightmaps)

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- **MagicWazard**
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   11 years 1 month ago - 11 years 1 month ago [\#2625](#2625) by MagicWazard  *[\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2625 "Info:

Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:

Like I said, these are NOT included in the update. I just figured I'd share them here.")* was created by *MagicWazard*

 Info:
Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:
 [ ![[img](https://c4.staticflickr.com/4/3805/19079822716_cb969f2264_o.png) ](https://c4.staticflickr.com/4/3805/19079822716_cb969f2264_o.png "[img")

Like I said, these are NOT included in the update. I just figured I'd share them here.

 Last edit: 11 years 1 month ago by MagicWazard. Reason: Added a sheet of edits

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   11 years 1 month ago - 11 years 1 month ago [\#2632](#2632) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2632 "Info:

Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:

Like I said, these are NOT included in the update. I just figured I'd share them here.")*

 If you can get permission from Xim to include those sprite changes, then I suppose I can approve it along with the brightmaps. Otherwise, only the brightmaps are going to make it in.

 Last edit: 11 years 1 month ago by Blue Shadow.

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- **MagicWazard**
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   11 years 1 month ago [\#2635](#2635) by MagicWazard  Replied by *MagicWazard* on topic *[\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2635 "Info:

Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:

Like I said, these are NOT included in the update. I just figured I'd share them here.")*

 I'm fine with only the brightmaps going in; I wasn't planning on trying to get the sprite edits into the update. I just wanted to share them since I had them, and this seemed like as good a time to do it as any (though I guess The Workshop would have been OK too). Though if there is demand for it, maybe I can get in touch with Xim and ask his permission.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzMtdXBkYXRlLXNhd2VkLW9mZi16b21iaWUtYnJpZ2h0bWFwcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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   11 years 1 month ago [\#2639](#2639) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2639 "Info:

Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:

Like I said, these are NOT included in the update. I just figured I'd share them here.")*

> MagicWazard wrote: I'm fine with only the brightmaps going in; I wasn't planning on trying to get the sprite edits into the update.

Alright then.

Although, there is one thing that I'd like to see being fixed before I approve this: the C2C8 and D2D8 frames' offsets could do with being adjusted, because at the moment, the monster appears to jump back and forth in its walking animation.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzMtdXBkYXRlLXNhd2VkLW9mZi16b21iaWUtYnJpZ2h0bWFwcw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   11 years 1 month ago [\#2640](#2640) by MagicWazard  Replied by *MagicWazard* on topic *[\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2640 "Info:

Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:

Like I said, these are NOT included in the update. I just figured I'd share them here.")*

> Blue Shadow wrote: Although, there is one thing that I'd like to see being fixed before I approve this: the C2C8 and D2D8 frames' offsets could do with being adjusted, because at the moment, the monster appears to jump back and forth in its walking animation.

I went ahead and fixed those. I also fixed the offsets on a few of his attacking and pain frames, since his body was significantly off-axis, and there was a bit of a jump when the muzzle flash appeared and caused some more offset issues. It looks like Xim probably just used "automatic offsets" on all the sprites, which of course bases the offset off the center of the image, and NOT the center of the character IN the image...anyways, please have a look and see if it is all OK now.

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   11 years 1 month ago [\#2644](#2644) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2644 "Info:

Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:

Like I said, these are NOT included in the update. I just figured I'd share them here.")*

 Thanks for the fixes. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Approved.

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   11 years 1 month ago [\#2647](#2647) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Sawed-Off Zombie (brightmaps)](https://www.realm667.com/forum/closed-submissions/473-update-sawed-off-zombie-brightmaps#2647 "Info:

Name: Sawed-Off Shotgun Zombie
Difficulty: Easy
Connection: None
Summon: SawedOffShotgunGuy
Melee: None
Distance: Hitscan
Type: Human, Undead
Brightmaps: Yes

Credits
Submitted: Xim
Decorate: Xim
GLDEFs: Xim, MagicWazard (brightmaps)
Sounds: Id Software, Monolith Productions
Sprites: Id Software
Sprite Edit: Xim

Download:
https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. No other changes have been made. For my own personal use, though, I did make retouched versions of his C2C8/D2D8 frames, since his gun flops around in his hand during those frames, and I wanted to remove that; and, I did also make "regular" death frames without the headshot effect. I figure I'll put them into a sheet a little later and post it here for anyone who wants them. But I didn't slip them into the update--the update only includes the original sprites.

EDIT: Here's that sheet of retouches I made:

Like I said, these are NOT included in the update. I just figured I'd share them here.")*

 Added.

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