#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[Update\] Zombie Railgunner (brightmaps)

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- **MagicWazard**
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   11 years 1 month ago - 10 years 1 month ago [\#2626](#2626) by MagicWazard  *[\[Update\] Zombie Railgunner (brightmaps)](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps#2626 "Info:

Name: Zombie Railgunner
Difficulty: Easy
Connection: none
Summon: ZombieRailgunner
Melee: No
Distance: Rail
Type: Human, Undead
Brightmaps: Yes

Credits:
Submitted: Tormentor667
Decorate: Tormentor667
GLDEFs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard

Download:
https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. Also, there was an empty SNDINFO lump I removed. The only other change I made was to add muzzle flash illumination to his attack frames, like I did with Ghastly's ZSpecOps a while back. Here's what that looks like:

I can easily revert back to the originals if you don't like the change.")* was created by *MagicWazard*

 Info:
Name: Zombie Railgunner
Difficulty: Easy
Connection: none
Summon: ZombieRailgunner
Melee: No
Distance: Rail
Type: Human, Undead
Brightmaps: Yes

Credits:
Submitted: Tormentor667
Decorate: Tormentor667
GLDEFs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard

Download:
https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. Also, there was an empty SNDINFO lump I removed. The only other change I made was to add muzzle flash illumination to his attack frames, like I did with Ghastly's ZSpecOps a while back. Here's what that looks like:

 [ ![[img](https://c1.staticflickr.com/1/378/18912919048_591523fa86_o.png) ](https://c1.staticflickr.com/1/378/18912919048_591523fa86_o.png "[img")

I can easily revert back to the originals if you don't like the change.

 Last edit: 10 years 1 month ago by Tormentor667.

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   11 years 1 month ago [\#2630](#2630) by Blue Shadow  Replied by *Blue Shadow* on topic *[\[Update\] Zombie Railgunner (brightmaps)](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps#2630 "Info:

Name: Zombie Railgunner
Difficulty: Easy
Connection: none
Summon: ZombieRailgunner
Melee: No
Distance: Rail
Type: Human, Undead
Brightmaps: Yes

Credits:
Submitted: Tormentor667
Decorate: Tormentor667
GLDEFs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard

Download:
https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. Also, there was an empty SNDINFO lump I removed. The only other change I made was to add muzzle flash illumination to his attack frames, like I did with Ghastly's ZSpecOps a while back. Here's what that looks like:

I can easily revert back to the originals if you don't like the change.")*

> MagicWazard wrote: I can easily revert back to the originals if you don't like the change.

It depends on whether or not Tormentor approves of it, considering it's his submission.

I personally like it.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzQtdXBkYXRlLXpvbWJpZS1yYWlsZ3VubmVyLWJyaWdodG1hcHM=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   10 years 2 months ago [\#3772](#3772) by MagicWazard  Replied by *MagicWazard* on topic *[\[Update\] Zombie Railgunner (brightmaps)](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps#3772 "Info:

Name: Zombie Railgunner
Difficulty: Easy
Connection: none
Summon: ZombieRailgunner
Melee: No
Distance: Rail
Type: Human, Undead
Brightmaps: Yes

Credits:
Submitted: Tormentor667
Decorate: Tormentor667
GLDEFs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard

Download:
https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. Also, there was an empty SNDINFO lump I removed. The only other change I made was to add muzzle flash illumination to his attack frames, like I did with Ghastly's ZSpecOps a while back. Here's what that looks like:

I can easily revert back to the originals if you don't like the change.")*

 Hey, Torm, can you approve this? ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   10 years 2 months ago [\#3949](#3949) by DBJ87  Replied by *DBJ87* on topic *[\[Update\] Zombie Railgunner (brightmaps)](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps#3949 "Info:

Name: Zombie Railgunner
Difficulty: Easy
Connection: none
Summon: ZombieRailgunner
Melee: No
Distance: Rail
Type: Human, Undead
Brightmaps: Yes

Credits:
Submitted: Tormentor667
Decorate: Tormentor667
GLDEFs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard

Download:
https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. Also, there was an empty SNDINFO lump I removed. The only other change I made was to add muzzle flash illumination to his attack frames, like I did with Ghastly's ZSpecOps a while back. Here's what that looks like:

I can easily revert back to the originals if you don't like the change.")*

 I think it looks better too

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- **Tormentor667**
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   10 years 1 month ago [\#4204](#4204) by Tormentor667  Replied by *Tormentor667* on topic *[\[Update\] Zombie Railgunner (brightmaps)](https://www.realm667.com/forum/closed-submissions/474-update-zombie-railgunner-brightmaps#4204 "Info:

Name: Zombie Railgunner
Difficulty: Easy
Connection: none
Summon: ZombieRailgunner
Melee: No
Distance: Rail
Type: Human, Undead
Brightmaps: Yes

Credits:
Submitted: Tormentor667
Decorate: Tormentor667
GLDEFs: Dreadopp, MagicWazard (brightmaps)
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Ghastly Dragon, Xim, Fuzzballfox, Tormentor667, MagicWazard

Download:
https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0

This update adds brightmaps to the monster, as well as INFO and CREDITS lumps. Also, there was an empty SNDINFO lump I removed. The only other change I made was to add muzzle flash illumination to his attack frames, like I did with Ghastly's ZSpecOps a while back. Here's what that looks like:

I can easily revert back to the originals if you don't like the change.")*

 Beautriful!

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL2Nsb3NlZC1zdWJtaXNzaW9ucy80NzQtdXBkYXRlLXpvbWJpZS1yYWlsZ3VubmVyLWJyaWdodG1hcHM=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

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