#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) \[SUBMISSION\] Laser Shark

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- **krispy**
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   11 years 1 month ago - 10 years 11 months ago [\#2666](#2666) by krispy  *[\[SUBMISSION\] Laser Shark](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark#2666 "Name: Shark with Laser (So it fits alphabetically next to 'Shark')

Difficulty: Easy
Connections: Shark
Summon: LaserShark
Melee: Yes
Distance: Rail gun/laser beam attack
Type: Animal, Cybernetic
Brightmaps: No
Added States: None
ACS: None

Credits:
Submitted: Krispy
Decorate: Krispy, zrrion the insect, IOP team (gibs)
GLDefs: Krispy
Sounds: 3D Realms
Sprites: 3D Realms
Sprite Edit: Krispy
Idea Base: This was a request after I submitted the regular shark.

Description:
I had one simple request. And that was to have sharks with frickin' laser beams attached to their heads! This shark behaves like the other shark , in that it has a nasty bite and stays underwater in maps with height transfers and 3D floors. However, it also packs a laser beam that deals a big blow but can be easily dodged.

Download Link:
https://www.m*diafire.com/?e19jktdxt16os1e")* was created by *krispy*

 [ ![[img](http://i1081.photobucket.com/albums/j346/kris134/SHRLB2B8_zpskkmnc74e.png) ](http://i1081.photobucket.com/albums/j346/kris134/SHRLB2B8_zpskkmnc74e.png "[img")

Name: Shark with Laser (So it fits alphabetically next to 'Shark')
Difficulty: Easy
Connections: Shark
Summon: LaserShark
Melee: Yes
Distance: Rail gun/laser beam attack
Type: Animal, Cybernetic
Brightmaps: No
Added States: None
ACS: None

Credits:
Submitted: Krispy
Decorate: Krispy, zrrion the insect, IOP team (gibs)
GLDefs: Krispy
Sounds: 3D Realms
Sprites: 3D Realms
Sprite Edit: Krispy
Idea Base: This was a request after I submitted the regular shark.

Description:
I had one simple request. And that was to have sharks with frickin' laser beams attached to their heads! This shark behaves like the other shark , in that it has a nasty bite and stays underwater in maps with height transfers and 3D floors. However, it also packs a laser beam that deals a big blow but can be easily dodged.

Download Link:
https://www.m*diafire.com/?e19jktdxt16os1e

 Last edit: 10 years 11 months ago by Tormentor667.

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   11 years 3 weeks ago [\#2725](#2725) by Warchild  Replied by *Warchild* on topic *[\[SUBMISSION\] Laser Shark](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark#2725 "Name: Shark with Laser (So it fits alphabetically next to 'Shark')

Difficulty: Easy
Connections: Shark
Summon: LaserShark
Melee: Yes
Distance: Rail gun/laser beam attack
Type: Animal, Cybernetic
Brightmaps: No
Added States: None
ACS: None

Credits:
Submitted: Krispy
Decorate: Krispy, zrrion the insect, IOP team (gibs)
GLDefs: Krispy
Sounds: 3D Realms
Sprites: 3D Realms
Sprite Edit: Krispy
Idea Base: This was a request after I submitted the regular shark.

Description:
I had one simple request. And that was to have sharks with frickin' laser beams attached to their heads! This shark behaves like the other shark , in that it has a nasty bite and stays underwater in maps with height transfers and 3D floors. However, it also packs a laser beam that deals a big blow but can be easily dodged.

Download Link:
https://www.m*diafire.com/?e19jktdxt16os1e")*

 tested it, nice one I gonna use it

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   10 years 11 months ago [\#2770](#2770) by Tormentor667  Replied by *Tormentor667* on topic *[\[SUBMISSION\] Laser Shark](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark#2770 "Name: Shark with Laser (So it fits alphabetically next to 'Shark')

Difficulty: Easy
Connections: Shark
Summon: LaserShark
Melee: Yes
Distance: Rail gun/laser beam attack
Type: Animal, Cybernetic
Brightmaps: No
Added States: None
ACS: None

Credits:
Submitted: Krispy
Decorate: Krispy, zrrion the insect, IOP team (gibs)
GLDefs: Krispy
Sounds: 3D Realms
Sprites: 3D Realms
Sprite Edit: Krispy
Idea Base: This was a request after I submitted the regular shark.

Description:
I had one simple request. And that was to have sharks with frickin' laser beams attached to their heads! This shark behaves like the other shark , in that it has a nasty bite and stays underwater in maps with height transfers and 3D floors. However, it also packs a laser beam that deals a big blow but can be easily dodged.

Download Link:
https://www.m*diafire.com/?e19jktdxt16os1e")*

 I like it, nothing to add ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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- **MagicWazard**
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   10 years 2 months ago - 10 years 2 months ago [\#3873](#3873) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Laser Shark](https://www.realm667.com/forum/closed-submissions/481-submission-laser-shark#3873 "Name: Shark with Laser (So it fits alphabetically next to 'Shark')

Difficulty: Easy
Connections: Shark
Summon: LaserShark
Melee: Yes
Distance: Rail gun/laser beam attack
Type: Animal, Cybernetic
Brightmaps: No
Added States: None
ACS: None

Credits:
Submitted: Krispy
Decorate: Krispy, zrrion the insect, IOP team (gibs)
GLDefs: Krispy
Sounds: 3D Realms
Sprites: 3D Realms
Sprite Edit: Krispy
Idea Base: This was a request after I submitted the regular shark.

Description:
I had one simple request. And that was to have sharks with frickin' laser beams attached to their heads! This shark behaves like the other shark , in that it has a nasty bite and stays underwater in maps with height transfers and 3D floors. However, it also packs a laser beam that deals a big blow but can be easily dodged.

Download Link:
https://www.m*diafire.com/?e19jktdxt16os1e")*

 It certainly works as advertised, though I find the beam to be a bit less easy to dodge than implied (though this is mostly if you are also underwater and dangerously close). I wish the rail effect was customized a bit more to look less like a rail and more like a laser (simply removing the ring may be enough for that); a new firing sound would be nice too (maybe the Assault Trooper's pistol sound? Or would that be too wimpy?). Still, even if the beam effect doesn't see any modification, I think this guy has a lock for approval. It's a touch on the eccentric side, but it's also very cool and very unique.

 Warning: Spoiler!

 Did the original Shark explode that violently upon death? I never tried it out before. This seems even more gib-tastic than the actual Duke 3D Shark.

EDIT: I'm going to go ahead and approve it as-is. I don't feel like the current rail effect should hold it back.

 Last edit: 10 years 2 months ago by MagicWazard.

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