#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Venom Maiden

##

- **jaeden7734**
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   10 years 10 months ago - 9 years 5 months ago [\#2860](#2860) by jaeden7734  *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#2860 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")* was created by *jaeden7734*

 **Information:**

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

**Credits**:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

**Description:**

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

**Sprite:**

 [ ![[IMG](http://i67.tinypic.com/2pyrtib.png) ](http://i67.tinypic.com/2pyrtib.png "[IMG")

**Link:**

[ Link](https://www.dropbox.com/s/nc2a1m6yuy00t1j/VenomMaiden4.zip?dl=0)

 Last edit: 9 years 5 months ago by jaeden7734. Reason: New update

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   10 years 10 months ago [\#2862](#2862) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#2862 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 This is a slightly long reply, so to keep the page formatting tidy, I've cut it into two halves, and spoiler'd them both out.

Function:
 Warning: Spoiler!

 Functionality-wise, I think it's pretty decent. I do feel it has a bit more health than is necessary, but my main complaint is that it actually doesn't feel like it needs the poison shard attack--the poison gas cloud is both mechanically distinctive and visually appealing, and is effective enough that the monster doesn't really need a 2nd attack. The poison shard, which is relatively simple by comparison, just feels a bit redundant. If you want to keep it, you may want to consider using the projectile sprites from the Stalker's attack, since those were designed to be poison, instead of the Crossbow projectiles. Also, the leader's petrification attack may look better using a different sprite--perhaps, for example, using a recolor of one of the Ophidian's projectiles--instead of re-using the Crossbow projectiles again, which could be confused for its standard poison shard.

Sprites:
 Warning: Spoiler!

 The current sprite set probably will need revision. I don't mean strictly from a design aspect (although now is as good a time as any to mention that some members of the Doom/Raven community do get rather upset at the sight of naked titties in an M-rated shooting game, so be prepared for that). Rather, I don't think the creature justifies the usage of higher-resolution sprites--given that the creature is basically human-sized, and that the art and design are fairly simple, the extra resolution seems unnecessary. In this case, although it sounds a bit counter-intuitive, I think using lower-resolution sprites will actually work better, as this will make the creature more similar to the standard Raven assets in quality.

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- **ozymandias81**
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   10 years 10 months ago - 10 years 10 months ago [\#2864](#2864) by ozymandias81  Replied by *ozymandias81* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#2864 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 It looks like a sprite from In Pursuit of Greed... maybe try to make it more Hexen-ish because it seems to lack of details. Also I think her arms doesn't fit well, especially her hands.

[EDIT]:
- Optimized through PNGOUT all sprites from 239kb to 123kb
- If you plan to add some brightmaps, tell me and I'll see if I can do some BW ones for her

As a suggestion, try to check Hexen Stalker's skin and Medusa's one inside the repository in order to get some clues to how to improve your creature.
I guess also tits needs to be resized and more game friendly IMHO. ![:-D](https://www.realm667.com/media/kunena/emoticons/cacchz.gif ":-D")

https://www.dropbox.com/s/13ex3qcjht37bxg/venommaiden.zip?dl=0

 Last edit: 10 years 10 months ago by ozymandias81. Reason: added optimized stuff

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- **jaeden7734**
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   10 years 10 months ago - 10 years 6 months ago [\#2866](#2866) by jaeden7734  Replied by *jaeden7734* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#2866 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 Okay, thanks for the comments, suggestions, feedback and file-optimization.

I took a look at the projectiles:

1)
The poison shard - added green particles dripping from the projectile. I left projectile sprite the same (recolored frost shard)

2)
The petrifying shot was supposed to be a "point of green light" originally, Added a trail effect so it should look like a "ray of green light". Also, the sprites were not crossbow sprites, but recolored wendigo shot sprites (ICPR D-H)

I left the poison cloud attack as it was and lowered health of the creature to 500/700.

About the sprites of the monster: I worked with the sprites in this resolution, not thinking about the actual size in game, but i didn't want to lower it. Plus i don't feel like editing the sprites more, as I'm glad that I have finally completed the sprites (Creating sprites from scratch is quite hell.) and I personally like how it looks now. I originally created this monster for my heretic project, but i thought that i could share it.

 Last edit: 10 years 6 months ago by jaeden7734.

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   10 years 10 months ago [\#2867](#2867) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#2867 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

> jaeden7734 wrote: Also, the sprites were not crossbow sprites, but recolored wendigo shot sprites (ICPR D-H)

My bad. Crossbow, ice shard, same thing, amirite? ![:P](https://www.realm667.com/tongue.gif ":P") In all seriousness, though, the new particle effects may make a difference; I'll check out the revision and see what I think of it.

> ozymandias81 wrote: It looks like a sprite from In Pursuit of Greed...

A little bit, yeah. I was actually reminded more of something from Arena or maybe Daggerfall (particularly the Medusa from Arena), since Bethesda wasn't exactly shy about topless nudity in their older games, for the most part. That sort of thing does remain a bit of a sticking point for some people, though bare breasts alone probably won't get a submission rejected (the Pyro Succubus got accepted, after all).

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   10 years 10 months ago [\#2881](#2881) by AzaryDoom2020  Replied by *AzaryDoom2020* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#2881 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 Nice monsters! I love it! ![:lol:](https://www.realm667.com/media/kunena/emoticons/caclaf.gif ":lol:")

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- **jaeden7734**
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   10 years 6 months ago [\#3167](#3167) by jaeden7734  Replied by *jaeden7734* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#3167 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 Reworked sprites and done some minor updates. Link in main post.

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   10 years 6 months ago [\#3169](#3169) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#3169 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 I really like the petrification attack; to me, it's the standout of the package. I like it enough I'd almost suggest both versions get access to it, since it's unique, but not overwhelmingly dangerous. Since the poison cloud is currently rather powerful, it might work well as the specialized attack of the leader version. That's just a suggestion, of course.

I also think the newer sprites are more well suited (pun not intended) than the prior revision. I do miss the wavy "texture" of the snakeskin a bit, though; is it possible to work that back in?

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- **jaeden7734**
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   10 years 6 months ago [\#3172](#3172) by jaeden7734  Replied by *jaeden7734* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#3172 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 I had the feeling that the wavy texture looked quite weird in the game, especially in the "mirrored" frames, so i decided to use "plain" green texture.

About the attacks: The monster is supposed to be primarily poison-themed so it has poison attacks. The petrification attack is more like "magical" attack, so I gave it to the "more powerful" one (let's assume that leaders have magic power) ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   10 years 2 months ago [\#4036](#4036) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden#4036 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 I think this is a good candidate for the new "Other Styles" category. Do you envision any further revisions to the monster at this point? Or is it essentially "complete"?

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