#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_rejected.png) \[SUBMISSION\] Venom Maiden

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- **jaeden7734**
- ![jaeden7734's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
- Wraith
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   10 years 2 months ago [\#4052](#4052) by jaeden7734  Replied by *jaeden7734* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10#4052 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 Currently i consider it complete.

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- **MagicWazard**
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   10 years 1 month ago [\#4174](#4174) by MagicWazard  Replied by *MagicWazard* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10#4174 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 Well, I think you've done a good job with it. I'm not going to approve it just yet, since I want to wait a little while and see if any other moderators want to weigh in on the art style and functionality. If none of them have any objections, I'll most likely approve this as it is.

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- **Dreadopp**
- ![Dreadopp's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar65.gif)
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   9 years 8 months ago [\#5139](#5139) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10#5139 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 I can agree that the petrification attack is pretty cool, but I don't particularly think that art style matches with some of the other monsters that are on the repository. It's not bad by any means, but there appears to be a difference in the detailing and shading that makes this one stand out a bit more, at least in my eyes. Other thing that I noticed is that the death sprites don't have blood on them, even though shooting her produces the blood particles. At first, I didn't think she was dead when she fell over. ![:P](https://www.realm667.com/tongue.gif ":P")

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- **jaeden7734**
- ![jaeden7734's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
- Wraith
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   9 years 5 months ago [\#5527](#5527) by jaeden7734  Replied by *jaeden7734* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10#5527 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 Updated version on main topic.

Reworked the sprites - a bit different colors, changed tail texture, added blood on death sprites.
Changes in code - leader is more agressive, petrification attack is faster but does far less damage.

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- **Dreadopp**
- ![Dreadopp's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar65.gif)
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   8 years 10 months ago [\#6539](#6539) by Dreadopp  Replied by *Dreadopp* on topic *[\[SUBMISSION\] Venom Maiden](https://www.realm667.com/forum/closed-submissions/529-submission-venom-maiden?start=10#6539 "Information:

Name: Venom Maiden
Difficulty: Hard
Connections: None
Summon: VenomMaiden, VenomMaidenLeader
Melee: No
Distance: Projectile
Type: Demon, Poison
Brightmaps: No
Added states: No
ACS: No

Credits:

Submitted: Jaeden
Decorate: Jaeden
GLDefs: Jaeden
Sounds: Raven Software, ID Software, Jaeden
Sprites: Jaeden, Raven Software
Sprite Edit: Jaeden

Description:

A tough monster, throws poisonous shards which do decent damage on impact and poison the player for a few seconds. Also throws venomous clouds that damage whatever it passes through.
The "Leader" one has more health and sometimes shoots petrifying projectiles (in addition to the two standard attacks)

Sprite:

[image]

Link:")*

 I'm still not certain that the sprites really fit on the whole, the style is still quite a bit different than what's already present. As a result, I'm going to close this submission.

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