#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png) Pentacle of Projection

##

- **MagicWazard**
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   10 years 7 months ago - 9 years 2 months ago [\#3072](#3072) by MagicWazard  *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3072 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")* was created by *MagicWazard*

 Information:
Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:
 [ ![[img](https://farm2.staticflickr.com/1585/25056587736_4116610d09_o.gif) ](https://farm2.staticflickr.com/1585/25056587736_4116610d09_o.gif "[img")

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. ![:P](https://www.realm667.com/tongue.gif ":P") (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.

 Last edit: 9 years 2 months ago by MagicWazard. Reason: Updated download link

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   10 years 6 months ago [\#3096](#3096) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3096 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 For me, the sprites have more of a Doom64 feel to them than Doom - not sure if that's a good or bad thing.

As for the blast effect, it could stand to be more obvious/visible, I think.

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- **MagicWazard**
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   10 years 6 months ago [\#3097](#3097) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3097 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

> Blue Shadow wrote: For me, the sprites have more of a Doom64 feel to them than Doom - not sure if that's a good or bad thing.

I guess it's a quality problem, but still a valid one, since it's designed for use with Doom and not specifically Doom 64. Probably the gradients and custom palette are giving it too much of a rendered look. I'll see what I can do, but admittedly, I'm not great at matching particular styles. But that's OK, since I kind of want to reattempt it anyways.

> Blue Shadow wrote: As for the blast effect, it could stand to be more obvious/visible, I think.

I made them bright (they weren't before) and removed the alpha value (so they're now effectively 1.0). I think it's an improvement.

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- **MagicWazard**
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   10 years 5 months ago - 10 years 4 months ago [\#3243](#3243) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3243 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Stylistically, is this better, worse, or about the same? Note that the real sprites are slightly higher-quality since this is a GIF and slightly lossy.

Here's a non-GIF version. Note the shadowing is somewhat stronger.

 [ ![[img](https://farm2.staticflickr.com/1646/25056651306_25d04b61f7_o.png) ](https://farm2.staticflickr.com/1646/25056651306_25d04b61f7_o.png "[img")

 Last edit: 10 years 4 months ago by MagicWazard. Reason: Preview deleted

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   10 years 5 months ago [\#3288](#3288) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3288 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Hm... I find the original one to be better...

Maybe it's better to stick with the original, and to make it less Doom 64-ish, inverting the pentagram upside down could help, because as it stands, the sprite has some resemblance to the general look of the [ Demon Keys](http://doomwiki.org/wiki/Demon_Key) from Doom 64. And to improve on the look, the edges of the pentagram could do with being... what's the word... sharp, pointy? instead of being rounded.

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   10 years 5 months ago [\#3291](#3291) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3291 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 I'll see what I can do. I'm sort of hit-or-miss with this kind of stuff, but I don't really mind the practice.

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   10 years 5 months ago [\#3293](#3293) by Blue Shadow  Replied by *Blue Shadow* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3293 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 I'm sorry that you're going with a third revision because of my not-so-sure opinion. I promise I'll like it. :p

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   10 years 5 months ago [\#3294](#3294) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3294 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 No worries. I wouldn't try to revise it if I didn't agree with you. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   10 years 5 months ago - 10 years 5 months ago [\#3313](#3313) by BadMojo  Replied by *BadMojo* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3313 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

 Dont know if a gif will animate on here but as a suggestion or an idea to help it fit with the doom vibe, maybe make it an orb perhaps?
 [ ![PENT.gif](https://www.realm667.com/forum/attachment/308) ](https://www.realm667.com/forum/attachment/308 "PENT.gif")

edit: heh, ignore my crappy phoshoshop skills :![XD](https://www.realm667.com/laugh.gif "XD"):

- [ PENT.gif ![PENT.gif](https://www.realm667.com/forum/attachment/308?download=1) ](https://www.realm667.com/forum/attachment/308?download=1 "PENT.gif") [ ](https://www.realm667.com/forum/attachment/308?download=1 "PENT.gif")

 Last edit: 10 years 5 months ago by BadMojo. Reason: calrification?

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   10 years 4 months ago [\#3314](#3314) by MagicWazard  Replied by *MagicWazard* on topic *[Pentacle of Projection](https://www.realm667.com/forum/closed-submissions/576-pentacle-of-projection#3314 "Information:

Name: Pentacle of Projection
Type: Repulsion
Palette: Custom
Summon: PentacleOfProjection
Use type: Inventory
Duration: Instant
Added States: No
ACS: No

Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: N/A
Sounds: id Software
Sprites: MagicWazard (pentacle); Raven (blast effect)
Sprite Edit: MagicWazard
Idea Base: Hexen's Disc of Repulsion; Quake's Pentagram of Protection

Description:
A Doom-themed version of the Disc of Repulsion. It emits a blast wave on use that pushes away nearby enemies, and repels projectiles.

Preview:

Download:
https://www.dropbox.com/s/vo9win4qxfm38hu/pentacleofprojection.zip?dl=0

This is a pretty basic item that replicates the function of the Disc of Repulsion, but in a Doom environment. The name is a play off of Quake's Pentagram of Protection. I've been wanting one of these for a while--not just because it's useful on its own merits, but also to hopefully counteract some of the community vitriol towards the Vore and its unique homing projectile that a lot of people seem to have trouble dealing with. :P (Can't dodge it? Reflect it!)

I'd like feedback on whether the sprite "works" or not in terms of style. (The sprite is a bit larger than it's displayed in-game, since a pentagram/pentacle shape just doesn't read well when it's too small.) Also, on whether the "blast effect" is acceptable, or how to improve it.

EDIT: Updated "credits" portion of OP since the submission includes some modified versions of Raven's sprites for the visible blast effect on monsters. Submission contents will be updated accordingly.

EDIT 2: Recolored the blast effect sprites, and changed their blending mode. (Old mode is commented out but not deleted.) Updated CREDITS lump to match OP credits info.

EDIT 3: Compressed and modified sound. Sprites updated. Not "done" yet.

EDIT 4: All sprites converted and compressed.")*

> badmojo91 wrote: Dont know if a gif will animate on here but as a suggestion or an idea to help it fit with the doom vibe, maybe make it an orb perhaps?
>
>  [ ![PENT.gif](https://www.realm667.com/forum/attachment/308) ](https://www.realm667.com/forum/attachment/308 "PENT.gif")
>
>
>
>
> edit: heh, ignore my crappy phoshoshop skills :![XD](https://www.realm667.com/laugh.gif "XD"):

That's not bad, actually. Do you have a non-GIF version? I was trying to avoid the orb approach, since they're designed to be common consumables (and orb items tend to be highly powerful), but if I can't come up with anything better, then an orb could definitely work.

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